Central Control Area
Central Control Area | ||||
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Attributes
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Native, A.Beast, Machine |
The Central Control Area (CCA) is the third area introduced in Episode 2. It is notable for being the first area of Episode 2 to deviate from the horizontal, more linear map arrangements found in Episode 1. As such, there are several hidden areas and paths scattered throughout it subsections for players to find.
In free play mode, players are initially placed at the entrance to the abandoned CCA complex. The area's subsections, listed below, can be reached with the nearby red teleporter. In order to progress into the complex and reach the area's boss encounter, players must first activate the security switches scattered amongst these subsections.
Map and layouts
Central Control Area
Central Control Area Layouts | |
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Though players will start in this section in free play mode, it is the last area that can be explored, and contains the teleporter that leads to the CCA's boss encounter. It is largely linear, but has two secret areas that can be accessed in some Episode 2 quests via green warp pads: a long balcony broken into sections by force field doors and a series of disconnected platforms.
Jungle Area North
Jungle Area North Layouts | |
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Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Jungle Area East
Jungle Area East Layouts | |
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Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Mountain Area
Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Seaside Area
Seaside Area Layouts | |
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Forest 1 is the first area accessible in Episode 1; owing to that fact, it is also the area many players first encounter on their initial playthrough of PSO. Appropriately, its difficulty is much lower than the later areas in the game - on a free adventure in the starting difficulty, Normal, it contains no enemies that use ranged attacks, inflict status effects, cast techniques, or even do enough damage to kill a full-health level 1 FOnewm, the most frail class, without landing a critical hit.
Monsters
Name | Attribute | HP | ATP | DFP | MST | ATA | EVP | LCK | EFR | EIC | ETH | EDK | ELT | ESP | XP | DAR | Drop Type |
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Merillia | A.Beast | 190 | 213 | 65 | 0 | 93 | 85 | 8 | 10 | 45 | 30 | 15 | 30 | 5 | 14 | 30 | Weapon |
Meriltas | A.Beast | 391 | 299 | 105 | 0 | 100 | 90 | 8 | 75 | 15 | 75 | 30 | 20 | 5 | 16 | 35 | Weapon |
Gee | Native | 169 | 170 | 25 | 0 | 160 | 175 | 5 | 55 | 10 | 80 | 20 | 10 | 5 | 13 | 30 | Weapon |
Ul Gibbon | Native | 275 | 265 | 37 | 56 | 130 | 219 | 8 | 75 | 25 | 10 | 10 | 20 | 5 | 15 | 30 | Weapon |
Zol Gibbon | Native | 530 | 350 | 111 | 88 | 150 | 232 | 10 | 25 | 75 | 15 | 15 | 20 | 10 | 19 | 35 | Barrier |
Sinow Berill | Machine | 424 | 321 | 97 | 67 | 142 | 222 | 10 | 60 | 25 | 60 | 38 | 50 | 15 | 24 | 40 | Weapon |
Sinow Spigell | Machine | 555 | 420 | 144 | 92 | 139 | 250 | 0 | 39 | 70 | 56 | 42 | 75 | 20 | 27 | 45 | Frame |
Gi Gue | Native | 1250 | 455 | 180 | 0 | 150 | 120 | 5 | 80 | 30 | 30 | 100 | 20 | 100 | 66 | 80 | Barrier |
Gibbles | Native | 1980 | 767 | 97 | 0 | 135 | 120 | 10 | 50 | 15 | 85 | 100 | 10 | 100 | 67 | 80 | Unit |
Mericarol | A.Beast | 1330 | 480 | 159 | 0 | 95 | 70 | 5 | 95 | 15 | 30 | 100 | 15 | 100 | 61 | 80 | Unit |
Merikle | A.Beast | 1005 | 360 | 92 | 0 | 95 | 235 | 5 | 75 | 95 | 95 | 100 | 75 | 100 | 65 | 80 | Frame |
Mericus | A.Beast | 1750 | 550 | 200 | 0 | 170 | 100 | 5 | 25 | 25 | 95 | 100 | 25 | 100 | 71 | 80 | Barrier |
Gal Gryphon | A.Beast | 9000 | 500 | 100 | 0 | 250 | 120 | 5 | 79 | 65 | 85 | 1000 | 90 | 100 | 1950 | 100 | None |
Rare drops
Box drops
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Jungle Area North | |||||||||
Cannon | Blaster | Breaker | Glaive | Repeater | Staff | Cutter | Blade | AddSlot | Cutter |
1/1820.44 | 1/1820.44 | 1/1820.44 | 1/1820.44 | 1/1820.44 | 1/1820.44 | 1/1820.44 | 1/1820.44 | 1/1170.29 | 1/1820.44 |
Glaive | Blade | Blaster | Pole | Blade | Glaive | Cannon | Breaker | Red Barrier | Repeater |
1/1820.44 | 1/1820.44 | 1/1820.44 | 1/1820.44 | 1/1820.44 | 1/1820.44 | 1/1820.44 | 1/1820.44 | 1/1170.29 | 1/1820.44 |
Red Barrier | Red Barrier | Amplifier of Gizonde | AddSlot | Amplifier of Gizonde | Red Barrier | Amplifier of Gizonde | Red Barrier | ||
1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | ||
Red Barrier | Amplifier of Gizonde | Red Barrier | Red Barrier | ||||||
1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | ||||||
Jungle Area East | |||||||||
Mag | Mag | Mag | Mag | Mag | Mag | Mag | Mag | Mag | Mag |
1/113.78 | 1/113.78 | 1/113.78 | 1/113.78 | 1/113.78 | 1/113.78 | 1/113.78 | 1/113.78 | 1/113.78 | 1/113.78 |
Amplifier of Gifoie | Amplifier of Gifoie | Amplifier of Gifoie | Yellow Barrier | Amplifier of Gifoie | Yellow Barrier | AddSlot | Yellow Barrier | AddSlot | |
1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | |
Yellow Barrier | Yellow Barrier | Amplifier of Gifoie | Amplifier of Gifoie | ||||||
1/1170.29 | 1/1170.29 | 1/1170.29 | 1/1170.29 | ||||||
Yellow Barrier | |||||||||
1/1170.29 |
CollapseAreas | ||
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Pioneer 2 | Check Room • Hunter's Guild • Lab • Medical Center • The Principal • Shopping District (Arms Shop • Tools Shop • Guards Shop • Tekker) | |
Episode 1 | Forest (1 • 2) • Cave (1 • 2 • 3) • Mine (1 • 2) • Ruins (1 • 2 • 3) | |
Episode 2 | VR Temple (Alpha • Beta) • VR Spaceship (Alpha • Beta) • Central Control Area (Jungle (North) • Jungle (East) • Mountain • Seaside) • Seabed (Upper • Lower) • Control Tower | |
Episode 4 | Crater (East • West • South • North • Interior) • Subterranean Desert (1 • 2 • 3) |