Daggers: Difference between revisions

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{{WeaponTableHead}}
{{WeaponTableHead}}
{{WeaponTableSort}}
{{WeaponTableSort}}
{{WeaponTableRowMelee|Dagger|1|25-40|20|65|65 ATP|class=111100000000}}
{{WeaponTableRowMelee|Dagger|1|25-40|20|65|155-170|65 ATP|class=111100000000}}
{{WeaponTableRowMelee|Knife|2|50-70|22|50|117 ATP|class=111100000000}}
{{WeaponTableRowMelee|Knife|2|50-70|22|50|150-170|117 ATP|class=111100000000}}
{{WeaponTableRowMelee|Blade|3|80-100|24|35|182 ATP|class=111100000000}}
{{WeaponTableRowMelee|Blade|3|80-100|24|35|150-170|182 ATP|class=111100000000}}
{{WeaponTableRowMelee|Edge|4|105-130|26|25|281 ATP|class=111100000000}}
{{WeaponTableRowMelee|Edge|4|105-130|26|25|155-180|281 ATP|class=111100000000}}
{{WeaponTableRowMelee|Ripper|5|125-160|28|15|340 ATP|class=111100000000}}
{{WeaponTableRowMelee|Ripper|5|125-160|28|15|155-190|340 ATP|class=111100000000}}
{{WeaponTableRowMelee|Blade Dance|9|110-180|30|30|385 ATP|special=Seize{{Note|Activation Rate reduced by 1/2|<br>(Reduced)}}|notes=&#43;10 DFP|class=111100000000}}
{{WeaponTableRowMelee|Blade Dance|9|110-180|30|30|128-198|385 ATP|special=[[Seize]]<br>{{Note|Activation Rate reduced by 1/2|(Reduced)}}|notes=&#43;10 DFP|class=111100000000}}
{{WeaponTableRowMelee|Bloody Art|9|120-175|32|42|412 ATP|special=Devil's{{Note|Activation Rate reduced by 1/2|<br>(Reduced)}}|notes=&#43;10 MST|class=111100000000}}
{{WeaponTableRowMelee|Bloody Art|9|120-175|32|42|204-259|412 ATP|special=[[Devil's]]<br>{{Note|Activation Rate reduced by 1/2|(Reduced)}}|notes=&#43;10 MST|class=111100000000}}
{{WeaponTableRowMelee|Wok of Akiko's Shop|9|170-160|25|0|412 ATP|special=Charge|notes=&#43;30 DFP}}
{{WeaponTableRowMelee|Wok of Akiko's Shop|9|160-170|25|0|160-170|412 ATP|special=Charge|notes=&#43;30 DFP}}
{{WeaponTableRowMelee|Cross Scar|9|135-220|32|28|463 ATP|special=Storm|class=111100000000}}
{{WeaponTableRowMelee|Cross Scar|9|135-220|32|28|191-276|463 ATP|special=Storm|class=111100000000}}
{{WeaponTableRowMelee|S-Beat's Blade|10|210-220|35|15|400 ATP|special=Hell|class=111111110000}}
{{WeaponTableRowMelee|S-Beat's Blade|10|210-220|35|15|240-250|400 ATP|special=Hell|class=111111110000}}
{{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 0|S-Berill's Hands #0}}|10|158-197|30|35|450 ATP|special=Havoc|notes=Turns into {{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}} if used with a {{Tool|rare|Berill Photon}}}}
{{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 0|S-Berill's Hands #0}}|10|158-197|30|35|228-267|450 ATP|special=Havoc|notes=Turns into {{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}} if used with a {{Tool|rare|Berill Photon}}}}
{{WeaponTableRowMelee|Twin Chakram|10|245-250|32|20|480 ATP|special=Dark}}
{{WeaponTableRowMelee|Twin Chakram|10|245-250|32|20|285-290|480 ATP|special=Dark}}
{{WeaponTableRowMelee|Zero Divide|10|200-300|29|99|490 ATP|special=Blizzard{{Note|Activation Rate reduced by 1/2|<br>(Reduced)}}|notes=&#43;30 DFP}}
{{WeaponTableRowMelee|Zero Divide|10|200-300|29|99|398-498|490 ATP|special=[[Blizzard]]<br>{{Note|Activation Rate reduced by 1/2|(Reduced)}}|notes=&#43;30 DFP}}
{{WeaponTableRowMelee|P-Arms' Blade|10|250-270|34|25|568 ATP|special=Arrest}}
{{WeaponTableRowMelee|P-Arms' Blade|10|250-270|34|25|300-320|568 ATP|special=Arrest}}
{{WeaponTableRowMelee|Red Dagger|10|245-280|35|65|600 ATP|special=Soul|class=111100000000|notes=&#43;30% ATP and +15 ATA if equipped with {{Frame|rare|Red Coat}};<br>+50% ATP and +22 ATA if equipped with {{Frame|rare|Crimson Coat}}}}
{{WeaponTableRowMelee|Red Dagger|10|245-280|35|65|375-410|600 ATP|special=Soul|class=111100000000|notes=&#43;30% ATP and +15 ATA if equipped with {{Frame|rare|Red Coat}};<br>+50% ATP and +22 ATA if equipped with {{Frame|rare|Crimson Coat}}}}
{{WeaponTableRowMelee|S-Red's Blade|10|340-350|39|15|821 ATP|special=S&D|notes={{Shifta}} & {{Deband}} Lv. 3|class=111100000000}}
{{WeaponTableRowMelee|S-Red's Blade|10|340-350|39|15|370-380|821 ATP|special={{Shifta}} &<br>{{Deband}}|notes={{Shifta}} & {{Deband}} Lv. 3|class=111100000000}}
{{WeaponTableRowMelee|Flapjack Flapper|10|350-400|45|25|830 ATP|special=Gush|class=010101010000}}
{{WeaponTableRowMelee|Flapjack Flapper|10|350-400|45|25|400-450|830 ATP|special=Gush|class=010101010000}}
{{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}}|11|320-321|30|15|600 ATP|special=Chaos|class=1111000000000}}
{{WeaponTableRowBerrill|{{Sword|rare|S-Berill's Hands No. 1|S-Berill's Hands #1}}|11|320-321|30|15|350-351|600 ATP|special=Chaos|class=1111000000000}}
{{WeaponTableRowMelee|Two Kamui|11|600-650|50|0|900 ATP|special=Zalure|notes=&#43;30 EVP;{{Zalure}} Lv. 3;<br/>only dagger compatible with {{Unit|rare|Proof of Sword-Saint}}|class=1111000000000}}
{{WeaponTableRowMelee|Two Kamui|12|600-650|50|0|600-650|900 ATP|special={{Zalure}}|notes=&#43;30 EVP;{{Zalure}} Lv. 3;<br/>only dagger compatible with {{Unit|rare|Proof of Sword-Saint}}|class=1111000000000}}
{{WeaponTableRowMelee|Lavis Blade|12|380-450|40|0|850 ATP|special=See Notes|notes=Fires a penetrating beam at the cost of 5% of max HP;<br/>turns into {{Sword|rare|Double Cannon}} if used with a {{Tool|rare|Syncesta}}|class=111100000000}}
{{WeaponTableRowMelee|Lavis Blade|12|380-450|40|0|380-450|850 ATP|special=See Notes|notes=Fires a penetrating beam at the cost of 5% of max HP;<br/>turns into {{Sword|rare|Double Cannon}} if used with a {{Tool|rare|Syncesta}}|class=111100000000}}
{{WeaponTableRowMelee|Daylight Scar|12|500-550|48|25|850 ATP|special=Berserk|class=111111110000}}
{{WeaponTableRowMelee|Daylight Scar|12|500-550|48|25|550-600|850 ATP|special=Berserk|class=111111110000}}
{{WeaponTableRowMelee|TypeBL/Blade|12|10|35|90|350 ATP|notes=[[TypeM weapons|TypeM weapon]]|class=111100000000}}
{{WeaponTableRowMelee|TypeBL/Blade|12|10|35|90|190|350 ATP|notes=[[TypeM weapons|TypeM weapon]]|class=111100000000}}
{{WeaponTableRowMelee|ES Blade|12|10|35|200|800 ATP|special=Varies|notes=Obtained from [[Challenge Mode]]|class=111100000000|ES}}
{{WeaponTableRowMelee|ES Blade|12|10|35|200|410|800 ATP|special=Varies|notes=Obtained from [[Challenge Mode]]|class=111100000000|ES}}
|}
|}


==Frame Data==
==Frame Data==
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==Availability==
==Availability==
In Normal difficulty, dagger-type weapons will ''not'' drop:
In Normal difficulty, dagger-type weapons will ''not'' drop:  
* for any section ID in [[Forest 1]],
*for any section ID in [[Forest 1]],
* for any section ID other than Oran in [[VR Temple Alpha]].
*for any section ID other than Oran in [[VR Temple Alpha]].
Otherwise, any common weapon drop has a chance to be a dagger-type weapon based on the party's section ID:
Otherwise, any common weapon drop has a chance to be a dagger-type weapon based on the party's section ID:
{{CommonRateTable|7|10|7|6|10|7|1|13|7|6}}
{{CommonRateTable|7|10|7|6|10|7|1|13|7|6}}

Latest revision as of 17:55, 7 September 2024

A basic dagger

Daggers are a single-target multi-hit weapon type. Their ability to strike an enemy twice per attack compensates for their generally-lower ATP values.

Basic Dagger Information[edit | edit source]

  • Number of targets: 1
  • Number of hits: 2-2-2
  • Horizontal Distance: 14
  • Vertical Distance: 18
  • Horizontal Angle: 30
  • Vertical Angle: 26

List of Daggers[edit | edit source]

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngDagger 1★ 25-40 20 65 155-170 65 ATP × × × × × × × ×
Sword icon.pngKnife 2★ 50-70 22 50 150-170 117 ATP × × × × × × × ×
Sword icon.pngBlade 3★ 80-100 24 35 150-170 182 ATP × × × × × × × ×
Sword icon.pngEdge 4★ 105-130 26 25 155-180 281 ATP × × × × × × × ×
Sword icon.pngRipper 5★ 125-160 28 15 155-190 340 ATP × × × × × × × ×
Sword icon.pngBlade Dance 9★ 110-180 30 30 128-198 Seize
(Reduced)
385 ATP × × × × × × × × +10 DFP
Sword icon.pngBloody Art 9★ 120-175 32 42 204-259 Devil's
(Reduced)
412 ATP × × × × × × × × +10 MST
Sword icon.pngWok of Akiko's Shop 9★ 160-170 25 0 160-170 Charge 412 ATP +30 DFP
Sword icon.pngCross Scar 9★ 135-220 32 28 191-276 Storm 463 ATP × × × × × × × ×
Sword icon.pngS-Beat's Blade 10★ 210-220 35 15 240-250 Hell 400 ATP × × × ×
Sword icon.pngS-Berill's Hands #0 10★ 158-197 30 35 228-267 Havoc 450 ATP Turns into Sword icon.pngS-Berill's Hands #1 if used with a Tool icon.pngBerill Photon
Sword icon.pngTwin Chakram 10★ 245-250 32 20 285-290 Dark 480 ATP
Sword icon.pngZero Divide 10★ 200-300 29 99 398-498 Blizzard
(Reduced)
490 ATP +30 DFP
Sword icon.pngP-Arms' Blade 10★ 250-270 34 25 300-320 Arrest 568 ATP
Sword icon.pngRed Dagger 10★ 245-280 35 65 375-410 Soul 600 ATP × × × × × × × × +30% ATP and +15 ATA if equipped with Frame icon.pngRed Coat;
+50% ATP and +22 ATA if equipped with Frame icon.pngCrimson Coat
Sword icon.pngS-Red's Blade 10★ 340-350 39 15 370-380 Shifta.pngShifta &
Deband.pngDeband
821 ATP × × × × × × × × Shifta.pngShifta & Deband.pngDeband Lv. 3
Sword icon.pngFlapjack Flapper 10★ 350-400 45 25 400-450 Gush 830 ATP × × × × × × × ×
Sword icon.pngS-Berill's Hands #1 11★ 320-321 30 15 350-351 Chaos 600 ATP × × × × × × × ×
Sword icon.pngTwo Kamui 12★ 600-650 50 0 600-650 Zalure.pngZalure 900 ATP × × × × × × × × +30 EVP;Zalure.pngZalure Lv. 3;
only dagger compatible with Unit icon.pngProof of Sword-Saint
Sword icon.pngLavis Blade 12★ 380-450 40 0 380-450 See Notes 850 ATP × × × × × × × × Fires a penetrating beam at the cost of 5% of max HP;
turns into Sword icon.pngDouble Cannon if used with a Tool icon.pngSyncesta
Sword icon.pngDaylight Scar 12★ 500-550 48 25 550-600 Berserk 850 ATP × × × ×
Sword icon.pngTypeBL/Blade 12★ 10 35 90 190 350 ATP × × × × × × × × TypeM weapon
Sword icon.pngES Blade 12★ 10 35 200 410 Varies 800 ATP × × × × × × × × Obtained from Challenge Mode


Frame Data[edit | edit source]

All frame data is calculated from first input until return to neutral (i.e. the ability to make another input).

Attack Data[edit | edit source]

NNN combo.

Class Attack Speed
Default +5% +10% +20% +40%
All 113F 109F 104F 98F 84F
HUcaseal 95F 91F 86F 81F 72F
FOmarl 126F 120F 116F 107F 94F

Cast Data[edit | edit source]

Level 1 Foie.

Class V801
No Yes
Male 37F 34F
Female 37F 34F
FOmarl 37F 34F

Availability[edit | edit source]

In Normal difficulty, dagger-type weapons will not drop:

Otherwise, any common weapon drop has a chance to be a dagger-type weapon based on the party's section ID:

Section ID Dagger Rate
Viridia 7%
Greenill 10%
Skyly 7%
Bluefull 6%
Purplenum 10%
Pinkal 7%
Redria 1%
Oran 13%
Yellowboze 7%
Whitill 6%