Deldepth

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Revision as of 00:09, 31 August 2025 by Ryan (talk | contribs) (→‎Behavior/Mechanics: adding special activation... lmao)

Deldepth
デルデプス
Deldepth.png
Attribute:
Dark
Location: Seabed

HP XP DAR Set Drop Weakness
400 37 40 Shield icon.png Foie
ATPDFPMSTATAEVPLCK
1807501804735
EFREICETHEDKELTESP
50757550905

HP XP DAR Set Drop Weakness
270 31 40 Shield icon.png ZondeGrants
ATPDFPMSTATAEVPLCK
150750801325
EFREICETHEDKELTESP
507510701010

Deldepth
デルデプス
Deldepth.png
Attribute:
Dark
Location: Seabed

HP XP DAR Set Drop Weakness
1102 107 40 Shield icon.png Foie
ATPDFPMSTATAEVPLCK
593201030463620
EFREICETHEDKELTESP
609075509020

HP XP DAR Set Drop Weakness
749 97 40 Shield icon.png ZondeGrants
ATPDFPMSTATAEVPLCK
500191015819520
EFREICETHEDKELTESP
607525802520

Deldepth
デルデプス
Deldepth.png
Attribute:
Dark
Location: Seabed

HP XP DAR Set Drop Weakness
1530 185 40 Shield icon.png Foie
ATPDFPMSTATAEVPLCK
1013353035374335
EFREICETHEDKELTESP
609080709035

HP XP DAR Set Drop Weakness
1128 172 40 Shield icon.png ZondeGrants
ATPDFPMSTATAEVPLCK
838336021725135
EFREICETHEDKELTESP
607530903035

Deldepth
デルデプス
Deldepth.png
Attribute:
Dark
Location: Seabed

HP XP DAR Set Drop Weakness
2180 577 40 Shield icon.png Foie
ATPDFPMSTATAEVPLCK
17906920380120055
EFREICETHEDKELTESP
709080809035

HP XP DAR Set Drop Weakness
2175 481 40 Shield icon.png Zonde
ATPDFPMSTATAEVPLCK
1450659026060050
EFREICETHEDKELTESP
608042905035

Behavior/Mechanics

A Deldepth spawns in disc form and will target the nearest player to its spawn position. After finishing the spawn animation, a Deldepth can be hit and damaged. This is true only for the initial movement from its spawn position and does not apply to following disc forms. If a Deldepth finishes a segment of its movement near its currently selected target and no players are occupying the same space, it will transition to a standing form.

Another method to cause a Deldepth to immediately stand is to cause a Miss. The transition from disc to standing form is immediate and often synchronized better between clients than damage.

While standing, a Deldepth will wait before turning towards its target and randomly selecting an attack. In Normal to Very Hard, the possible attacks are Barta.pngBarta and throwing a projectile that casts Rabarta.pngRabarta when it collides with the ground. In Ultimate, Barta is replaced by Megid.pngMegid as a possible attack.

A Deldepth in disk form checks every 5th frame (0.167 seconds) for if its hitbox is overlapping the players to deal damage. To successfully deal damage the difference between the Deldepths facing direction and attacking direction must also be less than its disk mode attack angle otherwise the attack will result in a DFP block. A Deldepths initial facing direction is based on its developer placement. While in disk mode their facing direction only changes when they hit a wall. A Deldepths attacking direction is the direction from them to the player.

In One Person Mode this attack angle is 0 so every disk mode attack is always DFP blocked. In Multi Mode this attack angle is 45 degrees so a Deldepth can only hit the player from the side where the Deldepth would both be facing towards and attacking towards the player. In practice this means that based on a Deldepths facing direction there is a unique 90 degree cone around the player where a Deldepths attack will succeed and the other 270 degrees will always be DFP blocked.

Special activation

Episode 1

Special Base Rate With Unit icon.pngV501 With Unit icon.pngV502
Paralysis & Freezing
Ice, Bind 27% 40.5%
Frost, Hold 43% 64.5%
Freeze, Seize 59% 88.5%
Blizzard, Arrest 75% 112.5%
Confusion
Panic 23% 34.5%
Riot 39% 58.5%
Havoc 55% 82.5%
Chaos 71% 106.5%
Instant kill
Dim -2% -3% -4%
Shadow 16% 24% 32%
Dark 28% 42% 56%
Hell 43% 64.5% 86%

Special Base Rate With Unit icon.pngV501 With Unit icon.pngV502
Paralysis & Freezing
Ice, Bind 22% 33%
Frost, Hold 38% 57%
Freeze, Seize 54% 81%
Blizzard, Arrest 70% 105%
Confusion
Panic 18% 27%
Riot 34% 51%
Havoc 50% 75%
Chaos 66% 99%
Instant kill
Dim -22% -33% -44%
Shadow -4% -6% -8%
Dark 8% 12% 16%
Hell 23% 34.5% 46%

Special Base Rate With Unit icon.pngV501 With Unit icon.pngV502
Paralysis & Freezing
Ice, Bind 12% 18%
Frost, Hold 28% 42%
Freeze, Seize 44% 66%
Blizzard, Arrest 60% 90%
Confusion
Panic 8% 12%
Riot 24% 36%
Havoc 40% 60%
Chaos 56% 84%
Instant kill
Dim -2% -3% -4%
Shadow 16% 24% 32%
Dark 28% 42% 56%
Hell 43% 64.5% 86%

Special Base Rate With Unit icon.pngV501 With Unit icon.pngV502
Paralysis & Freezing
Ice, Bind 12% 18%
Frost, Hold 28% 42%
Freeze, Seize 44% 66%
Blizzard, Arrest 60% 90%
Confusion
Panic 8% 12%
Riot 24% 36%
Havoc 40% 60%
Chaos 56% 84%
Instant kill
Dim -32% -48% -64%
Shadow -14% -21% -28%
Dark -2% -3% -4%
Hell 13% 19.5% 26%

Special Base Rate With Unit icon.pngV501 With Unit icon.pngV502
Paralysis & Freezing
Ice, Bind -3% -4.5%
Frost, Hold 13% 19.5%
Freeze, Seize 29% 43.5%
Blizzard, Arrest 45% 67.5%
Confusion
Panic -7% -10.5%
Riot 9% 13.5%
Havoc 25% 37.5%
Chaos 41% 61.5%
Instant kill
Dim -22% -33% -44%
Shadow -4% -6% -8%
Dark 8% 12% 16%
Hell 23% 34.5% 46%

Special Base Rate With Unit icon.pngV501 With Unit icon.pngV502
Paralysis & Freezing
Ice, Bind -3% -4.5%
Frost, Hold 13% 19.5%
Freeze, Seize 29% 43.5%
Blizzard, Arrest 45% 67.5%
Confusion
Panic -7% -10.5%
Riot 9% 13.5%
Havoc 25% 37.5%
Chaos 41% 61.5%
Instant kill
Dim -42% -63% -84%
Shadow -24% -36% -48%
Dark -12% -18% -24%
Hell 3% 4.5% 6%

Special Base Rate With Unit icon.pngV501 With Unit icon.pngV502
Paralysis & Freezing
Ice, Bind -3% -4.5%
Frost, Hold 13% 19.5%
Freeze, Seize 29% 43.5%
Blizzard, Arrest 45% 67.5%
Confusion
Panic -7% -10.5%
Riot 9% 13.5%
Havoc 25% 37.5%
Chaos 41% 61.5%
Instant kill
Dim -32% -48% -64%
Shadow -14% -21% -28%
Dark -2% -3% -4%
Hell 13% 19.5% 26%

Special Base Rate With Unit icon.pngV501 With Unit icon.pngV502
Paralysis & Freezing
Ice, Bind 27% 40.5%
Frost, Hold 43% 64.5%
Freeze, Seize 59% 88.5%
Blizzard, Arrest 75% 112.5%
Confusion
Panic 23% 34.5%
Riot 39% 58.5%
Havoc 55% 82.5%
Chaos 71% 106.5%
Instant kill
Dim -32% -48% -64%
Shadow -14% -21% -28%
Dark -2% -3% -4%
Hell 13% 19.5% 26%

Special Base Rate With Unit icon.pngV501 With Unit icon.pngV502
Paralysis & Freezing
Ice, Bind -3% -4.5%
Frost, Hold 13% 19.5%
Freeze, Seize 29% 43.5%
Blizzard, Arrest 45% 67.5%
Confusion
Panic -7% -10.5%
Riot 9% 13.5%
Havoc 25% 37.5%
Chaos 41% 61.5%
Instant kill
Dim -42% -63% -84%
Shadow -24% -36% -48%
Dark -12% -18% -24%
Hell 3% 4.5% 6%

Special Base Rate With Unit icon.pngV501 With Unit icon.pngV502
Paralysis & Freezing
Ice, Bind 27% 40.5%
Frost, Hold 43% 64.5%
Freeze, Seize 59% 88.5%
Blizzard, Arrest 75% 112.5%
Confusion
Panic 23% 34.5%
Riot 39% 58.5%
Havoc 55% 82.5%
Chaos 71% 106.5%
Instant kill
Dim -42% -63% -84%
Shadow -24% -36% -48%
Dark -12% -18% -24%
Hell 3% 4.5% 6%

Disk Mode Attack

ATP ATA Angle
181-330 330 45

ATP ATA Angle
150 80 0

ATP ATA Angle
594-893 504 45

ATP ATA Angle
500 158 0

ATP ATA Angle
1014-1613 653 45

ATP ATA Angle
838 217 0

ATP ATA Angle
1791-2990 880 45

ATP ATA Angle
1450 260 0

Fixed Damage

Attack Damage
Rabarta.pngRabarta Bomb 106
Barta.pngBarta 80

Attack Damage
Rabarta.pngRabarta Bomb 91
Barta.pngBarta 40

Attack Damage
Rabarta.pngRabarta Bomb 121
Barta.pngBarta 120

Attack Damage
Rabarta.pngRabarta Bomb 102
Barta.pngBarta 70

Attack Damage
Rabarta.pngRabarta Bomb 139
Barta.pngBarta 164

Attack Damage
Rabarta.pngRabarta Bomb 114
Barta.pngBarta 100

Attack Damage
Rabarta.pngRabarta Bomb 157
Megid.pngMegid Level 22

Attack Damage
Rabarta.pngRabarta Bomb 125
Megid.pngMegid Level 13

Megid levels

Megid.pngMegid
level
EDK for
immunity
22 84

Megid.pngMegid
level
EDK for
immunity
13 63

Strategy

A common strategy for handling Deldepths is for an android character to use a Trap icon.pngDamage trap when the Deldepth is spawning, before it has started moving. If timed correctly and no players are occupying the same space as the Deldepth, the Deldepth will flinch and move to its standing state. In challenge mode, Gifoie.pngGifoie is often used with a timed Trap icon.pngFreeze trap. Note that these methods are susceptible to desync and latency.

Standing Deldepths can have their attack timers reset. One simple method is to fail the accuracy check against them, often by using special, special, special combo with Gun icon.pngFrozen Shooter or with a Hell Gun icon.pngES Needle.

Hunting

The following quests are recommended for hunting this enemy:

Category Quest Details Count
Quest category icon.pngEvent Quest icon.pngMaximum Attack E: Seabed Clear quest 17
Quest category icon.pngExtermination Quest icon.pngSweep-up Operation #8 Clear first room 2
Clear quest 15
Quest icon.pngPhantasmal World #3 Clear quest 31
Quest category icon.pngMaximum Attack Quest icon.pngMaximum Attack 4th Stage -2B- Clear Seabed 25

Rare Drops

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer
1/4.44 1/4.44 1/4.44 1/4.44 1/4.44 1/4.44 1/4.44 1/4.44 1/4.44 1/4.44
Hard
Crush Bullet Visk-235W Flowen's Sword Brionac M&A60 Vise Fire Scepter: Agni Slicer of Assassin Blade Dance Flowen's Sword Slicer of Assassin
1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160
Very Hard
Vjaya Light Relief Flowen's Frame Attribute Wall Mahu Gae Bolg Attribute Wall Sting Tip Guilty Light Spirit Garment
1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160 1/160
Ultimate
Yamigarasu Heart of Egg Blaster Brightness Circle Soul Banish Heart of Yasminkov 9000M V501 Aura Field Rika's Claw Yellowboze Card Crimson Coat
1/788 1/6302 1/1862 1/788 1/6302 1/1280 1/1862 1/788 1/25206 1/1862