Hell: Difference between revisions
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** Monsters with an EDK higher than 93 (but less than 100) may still be affected by high-level {{Megid}}. | ** Monsters with an EDK higher than 93 (but less than 100) may still be affected by high-level {{Megid}}. | ||
=List of Hell weapons= | ==List of Hell weapons== | ||
There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | There are three weapon types that can have specials. Specials on common weapons dropping from [[Monsters]] or [[Item box|Item boxes]] are randomly assigned, but are predetermined on all rare weapons. Specials on [[ES Weapons]] can be added with {{Tool|rare|Photon drop|Photon drops}}. | ||
==Rare weapons== | ===Rare weapons=== | ||
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{{WeaponTableHead}} | {{WeaponTableHead}} | ||
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==Common weapons== | ===Common weapons=== | ||
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Hell]] as a special. [[Hell]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Dark]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Hell]] special (including the ability to tekk up from [[Dark]]). | The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an [[Weapon_attribute_drop_tables#Untekked_and_special_rate_table|untekked state]], there is a chance for it to come with [[Hell]] as a special. [[Hell]] can also be obtained by [[Tekking#Specials|tekking up]] a common weapon that drops with the [[Dark]] special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the [[Hell]] special (including the ability to tekk up from [[Dark]]). | ||
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==ES weapons== | ===ES weapons=== | ||
[[Hell]] can be added to [[ES Weapons]] as a special for 50 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}. | [[Hell]] can be added to [[ES Weapons]] as a special for 50 {{Tool|rare|Photon drop#Adding specials to ES weapons|Photon drops}}. | ||
{{Template:WeaponSpecials}} | {{Template:WeaponSpecials}} |
Latest revision as of 00:38, 11 December 2024
Hell is a instant kill weapon special. It is the highest tier of instant kill specials (4★). Hell weapons have a chance to instantly kill their targets.
Instant kill chance[edit | edit source]
The chance to instant kill monsters depends on Enemy EDK.
Rarity | Special Name | Power |
---|---|---|
4★ | Hell | 93% |
Activation Chance = ((Power) - (Enemy EDK)) * (1 - Special Reduction) * (Unit Boost)
Special Reduction
is as follows (See also: List of weapons with reduced specials):Unit Boost
is as follows:- Bosses are immune to Hell, as are any enemies with an EDK of 93 or higher.
- Monsters with an EDK higher than 93 (but less than 100) may still be affected by high-level Megid.
List of Hell weapons[edit | edit source]
There are three weapon types that can have specials. Specials on common weapons dropping from Monsters or Item boxes are randomly assigned, but are predetermined on all rare weapons. Specials on ES Weapons can be added with Photon drops.
Rare weapons[edit | edit source]
Weapon Name | Rarity | ATP | ATA | Grind | Total ATP | Special | Req. | Classes | Notes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
HUmr | HUnl | HUct | HUcl | RAmr | RAml | RAct | RAcl | FOmr | FOml | FOnm | FOnl | |||||||||
Sealed J-Sword | 11★ | 420-525 | 35 | 0 | 420-525 | Hell | 710 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | Has a chance to inflict Slow every 2 minutes; unseals into Tsumikiri J-Sword after 23,000 kills |
S-Beat's Blade | 10★ | 210-220 | 35 | 15 | 240-250 | Hell | 400 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | |
Asteron Belt | 10★ | 380-400 | 55 | 9 | 398-418 | Hell (Reduced) |
800 ATP | ○ | × | ○ | × | ○ | × | ○ | × | ○ | × | × | × | +50 DFP |
Yamigarasu | 10★ | 580-650 | 53 | 0 | 580-650 | Hell | 680 ATP | ○ | ○ | ○ | ○ | ○ | ○ | ○ | ○ | × | × | × | × | Randomly inflicts Confuse on the user; HP slowly drains while moving |
Jizai | 12★ | 800-810 | 55 | 40 | 880-890 | Hell | 800 ATP | ○ | ○ | ○ | ○ | × | × | × | × | × | × | × | × | +10 MST, +45 EVP |
Common weapons[edit | edit source]
The chance of obtaining specials on common weapons depends on area and difficulty. When a common weapon drops in an untekked state, there is a chance for it to come with Hell as a special. Hell can also be obtained by tekking up a common weapon that drops with the Dark special. Once a weapon drops in an untekked state, the table below lists the overall chance of it coming with the Hell special (including the ability to tekk up from Dark).
Area | Normal | Hard | Very Hard | Ultimate | ||
---|---|---|---|---|---|---|
Forest 1 | Temple Alpha | - | 0% | 0% | 0% | 4.55% |
Forest 2 | Temple Beta | - | 0% | 0% | 3.03% | 4.55% |
Caves 1 | Spaceship Alpha | Crater East | 0% | 0% | 3.03% | 4.55% |
Caves 2 | Spaceship Beta | Crater West | 0% | 3.03% | 3.03% | 4.55% |
Caves 3 | Jungle North | Crater South | 0% | 0% | 4.55% | 4.55% |
Mines 1 | Jungle East | Crater North | 0% | 3.03% | 4.55% | 4.55% |
Mines 2 | Mountain | Crater Interior | 0% | 3.03% | 4.55% | 4.55% |
Ruins 1 | Seaside & CCA | Sub Desert 1 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 2 | Seabed Upper | Sub Desert 2 | 0% | 3.03% | 4.55% | 4.55% |
Ruins 3 | Seabed Lower & Tower | Sub Desert 3 | 0% | 3.03% | 4.55% | 4.55% |
ES weapons[edit | edit source]
Hell can be added to ES Weapons as a special for 50 Photon drops.
Weapon Specials | |||
---|---|---|---|
Elemental damage |
Fire | Heat • Fire • Flame • Burning | |
Lightning | Shock • Thunder • Storm • Tempest | ||
Status effects |
Freeze | Ice • Frost • Freeze • Blizzard | |
Paralysis | Bind • Hold • Seize • Arrest | ||
Confuse | Panic • Riot • Havoc • Chaos | ||
Instant kill | Dim • Shadow • Dark • Hell | ||
HP drain | Draw • Drain • Fill • Gush | ||
TP drain | Heart • Mind • Soul • Geist | ||
EXP steal | Master's • Lord's • King's | ||
HP cut | Devil's • Demon's | ||
Sacrificial | Charge • Spirit • Berserk | ||
Other | Divine Punishment (Guide) |