Burning: Difference between revisions

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=List of Burning weapons=
=List of Burning weapons=
 
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}.
All common weapons can drop with [[Burning]] as a special attack, except for drops in Normal difficulty; Hard difficulty; and [[Forest]], [[Cave 1]], [[Cave 2]], [[VR Spaceship]], [[Crater|Crater East]], [[Crater|Crater West]] on Very Hard difficulty. [[Burning]] can be added to [[ES Weapons]] as a special for 30 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.


==Rare weapons==
==Rare weapons==
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{{WeaponTableRowRanged|Red Scorpio|10|280-300|42|50|380-400|150 ATA|special=Burning|notes=|class=000011110000}}
{{WeaponTableRowRanged|Red Scorpio|10|280-300|42|50|380-400|150 ATA|special=Burning|notes=|class=000011110000}}
|}
|}
==Common weapons==
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Burning]] as a special. [[Burning]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Flame]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Burning]] special (including the ability to tekk up from [[Flame]]).
{| class="wikitable" style="text-align:center;"
|+ style=white-space:nowrap | Burning drop chance
!colspan="3"|Area
!Normal
!Hard
!Very Hard
!Ultimate
|-
|Forest 1
|Temple Alpha
| -
|0%
|0%
|0%
|4.55%
|-
|Forest 2
|Temple Beta
| -
|0%
|0%
|3.03%
|4.55%
|-
|Caves 1
|Spaceship Alpha
|Crater East
|0%
|0%
|3.03%
|4.55%
|-
|Caves 2
|Spaceship Beta
|Crater West
|0%
|3.03%
|3.03%
|4.55%
|-
|Caves 3
|Jungle North
|Crater South
|0%
|0%
|4.55%
|4.55%
|-
|Mines 1
|Jungle East
|Crater North
|0%
|3.03%
|4.55%
|4.55%
|-
|Mines 2
|Mountain
|Crater Interior
|0%
|3.03%
|4.55%
|4.55%
|-
|Ruins 1
|Seaside & CCA
|Sub Desert 1
|0%
|3.03%
|4.55%
|4.55%
|-
|Ruins 2
|Seabed Upper
|Sub Desert 2
|0%
|3.03%
|4.55%
|4.55%
|-
|Ruins 3
|Seabed Lower & Tower
|Sub Desert 3
|0%
|3.03%
|4.55%
|4.55%
|-
|}
==ES weapons==
[[Burning]] can be added to [[ES Weapons]] as a special for 30 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}.
{{Template:WeaponSpecials}}

Latest revision as of 18:14, 3 August 2024

Burning is a fire damage weapon special. It is the highest tier of fire damage specials (4★).

Damage[edit | edit source]

Damage inflicted by Burning depends on the Player level and Enemy EFR.

Rarity Special Name Power
4★ Burning (Lv. - 1) +100
Damage = (Power) * (100 - (Enemy EFR)) * 0.01

List of Burning weapons[edit | edit source]

There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Tool icon.pngPhoton drops.

Rare weapons[edit | edit source]

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngAkiko's Wok 9★ 210-250 40 0 210-250 Burning 412 ATP
Sword icon.pngDragon Slayer 9★ 345-352 30 34 413-420 Burning 480 ATP × × × × × × × × −15 EVP
Sword icon.pngPhoenix Claw 10★ 540-570 57 15 570-600 Burning 508 ATP +50 EVP;
acts as a Tool icon.pngScape Doll upon death
Sword icon.pngGuren 10★ 790-840 64 0 790-840 Burning 850 ATP × × × × × × × × +5 MST, +30 EVP;
turns into Sword icon.pngJizai if used with Sword icon.pngShouren
Sword icon.pngAsuka 10★ 560-570 50 30 620-630 Burning 650 ATP × × × × × × × ×
Gun icon.pngRuby Bullet 10★ 350 60 0 350 Burning 160 ATA × × × × × × × × +10 DFP
Gun icon.pngRocket Punch 9★ 50-300 10 50 50-300 Burning 100 ATA × × × × Cannot combo
Gun icon.pngRage de Feu 10★ 175-185 40 9 193-203 Burning 190 ATA × × × × × × × × Increased range (+15)
Gun icon.pngL&K38 Combat 10★ 150-250 40 25 200-300 Burning 145 ATA −30 EVP; cannot combo; increased range (+40);
Can hit up to 1 target; fires 5 shots per attack
Gun icon.pngRed Scorpio 10★ 280-300 42 50 380-400 Burning 150 ATA × × × × × × × ×

Common weapons[edit | edit source]

The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Burning as a special. Burning can also be obtained by tekking up a common weapon that drops with the Flame special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Burning special (including the ability to tekk up from Flame).

Burning drop chance
Area Normal Hard Very Hard Ultimate
Forest 1 Temple Alpha - 0% 0% 0% 4.55%
Forest 2 Temple Beta - 0% 0% 3.03% 4.55%
Caves 1 Spaceship Alpha Crater East 0% 0% 3.03% 4.55%
Caves 2 Spaceship Beta Crater West 0% 3.03% 3.03% 4.55%
Caves 3 Jungle North Crater South 0% 0% 4.55% 4.55%
Mines 1 Jungle East Crater North 0% 3.03% 4.55% 4.55%
Mines 2 Mountain Crater Interior 0% 3.03% 4.55% 4.55%
Ruins 1 Seaside & CCA Sub Desert 1 0% 3.03% 4.55% 4.55%
Ruins 2 Seabed Upper Sub Desert 2 0% 3.03% 4.55% 4.55%
Ruins 3 Seabed Lower & Tower Sub Desert 3 0% 3.03% 4.55% 4.55%

ES weapons[edit | edit source]

Burning can be added to ES Weapons as a special for 30 Tool icon.pngPhoton drops.