Shots: Difference between revisions
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* '''Vertical Angle:''' 36° | * '''Vertical Angle:''' 36° | ||
==List of Shots== | ==List of Shots== | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
{{WeaponTableHead}} | {{WeaponTableHead}} | ||
{{ | {{WeaponTableSort}} | ||
{{ | {{WeaponTableRowRanged|Shot|1|20-25|27|20|60-65|85 ATA|special=|notes=−10 EVP|class=000011110000}} | ||
{{ | {{WeaponTableRowRanged|Spread|2|30-50|28|20|70-90|90 ATA|special=|notes=−10 EVP|class=000011110000}} | ||
{{ | {{WeaponTableRowRanged|Cannon|3|40-80|30|15|70-110|102 ATA|special=|notes=−20 EVP|class=000011110000}} | ||
{{ | {{WeaponTableRowRanged|Launcher|4|50-110|31|15|80-140|112 ATA|special=|notes=−20 EVP|class=000011110000}} | ||
{{ | {{WeaponTableRowRanged|Arms|5|60-140|33|10|80-160|120 ATA|special=|notes=−20 EVP|class=000011110000}} | ||
{{ | {{WeaponTableRowRanged|Crush Bullet|9|85-133|34|25|135-183|122 ATA|special=[[Fill]]<br>{{Note|Drain Rate reduced by 2/3|(Reduced)}}|notes=−30 EVP|class=000011110000}} | ||
{{ | {{WeaponTableRowRanged|Meteor Smash|9|80-160|36|25|130-210|125 ATA|special=[[Soul]]<br>{{Note|Drain Rate reduced by 2/3|(Reduced)}}|notes=−30 EVP|class=000011110000}} | ||
{{ | {{WeaponTableRowRanged|Final Impact|9|95-170|36|30|155-230|125 ATA|special=[[Lord's]]<br>{{Note|Drain Rate reduced by 2/3|(Reduced)}}|notes=+10 LCK|class=000011110000}} | ||
{{ | {{WeaponTableRowRanged|Inferno Bazooka|10|230-410|41|9|248-428|142 ATA|special=Devil's|notes=−20 EVP; can hit up to 1 target; increased range (+40)|class=111111111111}} | ||
{{WeaponTableRowRanged|L&K38 Combat|10|150-250|40|25|200-300|145 ATA|special=Burning|notes=−30 EVP; cannot combo; increased range (+40);<br>Can hit up to 1 target; fires 5 shots per attack|class=111111111111}} | |||
{{WeaponTableRowRanged|Maser Beam|10|230|37|20|270|160 ATA|special=|notes=Can hit up to 1 target; fires Gizonde instead of normal bullets|class=000011110000}} | |||
{{ | {{WeaponTableRowRanged|Flame Visit|10|300-450|40|9|318-468|164 ATA|special=Havoc|notes=Can hit up to 1 target; increased range (+60)|class=000011110000}} | ||
{{ | {{WeaponTableRowRanged|Rambling May|10|360-450|45|0|360-450|170 ATA|special=Chaos|notes=Can hit up to 1 target; increased range (+40); fires 2 shots per attack;<br>Bullets have infinite vertical range; +30 ATA with [[Safety Heart]] equipped|class=010101010101}} | ||
{{ | {{WeaponTableRowRanged|Panzer Faust|10|350-500|42|9|368-518|181 ATA|special=Chaos|notes=Can hit up to 1 target|class=000000110000}} | ||
{{ | {{WeaponTableRowRanged|Iron Faust|10|500-580|42|18|536-616|181 ATA|special=Chaos|notes=Can hit up to 1 target; cannot combo; projectile<br>explodes on impact, causing splash damage|class=000000110000}} | ||
{{ | {{WeaponTableRowRanged|Baranz Launcher|10|230-240|40|30|290-300|181 ATA|special=Charge|notes=4 targets; slow projectile|class=000011110000}} | ||
{{ | {{WeaponTableRowRanged|Belra Cannon|10|400-500|45|20|440-540|187 ATA|special=See Notes|notes=Can hit up to 1 target; cannot combo|class=000011110000}} | ||
{{ | {{WeaponTableRowRanged|Burning Visit|11|340-540|40|18|376-576|164 ATA|special=Havoc|notes=Can hit up to 1 target; increased range (+60)|class=000011110000}} | ||
{{ | {{WeaponTableRowRanged|Power Maser|11|270|37|20|310|160 ATA|special=|notes=Can hit up to 10 targets; cannot combo;<br>fires Gizonde instead of normal bullets|class=000011110000}} | ||
{{ | {{WeaponTableRowRanged|Dark Meteor|11|150-280|45|25|200-330|190 ATA|special=See Notes|notes=Cannot combo; increased range (+20); special fires a<br>piercing shot in front of you that has lasting properties|class=000011110000}} | ||
{{ | {{WeaponTableRowRanged|TypeSH/Shot|12|10|40|60|130|90 ATA|special=|notes=[[TypeM weapons|TypeM weapon]]|class=000011110000}} | ||
{{WeaponTableRowRanged|ES Shot|12|10|40|125|260|180 ATA|special=Varies|notes=Obtained from [[Challenge Mode]]|class=000011110000|ES}} | |||
{{ | {{WeaponTableRowRanged|ES Bazooka|12|10|40|250|510|180 ATA|special=Varies|notes=Obtained from [[Challenge Mode]]|class=000011110000|ES}} | ||
{{ | |||
{{ | |||
|} | |} | ||
==Availability== | |||
In Normal difficulty, shot-type weapons will ''not'' drop: | |||
* for any section ID before [[Ruins 1]] in Episode 1, | |||
* for any section ID other than Viridia before [[Seaside Area]] in Episode 2, | |||
* for Viridia before [[Jungle Area East]] in Episode 2, | |||
* for any section ID other than Viridia before [[Subterranean Desert 1]] in Episode 4, | |||
* for Viridia before [[Crater (Northern Route)]] in Episode 4. | |||
Otherwise, any common weapon drop has a chance to be a shot-type weapon based on the party's section ID: | |||
{{CommonRateTable|11|4|4|4|5|4|8|4|5|1}} | |||
{{Items}} | {{Items}} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Shots]] | [[Category:Shots]] |
Latest revision as of 01:03, 10 September 2024
Shots are a Ranger weapon type. Although they are less powerful and less accurate than the Rifle, they make up for it by targeting multiple targets in a wide arc in front of the character.
Basic Shot Information[edit | edit source]
- Number of targets: 5
- Number of hits: 1-1-1
- Horizontal Distance: 130
- Vertical Distance: 30
- Horizontal Angle: 45°
- Vertical Angle: 36°
List of Shots[edit | edit source]
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
Shot | 1★ | 20-25 | 27 | 20 | 60-65 | 85 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −10 EVP | |
Spread | 2★ | 30-50 | 28 | 20 | 70-90 | 90 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −10 EVP | |
Cannon | 3★ | 40-80 | 30 | 15 | 70-110 | 102 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −20 EVP | |
Launcher | 4★ | 50-110 | 31 | 15 | 80-140 | 112 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −20 EVP | |
Arms | 5★ | 60-140 | 33 | 10 | 80-160 | 120 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −20 EVP | |
Crush Bullet | 9★ | 85-133 | 34 | 25 | 135-183 | Fill (Reduced) |
122 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −30 EVP |
Meteor Smash | 9★ | 80-160 | 36 | 25 | 130-210 | Soul (Reduced) |
125 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −30 EVP |
Final Impact | 9★ | 95-170 | 36 | 30 | 155-230 | Lord's (Reduced) |
125 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | +10 LCK |
Inferno Bazooka | 10★ | 230-410 | 41 | 9 | 248-428 | Devil's | 142 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | −20 EVP; can hit up to 1 target; increased range (+40) |
L&K38 Combat | 10★ | 150-250 | 40 | 25 | 200-300 | Burning | 145 ATA | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | −30 EVP; cannot combo; increased range (+40); Can hit up to 1 target; fires 5 shots per attack |
Maser Beam | 10★ | 230 | 37 | 20 | 270 | 160 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; fires Gizonde instead of normal bullets | |
Flame Visit | 10★ | 300-450 | 40 | 9 | 318-468 | Havoc | 164 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; increased range (+60) |
Rambling May | 10★ | 360-450 | 45 | 0 | 360-450 | Chaos | 170 ATA | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | Can hit up to 1 target; increased range (+40); fires 2 shots per attack; Bullets have infinite vertical range; +30 ATA with Safety Heart equipped |
Panzer Faust | 10★ | 350-500 | 42 | 9 | 368-518 | Chaos | 181 ATA | × | × | × | × | × | × | ○ | ○ | × | × | × | × | Can hit up to 1 target |
Iron Faust | 10★ | 500-580 | 42 | 18 | 536-616 | Chaos | 181 ATA | × | × | × | × | × | × | ○ | ○ | × | × | × | × | Can hit up to 1 target; cannot combo; projectile explodes on impact, causing splash damage |
Baranz Launcher | 10★ | 230-240 | 40 | 30 | 290-300 | Charge | 181 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | 4 targets; slow projectile |
Belra Cannon | 10★ | 400-500 | 45 | 20 | 440-540 | See Notes | 187 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; cannot combo |
Burning Visit | 11★ | 340-540 | 40 | 18 | 376-576 | Havoc | 164 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; increased range (+60) |
Power Maser | 11★ | 270 | 37 | 20 | 310 | 160 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 10 targets; cannot combo; fires Gizonde instead of normal bullets | |
Dark Meteor | 11★ | 150-280 | 45 | 25 | 200-330 | See Notes | 190 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Cannot combo; increased range (+20); special fires a piercing shot in front of you that has lasting properties |
TypeSH/Shot | 12★ | 10 | 40 | 60 | 130 | 90 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | TypeM weapon | |
ES Shot | 12★ | 10 | 40 | 125 | 260 | Varies | 180 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Obtained from Challenge Mode |
ES Bazooka | 12★ | 10 | 40 | 250 | 510 | Varies | 180 ATA | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Obtained from Challenge Mode |
Availability[edit | edit source]
In Normal difficulty, shot-type weapons will not drop:
- for any section ID before Ruins 1 in Episode 1,
- for any section ID other than Viridia before Seaside Area in Episode 2,
- for Viridia before Jungle Area East in Episode 2,
- for any section ID other than Viridia before Subterranean Desert 1 in Episode 4,
- for Viridia before Crater (Northern Route) in Episode 4.
Otherwise, any common weapon drop has a chance to be a shot-type weapon based on the party's section ID:
Section ID | Shot Rate |
---|---|
11% | |
4% | |
4% | |
4% | |
5% | |
4% | |
8% | |
4% | |
5% | |
1% |
Items | ||
---|---|---|
Weapons |
Melee | Sabers • Swords • Daggers • Partisans • Slicers • Double Sabers • Claws • Katanas • Twin Swords • Fists |
Ranged | Handguns • Rifles • Mechguns • Shots • Launchers | |
Technique | Canes • Rods • Wands • Cards | |
Other | ES weapons • TypeM weapons | |
Guards | Frames • Barriers • Units • Mags | |
Other | Item box • Meseta • Technique disks • Tools • Traps |