Penumbral Surge 6: Difference between revisions
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|info=The eclipse is attracting an abundance of monsters to both towers on Gal Da Val Island. | |info=The eclipse is attracting an abundance of monsters to both towers on Gal Da Val Island. | ||
|client=Lab | |client=Lab | ||
|reward= | |reward=Normal: 6000<br/>Hard: 8000<br/>Very Hard: 12000<br/>Ultimate: 45000 | ||
|author=Esther | |author=Esther | ||
|langs=English | |langs=English | ||
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==Enemy Counts== | ==Enemy Counts== | ||
{|class="wikitable questTable" | {|class="wikitable questTable" | ||
!colspan=2|[[ | !colspan=2|[[Control Tower]] (1/2) | ||
|- | |- | ||
!Enemy | !Enemy | ||
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|} | |} | ||
{|class="wikitable questTable" | {|class="wikitable questTable" | ||
!colspan=2|[[ | !colspan=2|[[Control Tower]] (2/2) | ||
|- | |- | ||
!Enemy | !Enemy | ||
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|14 | |14 | ||
|} | |} | ||
{| class="wikitable questTable" | |||
! colspan="2" |Boxes | |||
|- | |||
!Box Type | |||
!Count | |||
|- | |||
! colspan="2" |[[Control Tower]] (1/2) | |||
|- | |||
|[[Box]] | |||
|14 | |||
|- | |||
! colspan="2" |[[Control Tower]] (2/2) | |||
|- | |||
|[[Box]] | |||
|14 | |||
|} | |||
{{Episode2Quests}} | |||
[[Category:Quests]][[Category:Episode 2 Quests]] | [[Category:Quests]][[Category:Episode 2 Quests]] | ||
[[Category:Extermination Quests]] | [[Category:Extermination Quests]] |
Latest revision as of 01:06, 23 February 2024
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Episode 2 | |||||||||||||||||
Category: | ![]() | ||||||||||||||||
Client: | Lab | ||||||||||||||||
Info: | The eclipse is attracting an abundance of monsters to both towers on Gal Da Val Island. | ||||||||||||||||
Reward: | Normal: 6000 Hard: 8000 Very Hard: 12000 Ultimate: 45000 |
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Author: | Esther | ||||||||||||||||
Languages: | English | ||||||||||||||||
Total XP | |||||||||||||||||
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- A strange umbral eclipse is causing an abnormal amount of monsters to swarm the Control Towers. Exterminate them!
- - Quest description
Penumbral Surge #6 (PS6) is the sixth installment of the Penumbral Surge series.
Some Epsilon in PS6 have different behaviors than others. While some behave normally, others will stay in place, unmoving.
Enemy Counts
Control Tower (1/2) | |
---|---|
Enemy | Count |
Recobox | 25 |
Mericarol | 5 |
Merikle | 3 |
Mericus | 1 |
Gibbles | 9 |
Gi Gue | 11 |
Del Lily | 31 |
Ill Gill | 26 |
Delbiter | 7 |
Epsilon | 3 |
Control Tower (2/2) | |
---|---|
Enemy | Count |
Recobox | 17 |
Mericarol | 11 |
Merikle | 7 |
Mericus | 7 |
Gibbles | 13 |
Gi Gue | 18 |
Del Lily | 30 |
Ill Gill | 31 |
Delbiter | 11 |
Epsilon | 11 |
Total | |
---|---|
Enemy | Count |
Recobox | 42 |
Mericarol | 16 |
Merikle | 10 |
Mericus | 8 |
Gibbles | 22 |
Gi Gue | 29 |
Del Lily | 61 |
Ill Gill | 57 |
Delbiter | 18 |
Epsilon | 14 |
Boxes | |
---|---|
Box Type | Count |
Control Tower (1/2) | |
Box | 14 |
Control Tower (2/2) | |
Box | 14 |