Shots
From Ephinea PSO Wiki
Shots are a Ranger weapon type. Although they are less powerful and less accurate than the Rifle, they make up for it by targeting multiple targets in a wide arc in front of the character.
Basic Shot Information
- Number of targets: 5
- Number of hits: 1-1-1
- Horizontal Distance: 130
- Vertical Distance: 30
- Horizontal Angle: 45°
- Vertical Angle: 36°
List of Shots
| Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
| 1★ | 20-25 | 27 | +20 | 85 ATA | {{{7}}} | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −10 EVP | ||
| 2★ | 30-50 | 28 | +20 | 90 ATA | {{{7}}} | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −10 EVP | ||
| 3★ | 40-80 | 30 | +15 | 102 ATA | {{{7}}} | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −20 EVP | ||
| 4★ | 50-110 | 31 | +15 | 112 ATA | {{{7}}} | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −20 EVP | ||
| 5★ | 60-140 | 33 | +10 | 120 ATA | {{{7}}} | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −20 EVP | ||
| 9★ | 85-133 | 34 | +25 | 122 ATA | Fill (Reduced) |
{{{7}}} | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −30 EVP | |
| 9★ | 80-160 | 36 | +25 | 125 ATA | Soul (Reduced) |
{{{7}}} | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −30 EVP | |
| 9★ | 95-170 | 36 | +30 | 125 ATA | Lord's (Reduced) |
{{{7}}} | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | −30 EVP, +10 LCK | |
| 10★ | 230-410 | 41 | + 9 | 142 ATA | Devil's | {{{7}}} | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | −20 EVP; can hit up to 1 target; increased range (+40) | |
| 10★ | 150-250 | 40 | +25 | 145 ATA | Burning | {{{7}}} | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | −30 EVP; cannot combo; increased range (+40); Can hit up to 1 target; fires 5 shots per attack | |
| 10★ | 230 | 37 | +20 | 160 ATA | {{{7}}} | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; fires Gizonde instead of normal bullets | ||
| 10★ | 300-450 | 40 | + 9 | 164 ATA | Havoc | {{{7}}} | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; increased range (+60) | |
| 10★ | 360-450 | 45 | 0 | 170 ATA | Chaos | {{{7}}} | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | ○ | Can hit up to 1 target; increased range (+40); fires 2 shots per attack; Bullets have infinite vertical range; +30 ATA with Safety Heart equipped | |
| 10★ | 350-500 | 42 | + 9 | 181 ATA | Chaos | {{{7}}} | × | × | × | × | × | × | ○ | ○ | × | × | × | × | Can hit up to 1 target | |
| 10★ | 500-580 | 42 | +18 | 181 ATA | Chaos | {{{7}}} | × | × | × | × | × | × | ○ | ○ | × | × | × | × | Can hit up to 1 target; cannot combo; projectile explodes on impact, causing splash damage | |
| 10★ | 230-240 | 40 | +30 | 181 ATA | Charge | {{{7}}} | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | 4 targets; slow projectile | |
| 10★ | 400-500 | 45 | +20 | 187 ATA | See Notes | {{{7}}} | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; cannot combo | |
| 11★ | 340-540 | 40 | +18 | 164 ATA | Havoc | {{{7}}} | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 1 target; increased range (+60) | |
| 11★ | 270 | 37 | +20 | 160 ATA | {{{7}}} | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Can hit up to 10 targets; cannot combo; fires Gizonde instead of normal bullets | ||
| 11★ | 150-280 | 45 | +25 | 190 ATA | See Notes | {{{7}}} | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Cannot combo; increased range (+20); special fires a piercing shot in front of you that has lasting properties | |
| 12★ | 10 | 40 | +60 | 90 ATA | {{{7}}} | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | TypeM weapon | ||
| 12★ | 10 | 40 | +125 | 180 ATA | Varies | ES | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Obtained from Challenge Mode | |
| 12★ | 10 | 40 | +250 | 180 ATA | Varies | ES | × | × | × | × | ○ | ○ | ○ | ○ | × | × | × | × | Obtained from Challenge Mode | |
Availability
In Normal difficulty, shot-type weapons will not drop:
- for any section ID before Ruins 1 in Episode 1,
- for any section ID other than Viridia before Seaside Area in Episode 2,
- for Viridia before Jungle Area East in Episode 2,
- for any section ID other than Viridia before Subterranean Desert 1 in Episode 4,
- for Viridia before Crater (Northern Route) in Episode 4.
Otherwise, any common weapon drop has a chance to be a shot-type weapon based on the party's section ID:
| Section ID | Shot Rate |
|---|---|
| 11% | |
| 4% | |
| 4% | |
| 4% | |
| 5% | |
| 4% | |
| 8% | |
| 4% | |
| 5% | |
| 1% |
| Items | ||
|---|---|---|
| Melee | Sabers • Swords • Daggers • Partisans • Slicers • Double Sabers • Claws • Katanas • Twin Swords • Fists | |
| Ranged | Handguns • Rifles • Mechguns • Shots • Launchers | |
| Technique | Canes • Rods • Wands • Cards | |
| Other | ES weapons • TypeM weapons | |
| Frames • Barriers • Units • Mags | ||
| Item box • Meseta • Technique disks • Tools • Traps | ||
