Combo kill and Endless Nightmare 4: Difference between pages

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A combo kill, often abbreviated as '''CK''', is a sequence of [[Attack|attacks]] that kills the target in a single combo. A combo is defined as the three-hit attack sequence, which almost all [[weapons]] can use. For weapons that cannot, see [[List of weapons which cannot combo]].
{{Guide link
| link = EN4 Claw reset
| The most optimal strategy to hunt common weapons can be found here.
}}
{{Quest
|title=Endless Nightmare #4
|episode=1
|category=Extermination
|desc=Monsters seem to be constantly regenerating in one area of the ruins. Exterminate them.
|info=Exterminate all monsters in the ruins on Ragol.
|client=Soldier
|reward=Normal: 3500<br/>Hard: 7000<br/>Very Hard: 10500<br/>Ultimate: 14000
|author=Sonic Team
|langs=English, Japanese
|nxpon=7872
|hxpon=24525
|vhxpon=45530
|uxpon=123346
|nxpoff=7358
|hxpoff=23605
|vhxpoff=44236
|uxpoff=117992
}}
==Enemy Counts==
{|class="wikitable questTable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Ruins|Ruins 1]]
|-
!Enemy
!Count
|-
|[[Dimenian]]
|38
|-
|[[La Dimenian]]
|36
|-
|[[So Dimenian]]
|38
|-
|[[Claw]]
|47
|-
|[[Bulclaw]]
|2
|-
|[[Delsaber]]
|11
|-
|[[Dark Belra]]
|28
|-
|[[Chaos Sorcerer]]
|3
|}
{|class="wikitable questTable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Ruins|Ruins 2]]
|-
!Enemy
!Count
|-
|[[Dimenian]]
|11
|-
|[[La Dimenian]]
|23
|-
|[[So Dimenian]]
|11
|-
|[[Claw]]
|43
|-
|[[Bulclaw]]
|4
|-
|[[Delsaber]]
|33
|-
|[[Dark Gunner]]
|21
|-
|[[Chaos Bringer]]
|13
|}
{|class="wikitable questTable" style="display:inline-table;vertical-align:top;"
!colspan=2|Total
|-
!Enemy
!Count
|-
|[[Dimenian]]
|49
|-
|[[La Dimenian]]
|59
|-
|[[So Dimenian]]
|49
|-
|[[Claw]]
|90
|-
|[[Bulclaw]]
|6
|-
|[[Delsaber]]
|44
|-
|[[Dark Belra]]
|28
|-
|[[Dark Gunner]]
|21
|-
|[[Chaos Sorcerer]]
|3
|-
|[[Chaos Bringer]]
|13
|}
{|class="wikitable" style="display:inline-table;vertical-align:top;"
!colspan=2|Boxes
|-
!Box Type
!Count
|-
!colspan=2|[[Ruins|Ruins 1]]
|-
|[[Box|Box]]
|49
|-
|[[Box|Box (Armor)]]
|7
|-
|[[Box|Box (Weapon)]]
|8
|-
!colspan=2|[[Ruins|Ruins 2]]
|-
|[[Box|Box]]
|34
|-
|[[Box|Box (Armor)]]
|2
|-
|[[Box|Box (Sol Atomizer)]]
|2
|-
|[[Box|Box (Weapon)]]
|5
|}


===Attack types===
==Quest Maps==
There are three different types of attacks: ''Normal'', ''Heavy'' and ''Special'', often abbreviated '''N''', '''H''', and '''S'''. While ''Heavy'' attacks deal more damage than ''Normal'' attacks, the damage from ''Special'' attacks is governed by the [[Weapons|weapons]] [[Special|special attack]].
<gallery mode=nolines heights=300 widths=300>
Endless Nightmare 4 (Ruins 1).png| Ruins 1
Endless Nightmare 4 (Ruins 2).png| Ruins 2
</gallery>


A CK is a guaranteed kill within the three-hit combo. E.g. when the target can be killed with a ''Normal'', ''Heavy'', ''Special'' combo, it is denoted as ''NHS''. There can be any other combination and sequence of attacks, as long as the given combo kills the target. Sometimes a two-hit combo is sufficient, too.
{{Episode1Quests}}
 
[[Category:Quests]][[Category:Episode 1 Quests]]
===Combo Kill factors===
[[Category:Extermination Quests]]
Whether a CK can be performed depends on a multitude of factors: [[Class]], [[level]], equipment ([[weapons]], [[frames]], [[barriers]], [[Mag|mags]], [[units]]), [[monster]] [[stats]], and status effects and buffs like {{Paralysis}}, {{Freeze}}, {{Shifta}} or {{Zalure}}. A CK is often of interest when trying to figure out what [[attributes]] on a given weapon are needed to guarantee a kill. A certain amount of [[hit]] is often critical for the weapon to have enough [[accuracy]], preventing misses. Monster attributes on the weapon can be important too, as they increase the weapons damage output, but can be increased by [[Photon Sphere|sphering]].
 
===Combo Kill resources===
To figure out the CK potential on certain weapons, resources like tables and spreadsheets have been created providing an overview of what stats are needed to kill within a single combo. On most of these resources, the following assumptions are made:
* Max level (200)
* Max stats ([[ATP]], [[ATA]])
* [[Barriers|Barrier]]: {{Shield|rare|Red Ring}} for an additional +20 ATP and ATA
* [[Frames|Frame]] on [[Androids]]: {{Frame|rare|D-Parts ver1.01}} for an additional +35 ATP
** For the weapon {{Sword|rare|Diska of Braveman}}, the rare frame {{Frame|rare|Thirteen}} is assumed for its [[List of set effects#Slicers|set effect]]
* Fully [[Photon Sphere|sphered]] weapons: 100% in a monster [[attribute]]
* Lowest [[Game_mechanics#Physical_damage|ATP variance]]: many weapons can deal variable damage, but for consistency's sake, the lowest roll (i.e. worst RNG) is assumed
 
====Community resources====
Here are links to existing CK resources:
* [[Hunter]] weapons:
** [https://docs.google.com/spreadsheets/d/1bxC1AehMCn1wLmG27sAp_A2BaqwWp8w4jaxlVnU09FI/edit?gid=10089889#gid=10089889 Dark Flow]
** [https://docs.google.com/spreadsheets/d/1AoRt3rdQW_gAzzrV4kkDJBplIWqWbZG-i6oeDa7rJ0g/edit?gid=10089889#gid=10089889 Diska of Braveman]
** [https://docs.google.com/spreadsheets/d/1nEMcljM44pKbJVeuNicm2VoMx5wr442U6V423Cghr8o/edit?gid=0#gid=0 Excalibur]
* [[Ranger]] weapons:
** [https://docs.google.com/spreadsheets/d/1D6f7lZoh8eOyUPc04IJgocwGnqBDPgumm0QTul2qxC0/edit?usp=sharing Heaven Striker]
** [https://docs.google.com/spreadsheets/d/1AFJM20OKMXmF7vI9A5q7IetDm_rX8i2q/edit?gid=277826019#gid=277826019 Last Swan]
** [https://docs.google.com/spreadsheets/d/1lJyS8pey-VVRDeFUS68P2UD3pEBEdV0GDERPjFl-nDM/edit?gid=10089889#gid=10089889 L&K38 Combat]
 
{{Guides}}
[[Category:Guides]]

Revision as of 00:40, 14 July 2025

HUcast icon.png This article has a strategy guide.
The most optimal strategy to hunt common weapons can be found here.
Quest icon.pngEndless Nightmare #4
Episode 1
Category: Quest category icon.pngExtermination
Client: Soldier
Info: Exterminate all monsters in the ruins on Ragol.
Description: Monsters seem to be constantly regenerating in one area of the ruins. Exterminate them.
Reward: Normal: 3500
Hard: 7000
Very Hard: 10500
Ultimate: 14000
Author: Sonic Team
Languages: English, Japanese
Total XP

N H VH U
7872 24525 45530 123346

N H VH U
7358 23605 44236 117992

Enemy Counts

Ruins 1
Enemy Count
Dimenian 38
La Dimenian 36
So Dimenian 38
Claw 47
Bulclaw 2
Delsaber 11
Dark Belra 28
Chaos Sorcerer 3
Ruins 2
Enemy Count
Dimenian 11
La Dimenian 23
So Dimenian 11
Claw 43
Bulclaw 4
Delsaber 33
Dark Gunner 21
Chaos Bringer 13
Total
Enemy Count
Dimenian 49
La Dimenian 59
So Dimenian 49
Claw 90
Bulclaw 6
Delsaber 44
Dark Belra 28
Dark Gunner 21
Chaos Sorcerer 3
Chaos Bringer 13
Boxes
Box Type Count
Ruins 1
Box 49
Box (Armor) 7
Box (Weapon) 8
Ruins 2
Box 34
Box (Armor) 2
Box (Sol Atomizer) 2
Box (Weapon) 5

Quest Maps