Traps and Letter from Lionel: Difference between pages

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(i did not know the trap template existed, that kicks ass)
 
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{{Trap|Traps}} are hovering hazards which explode when one or more targets come close enough. A trap will either deal fire-based damage to all targets within its area of effect, or inflict a status condition.
{{Quest
|title=Letter from Lionel
|episode=1
|category=Side Story
|desc=A letter signed by Lionel is asking to rescue "all of him?"
|info=A mysterious letter was delivered to the Hunter's Guild.
|client=Lionel
|reward=Normal: 3000<br/>Hard: 6000<br/>Very Hard: 9000<br/>Ultimate: 12000
|author=Sonic Team
|langs=English, Japanese
|prereqs={{Quest link|Claiming a Stake}}<br>{{Quest link|Magnitude of Metal}}<br>{{Quest link|Battle Training}}
|nxpon=2243
|hxpon=12130
|vhxpon=25071
|uxpon=73922
|nxpoff=2216
|hxpoff=12079
|vhxpoff=24952
|uxpoff=70464
}}
==Quest details==
All parts must be found in the following order. If you do not find them in order, the parts will not show up.


__TOC__
# '''Letter from Lionel''': The first item to be given to the player when the quest starts.
# '''An android's head''': In Forest 2, find the room with a backward, pink "[E]". Talk to the RAmar standing in the room. To the left will be a warp pad that you'll take to the upper level. Another warp pad across the upper level will take you down to gold box. Turn around to find Lionel's head.
# '''An android's right arm''': In Forest 2, a sky blue door with three dots [.ॱ.] that was previously locked will be unlocked after finding the android's head. Enter, walk about halfway across the room, and a Hildebear will spawn carrying Lionel's right arm.
# '''An android's right leg''': Go back to Forest 1 and you'll find Lionel's right leg in a river in the largest room of the area.
# '''An android's left leg''': Continue to Cave 2. Play through the level and you'll come across Lionel's left leg and the very end.
# '''Lionel's body and left arm''': Use a Telepipe to get back to Pioneer 2. You'll find the same RAmar that you spoke to in Forest 2 standing in front and to the right of the Hunter's Guild. Speak to him to get the body and left arm.


==Field traps==
==Enemy Counts==
Traps are a feature of each zone, however they generally do not appear in Forest except in certain quests. They can be in rooms or hallways. Traps are often found in groups, and often guard loot boxes or switches. Traps are normally invisible until triggered, however a player can use a [[Trap Vision]] to reveal any traps within its radius. {{Frame|rare|Lieutenant Mantle}} grants always-on trap vision while equipped. Android characters have permanent trap vision.
{|class="wikitable questTable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Forest|Forest 1]]
|-
!Enemy
!Count
|-
|[[Booma]]
|19
|-
|[[Gobooma]]
|6
|-
|[[Gigobooma]]
|1
|-
|[[Savage Wolf]]
|7
|-
|[[Barbarous Wolf]]
|2
|-
|[[Monest]]
|1
|-
|[[Rag Rappy]]
|2
|}
{|class="wikitable questTable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Forest|Forest 2]]
|-
!Enemy
!Count
|-
|[[Booma]]
|15
|-
|[[Gobooma]]
|9
|-
|[[Gigobooma]]
|4
|-
|[[Savage Wolf]]
|12
|-
|[[Barbarous Wolf]]
|2
|-
|[[Monest]]
|1
|-
|[[Rag Rappy]]
|15
|-
|[[Hildebear]]
|5
|}
{|class="wikitable questTable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Cave|Cave 1]]
|-
!Enemy
!Count
|-
|[[Evil Shark]]
|25
|-
|[[Pal Shark]]
|4
|-
|[[Guil Shark]]
|2
|-
|[[Poison Lily]]
|11
|-
|[[Grass Assassin]]
|1
|-
|[[Nano Dragon]]
|1
|-
|[[Pan Arms]]
|1
|}
{|class="wikitable questTable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Cave|Cave 2]]
|-
!Enemy
!Count
|-
|[[Evil Shark]]
|49
|-
|[[Pal Shark]]
|15
|-
|[[Guil Shark]]
|7
|-
|[[Poison Lily]]
|25
|-
|[[Pofuilly Slime]]
|11
|-
|[[Grass Assassin]]
|3
|-
|[[Nano Dragon]]
|1
|}
{|class="wikitable questTable" style="display:inline-table;vertical-align:top;"
!colspan=4|Total
|-
!Enemy
!Count
!Enemy
!Count
|-
|[[Booma]]
|34
|[[Evil Shark]]
|74
|-
|[[Gobooma]]
|15
| [[Pal Shark]]
| 19
|-
|[[Gigobooma]]
|5
| [[Guil Shark]]
| 9
|-
|[[Savage Wolf]]
|19
|[[Poison Lily]]
|36
|-
|[[Barbarous Wolf]]
|4
|[[Pofuilly Slime]]
|11
|-
|[[Monest]]
|2
| [[Grass Assassin]]
| 4
|-
|[[Rag Rappy]]
|17
|[[Nano Dragon]]
|2
|-
|[[Hildebear]]
|5
| [[Pan Arms]]
| 1
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=4|Boxes
|-
!Box Type
!Count
!Box Type
!Count
|-
!colspan=2|[[Forest|Forest 1]]
!colspan=2|[[Forest|Forest 2]]
|-
|[[Box|Box]]
|41
|[[Box|Box]]
|47
|-
|[[Box|Box (Armor)]]
|2
|[[Box|Box (Armor)]]
|2
|-
|[[Box|Box (Rareless)]]
|2
|[[Box|Box (Moon Atomizer)]]
|1
|-
|[[Box|Box (Tool)]]
|1
|[[Box|Box (Star Atomizer)]]
|1
|-
|[[Box|Box (Weapon)]]
|3
|[[Box|Box (Weapon)]]
|2
|-
!colspan=2|[[Cave|Cave 1]]
!colspan=2|[[Cave|Cave 2]]
|-
|[[Box|Box]]
|42
|[[Box|Box]]
|7
|-
|[[Box|Box (Antidote)]]
|2
! colspan="2" rowspan="4" |
|-
|[[Box|Box (Armor)]]
|3
|-
|[[Box|Box (Telepipe)]]
|1
|-
|[[Box|Box (Weapon)]]
|3
|}


When a trap is triggered, it briefly becomes visible to all players, then explodes. A trap will either deal damage or inflict [[poison]], [[paralysis]], [[confusion]], [[Freeze (status)|freeze]], [[shock]] or [[slow]]. Visible traps can be attacked with ranged weapons or techniques before they detonate. They are immediately destroyed when hit by any attack. Some traps may follow the target player around by hovering directly over their head before exploding; these traps must be targeted by a technique such as {{Zonde}} or attacked by a fellow player.
{{Episode1Quests}}
 
[[Category:Quests]]
A rare green trap, shaped like a medical cross, will heal the player in proximity during its activation.
[[Category:Episode 1 Quests]]
 
[[Category:Side Story Quests]]
Beside the standard traps, which float in the air for a short while before going off, other types exist:
 
* In [[Ruins]], large dome-shaped traps occasionally fall from the ceiling, threatening to capture a player inside. Teammates have a few seconds to disable the trap before it explodes, dealing damage.
* In [[Central Control Area]], [[Seabed]] and [[Control Tower]], ground traps may fold upwards and form an electric cage around the player, which deals damage and [[Shock|shocks]] if not destroyed in time by a teammate.
* In all Episode II maps, turret-like traps may pop out of the ground and cast {{Foie}} or {{Gibarta}} on the player, depending on model. They are either activated by proximity or triggering a laser barrier. Traps of this type attack continuously, until destroyed by three hits from any attack.
 
==Player traps==
All android classes can deploy traps of their own, namely damage traps, freeze traps, and confuse traps. Androids start at level 1 with 2 of each trap and gain more of them as they level up, with each class gaining different amounts of each trap (maxing out at 20) as they level up. Traps are replenished by leveling up, using a healing ring, the [[Medical Center]], or when reviving from death with a {{Tool|Scape Doll}}.
 
Player-placed traps will affect monsters and not other players. After deploying, they take a moment to "come online" and once they do so, they immediately detonate when one or more monsters are nearby. The time spent to "come online" is reduced in higher difficulties. A player who deploys a trap can immediately detonate it by shooting it with a ranged weapon, such as a [[Handguns|handgun]] or a {{Gun|rare|Spread Needle}}.
 
Players cannot deploy traps in boss arenas.
 
{{Items}}

Latest revision as of 21:37, 28 June 2025

Quest icon.pngLetter from Lionel
Episode 1
Category: Quest category icon.pngSide Story
Client: Lionel
Info: A mysterious letter was delivered to the Hunter's Guild.
Description: A letter signed by Lionel is asking to rescue "all of him?"
Reward: Normal: 3000
Hard: 6000
Very Hard: 9000
Ultimate: 12000
Author: Sonic Team
Languages: English, Japanese
Prerequisites: Quest icon.pngClaiming a Stake
Quest icon.pngMagnitude of Metal
Quest icon.pngBattle Training
Total XP

N H VH U
2243 12130 25071 73922

N H VH U
2216 12079 24952 70464

Quest details

All parts must be found in the following order. If you do not find them in order, the parts will not show up.

  1. Letter from Lionel: The first item to be given to the player when the quest starts.
  2. An android's head: In Forest 2, find the room with a backward, pink "[E]". Talk to the RAmar standing in the room. To the left will be a warp pad that you'll take to the upper level. Another warp pad across the upper level will take you down to gold box. Turn around to find Lionel's head.
  3. An android's right arm: In Forest 2, a sky blue door with three dots [.ॱ.] that was previously locked will be unlocked after finding the android's head. Enter, walk about halfway across the room, and a Hildebear will spawn carrying Lionel's right arm.
  4. An android's right leg: Go back to Forest 1 and you'll find Lionel's right leg in a river in the largest room of the area.
  5. An android's left leg: Continue to Cave 2. Play through the level and you'll come across Lionel's left leg and the very end.
  6. Lionel's body and left arm: Use a Telepipe to get back to Pioneer 2. You'll find the same RAmar that you spoke to in Forest 2 standing in front and to the right of the Hunter's Guild. Speak to him to get the body and left arm.

Enemy Counts

Forest 1
Enemy Count
Booma 19
Gobooma 6
Gigobooma 1
Savage Wolf 7
Barbarous Wolf 2
Monest 1
Rag Rappy 2
Forest 2
Enemy Count
Booma 15
Gobooma 9
Gigobooma 4
Savage Wolf 12
Barbarous Wolf 2
Monest 1
Rag Rappy 15
Hildebear 5
Cave 1
Enemy Count
Evil Shark 25
Pal Shark 4
Guil Shark 2
Poison Lily 11
Grass Assassin 1
Nano Dragon 1
Pan Arms 1
Cave 2
Enemy Count
Evil Shark 49
Pal Shark 15
Guil Shark 7
Poison Lily 25
Pofuilly Slime 11
Grass Assassin 3
Nano Dragon 1
Total
Enemy Count Enemy Count
Booma 34 Evil Shark 74
Gobooma 15 Pal Shark 19
Gigobooma 5 Guil Shark 9
Savage Wolf 19 Poison Lily 36
Barbarous Wolf 4 Pofuilly Slime 11
Monest 2 Grass Assassin 4
Rag Rappy 17 Nano Dragon 2
Hildebear 5 Pan Arms 1
Boxes
Box Type Count Box Type Count
Forest 1 Forest 2
Box 41 Box 47
Box (Armor) 2 Box (Armor) 2
Box (Rareless) 2 Box (Moon Atomizer) 1
Box (Tool) 1 Box (Star Atomizer) 1
Box (Weapon) 3 Box (Weapon) 2
Cave 1 Cave 2
Box 42 Box 7
Box (Antidote) 2
Box (Armor) 3
Box (Telepipe) 1
Box (Weapon) 3