Shots: Difference between revisions

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{{WeaponTableHead}}
{{WeaponTableHead}}
{{WeaponTableSort}}
{{WeaponTableSort}}
{{WeaponTypeRow|Shot          | 1| 20-25 |27|20| 85 ATA|special=        |notes=−10 EVP|class=000011110000}}
{{WeaponTableRowRanged|Shot          | 1| 20-25 |27|20| 85 ATA|special=        |notes=−10 EVP|class=000011110000}}
{{WeaponTypeRow|Spread        | 2| 30-50 |28|20| 90 ATA|special=        |notes=−10 EVP|class=000011110000}}
{{WeaponTableRowRanged|Spread        | 2| 30-50 |28|20| 90 ATA|special=        |notes=−10 EVP|class=000011110000}}
{{WeaponTypeRow|Cannon        | 3| 40-80 |30|15|102 ATA|special=        |notes=−20 EVP|class=000011110000}}
{{WeaponTableRowRanged|Cannon        | 3| 40-80 |30|15|102 ATA|special=        |notes=−20 EVP|class=000011110000}}
{{WeaponTypeRow|Launcher      | 4| 50-110|31|15|112 ATA|special=        |notes=−20 EVP|class=000011110000}}
{{WeaponTableRowRanged|Launcher      | 4| 50-110|31|15|112 ATA|special=        |notes=−20 EVP|class=000011110000}}
{{WeaponTypeRow|Arms          | 5| 60-140|33|10|120 ATA|special=        |notes=−20 EVP|class=000011110000}}
{{WeaponTableRowRanged|Arms          | 5| 60-140|33|10|120 ATA|special=        |notes=−20 EVP|class=000011110000}}
{{WeaponTypeRow|Crush Bullet  | 9| 85-133|34|25|122 ATA|special=Fill{{Note|Drain Rate reduced by 2/3|<br>(Reduced)}}|notes=&minus;30 EVP|class=000011110000}}
{{WeaponTableRowRanged|Crush Bullet  | 9| 85-133|34|25|122 ATA|special=Fill{{Note|Drain Rate reduced by 2/3|<br>(Reduced)}}|notes=&minus;30 EVP|class=000011110000}}
{{WeaponTypeRow|Meteor Smash  | 9| 80-160|36|25|125 ATA|special=Soul{{Note|Drain Rate reduced by 2/3|<br>(Reduced)}}|notes=&minus;30 EVP|class=000011110000}}
{{WeaponTableRowRanged|Meteor Smash  | 9| 80-160|36|25|125 ATA|special=Soul{{Note|Drain Rate reduced by 2/3|<br>(Reduced)}}|notes=&minus;30 EVP|class=000011110000}}
{{WeaponTypeRow|Final Impact  | 9| 95-170|36|30|125 ATA|special=Lord's{{Note|Drain Rate reduced by 2/3|<br>(Reduced)}}|notes=&minus;30 EVP, +10 LCK|class=000011110000}}
{{WeaponTableRowRanged|Final Impact  | 9| 95-170|36|30|125 ATA|special=Lord's{{Note|Drain Rate reduced by 2/3|<br>(Reduced)}}|notes=&minus;30 EVP, +10 LCK|class=000011110000}}
{{WeaponTypeRow|Inferno Bazooka|10|230-410|41| 9|142 ATA|special=Devil's  |notes=&minus;20 EVP; can hit up to 1 target; increased range (+40)|class=111111111111}}
{{WeaponTableRowRanged|Inferno Bazooka|10|230-410|41| 9|142 ATA|special=Devil's  |notes=&minus;20 EVP; can hit up to 1 target; increased range (+40)|class=111111111111}}
{{WeaponTypeRow|L&K38 Combat  |10|150-250|40|25|145 ATA|special=Burning  |notes=&minus;30 EVP; cannot combo; increased range (+40);<br>Can hit up to 1 target; fires 5 shots per attack|class=111111111111}}
{{WeaponTableRowRanged|L&K38 Combat  |10|150-250|40|25|145 ATA|special=Burning  |notes=&minus;30 EVP; cannot combo; increased range (+40);<br>Can hit up to 1 target; fires 5 shots per attack|class=111111111111}}
{{WeaponTypeRow|Maser Beam    |10|  230  |37|20|160 ATA|special=        |notes=Can hit up to 1 target; fires Gizonde instead of normal bullets|class=000011110000}}
{{WeaponTableRowRanged|Maser Beam    |10|  230  |37|20|160 ATA|special=        |notes=Can hit up to 1 target; fires Gizonde instead of normal bullets|class=000011110000}}
{{WeaponTypeRow|Flame Visit    |10|300-450|40| 9|164 ATA|special=Havoc    |notes=Can hit up to 1 target; increased range (+60)|class=000011110000}}
{{WeaponTableRowRanged|Flame Visit    |10|300-450|40| 9|164 ATA|special=Havoc    |notes=Can hit up to 1 target; increased range (+60)|class=000011110000}}
{{WeaponTypeRow|Rambling May  |10|360-450|45| 0|170 ATA|special=Chaos    |notes=Can hit up to 1 target; increased range (+40); fires 2 shots per attack;<br>Bullets have infinite vertical range; +30 ATA with [[Safety Heart]] equipped|class=010101010101}}
{{WeaponTableRowRanged|Rambling May  |10|360-450|45| 0|170 ATA|special=Chaos    |notes=Can hit up to 1 target; increased range (+40); fires 2 shots per attack;<br>Bullets have infinite vertical range; +30 ATA with [[Safety Heart]] equipped|class=010101010101}}
{{WeaponTypeRow|Panzer Faust  |10|350-500|42| 9|181 ATA|special=Chaos    |notes=Can hit up to 1 target|class=000000110000}}
{{WeaponTableRowRanged|Panzer Faust  |10|350-500|42| 9|181 ATA|special=Chaos    |notes=Can hit up to 1 target|class=000000110000}}
{{WeaponTypeRow|Iron Faust    |10|500-580|42|18|181 ATA|special=Chaos    |notes=Can hit up to 1 target; cannot combo; projectile<br>explodes on impact, causing splash damage|class=000000110000}}
{{WeaponTableRowRanged|Iron Faust    |10|500-580|42|18|181 ATA|special=Chaos    |notes=Can hit up to 1 target; cannot combo; projectile<br>explodes on impact, causing splash damage|class=000000110000}}
{{WeaponTypeRow|Baranz Launcher|10|230-240|40|30|181 ATA|special=Charge  |notes=4 targets; slow projectile|class=000011110000}}
{{WeaponTableRowRanged|Baranz Launcher|10|230-240|40|30|181 ATA|special=Charge  |notes=4 targets; slow projectile|class=000011110000}}
{{WeaponTypeRow|Belra Cannon  |10|400-500|45|20|187 ATA|special=See Notes|notes=Can hit up to 1 target; cannot combo|class=000011110000}}
{{WeaponTableRowRanged|Belra Cannon  |10|400-500|45|20|187 ATA|special=See Notes|notes=Can hit up to 1 target; cannot combo|class=000011110000}}
{{WeaponTypeRow|Burning Visit  |11|340-540|40|18|164 ATA|special=Havoc    |notes=Can hit up to 1 target; increased range (+60)|class=000011110000}}
{{WeaponTableRowRanged|Burning Visit  |11|340-540|40|18|164 ATA|special=Havoc    |notes=Can hit up to 1 target; increased range (+60)|class=000011110000}}
{{WeaponTypeRow|Power Maser    |11|  270  |37|20|160 ATA|special=        |notes=Can hit up to 10 targets; cannot combo;<br>fires Gizonde instead of normal bullets|class=000011110000}}
{{WeaponTableRowRanged|Power Maser    |11|  270  |37|20|160 ATA|special=        |notes=Can hit up to 10 targets; cannot combo;<br>fires Gizonde instead of normal bullets|class=000011110000}}
{{WeaponTypeRow|Dark Meteor    |11|150-280|45|25|190 ATA|special=See Notes|notes=Cannot combo; increased range (+20); special fires a<br>piercing shot in front of you that has lasting properties|class=000011110000}}
{{WeaponTableRowRanged|Dark Meteor    |11|150-280|45|25|190 ATA|special=See Notes|notes=Cannot combo; increased range (+20); special fires a<br>piercing shot in front of you that has lasting properties|class=000011110000}}
{{WeaponTypeRow|TypeSH/Shot    |12|10|40|60|90 ATA|special=|notes=TypeM Weapon|class=000011110000}}
{{WeaponTableRowRanged|TypeSH/Shot    |12|10|40|60|90 ATA|special=|notes=TypeM Weapon|class=000011110000}}
{{WeaponTypeRow|ES Shot        |12|10|40|125|180 ATA|special=Varies|notes=Obtained from Challenge Mode|class=000011110000}}
{{WeaponTableRowRanged|ES Shot        |12|10|40|125|180 ATA|special=Varies|notes=Obtained from Challenge Mode|class=000011110000}}
{{WeaponTypeRow|ES Bazooka    |12|10|40|250|180 ATA|special=Varies|notes=Obtained from Challenge Mode|class=000011110000}}
{{WeaponTableRowRanged|ES Bazooka    |12|10|40|250|180 ATA|special=Varies|notes=Obtained from Challenge Mode|class=000011110000}}
|}
|}



Revision as of 19:43, 26 January 2024

The most basic Shot.

Shots are a Ranger weapon type. Although they are less powerful and less accurate than the Rifle, they make up for it by targeting multiple targets in a wide arc in front of the character.

Basic Shot Information

  • Number of targets: 5
  • Number of hits: 1-1-1
  • Horizontal Distance: 130
  • Vertical Distance: 30
  • Horizontal Angle: 45°
  • Vertical Angle: 36°

List of Shots

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Gun icon.pngShot 1★ 20-25 27 20 85 ATA {{{7}}} × × × × × × × × −10 EVP
Gun icon.pngSpread 2★ 30-50 28 20 90 ATA {{{7}}} × × × × × × × × −10 EVP
Gun icon.pngCannon 3★ 40-80 30 15 102 ATA {{{7}}} × × × × × × × × −20 EVP
Gun icon.pngLauncher 4★ 50-110 31 15 112 ATA {{{7}}} × × × × × × × × −20 EVP
Gun icon.pngArms 5★ 60-140 33 10 120 ATA {{{7}}} × × × × × × × × −20 EVP
Gun icon.pngCrush Bullet 9★ 85-133 34 25 122 ATA Fill
(Reduced)
{{{7}}} × × × × × × × × −30 EVP
Gun icon.pngMeteor Smash 9★ 80-160 36 25 125 ATA Soul
(Reduced)
{{{7}}} × × × × × × × × −30 EVP
Gun icon.pngFinal Impact 9★ 95-170 36 30 125 ATA Lord's
(Reduced)
{{{7}}} × × × × × × × × −30 EVP, +10 LCK
Gun icon.pngInferno Bazooka 10★ 230-410 41 9 142 ATA Devil's {{{7}}} −20 EVP; can hit up to 1 target; increased range (+40)
Gun icon.pngL&K38 Combat 10★ 150-250 40 25 145 ATA Burning {{{7}}} −30 EVP; cannot combo; increased range (+40);
Can hit up to 1 target; fires 5 shots per attack
Gun icon.pngMaser Beam 10★ 230 37 20 160 ATA {{{7}}} × × × × × × × × Can hit up to 1 target; fires Gizonde instead of normal bullets
Gun icon.pngFlame Visit 10★ 300-450 40 9 164 ATA Havoc {{{7}}} × × × × × × × × Can hit up to 1 target; increased range (+60)
Gun icon.pngRambling May 10★ 360-450 45 0 170 ATA Chaos {{{7}}} × × × × × × Can hit up to 1 target; increased range (+40); fires 2 shots per attack;
Bullets have infinite vertical range; +30 ATA with Safety Heart equipped
Gun icon.pngPanzer Faust 10★ 350-500 42 9 181 ATA Chaos {{{7}}} × × × × × × × × × × Can hit up to 1 target
Gun icon.pngIron Faust 10★ 500-580 42 18 181 ATA Chaos {{{7}}} × × × × × × × × × × Can hit up to 1 target; cannot combo; projectile
explodes on impact, causing splash damage
Gun icon.pngBaranz Launcher 10★ 230-240 40 30 181 ATA Charge {{{7}}} × × × × × × × × 4 targets; slow projectile
Gun icon.pngBelra Cannon 10★ 400-500 45 20 187 ATA See Notes {{{7}}} × × × × × × × × Can hit up to 1 target; cannot combo
Gun icon.pngBurning Visit 11★ 340-540 40 18 164 ATA Havoc {{{7}}} × × × × × × × × Can hit up to 1 target; increased range (+60)
Gun icon.pngPower Maser 11★ 270 37 20 160 ATA {{{7}}} × × × × × × × × Can hit up to 10 targets; cannot combo;
fires Gizonde instead of normal bullets
Gun icon.pngDark Meteor 11★ 150-280 45 25 190 ATA See Notes {{{7}}} × × × × × × × × Cannot combo; increased range (+20); special fires a
piercing shot in front of you that has lasting properties
Gun icon.pngTypeSH/Shot 12★ 10 40 60 90 ATA {{{7}}} × × × × × × × × TypeM Weapon
Gun icon.pngES Shot 12★ 10 40 125 180 ATA Varies {{{7}}} × × × × × × × × Obtained from Challenge Mode
Gun icon.pngES Bazooka 12★ 10 40 250 180 ATA Varies {{{7}}} × × × × × × × × Obtained from Challenge Mode

Availability

In Normal difficulty, shot-type weapons will not drop:

Otherwise, any common weapon drop has a chance to be a shot-type weapon based on the party's section ID:

Section ID Shot Rate
Viridia 11%
Greenill 4%
Skyly 4%
Bluefull 4%
Purplenum 5%
Pinkal 4%
Redria 8%
Oran 4%
Yellowboze 5%
Whitill 1%