Ranger guide
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Ranger, without a doubt, has the largest toolbox for any situation and can easily fit itself into almost every team composition.
Check out the Weapons page. Rangers have access to easily use weapon specials. ES weapons have no penalties for multi-hit/targets. Rangers having the highest ATA in game and combined with Needles and Shots being easy to apply Special weapons, makes Rangers powerful and less punishing for mistakes.
Classes
| Class | HP | TP | ATP | DFP | MST | ATA | EVP |
|---|---|---|---|---|---|---|---|
| RAmar | 1770 | 1114 | 1260 | 515 | 665 | 249 | 715 |
| RAmarl | 1565 | 1480 | 1145 | 577 | 1031 | 241 | 900 |
| RAcast | 2214 | 0 | 1350 | 606 | 0 | 224 | 699 |
| RAcaseal | 2140 | 0 | 1175 | 688 | 0 | 231 | 787 |
RAmar - Highest ATA Ranger with access to Shifta and Deband 15. (Note: Easiest class to hit weapon hit % break points)
RAmarl - Second highest ATA Ranger with Shifta, Deband, Jellen, and Zalure 20. Massive 900 EVP. (Note: Combined with Stealth Suit, Ramarl can almost dodge every enemy auto attack.
RAcast - Highest ATP Ranger, worse ATA, with traps.
RAcaseal - Her only niche situation where she shines best is solo spaceship where you hell enemies and have traps. Making Space Ship her domain in solo time attacks. (Note: She has stupid high defense which can be a hindrance from multi-hitting attacks from enemies, causing her to die instantly instead of falling down.)
Starting Weapons
Charge/Berserk/Spirit
Gungnir (50% Hit) - Melee weapon used for clumps of enemies are higher than 5+, up to 10 targets. Really good against Chaos Sorcerer Clumps because of the orbs soaking damage. Primarily will be used to kill Yowies and Satellite Lizards.
Charge/Berserk/Spirit
Vulcan (50% Hit) - High burst, multi-hit, single-target, medium-range with long ending animation. Not great against enemies with high defense.
Charge/Berserk/Spirit
Arms (50% Hit) - Multi-target weapon with long range, decent damage and animation speed. Being able to hit 5 enemies at a safe distance, makes this weapon your early bread and butter to taking care of large waves of enemies.
Spread Needle - Fast animation speed, low damage, and small range, and a special to paralyze enemies. Its good for a tight situation but if you're positioning well Charge Arms and Baranz Launcher will always be the better option to slay enemies. Common uses against Girtablulu and Dorphons as they cannot be Frozen.
Frozen Shooter - Long range rifle with a special that uses heavy attack accuracy instead and ignores proc chance of ice specials. This will be your utility to freezing elite enemies that are giving you a hard time to kill. Common use against Garanz, Delsaber, Ill Gill, Gi-Gue, Sinows, Delbiter, Mericus, Merikle, Mericarol, Gibbon, Astark, and Goran Detonator.
Heaven Striker - Pistol with rifle range's normal and heavy attack. Special attack with berserk special that defaults back to pistol range but has auto tracking like the Rianov weapon-series. This pistol touts insanely high single-target attack damage. Destroys enemies with high defense where Vulcans cannot overcome. Has special interaction with
Striker Unit. During even beat timer(1st number of the 3digit numbers located bottom right of menu screen), gives access to Divine Punishment. Popularly used in Ep4 to deal with Gorans and Lizards. You'll be wanting to sphere this weapon once you have one with a comfortable amount of Hit % as this will be your go-to weapon to kill elites and bosses.
Cannon Rouge - Strongest Bazooka in game and can be used to hit Gilchic switches. Commonly used against bosses such as: Dragon/
Sil Dragon, De Rol Le/ Dal Ral Lie, Barba Ray, Gol Dragon, and Gal Gryphon. (Note: Niche uses against Canabin Ring, Chaos Sorcerers, Gilchics, and Girtablulu)
Excalibur - Multi-target saber with berserk targeting up to 3 enemies and second stronger saber in game. Commonly used against Yowie, Satellite Lizard, De Rol Le, and Barba Ray. Due to this being a weapon unlocked after killing 10,000 enemies from
Lame d'Argent, an attribute slot is lost. You can only have 2 Stats for this weapon and one is usually reserved for hit%. This is up there on your list of weapons to sphere.
Galatine - Strongest single target melee damage. Used to kill elite enemies with high defense.
Daylight Scar - Strongest single target with multi-hit.
Twin Blaze - Gifoie Special to stop enemies charging such as: Dorphon, Zu, and Delbiter. Other use is for instant breaking traps.
End Game Weapons
ES Needle - Recommended Specials : Hell/Demon's/Arrest/Berserk
Arrest Needle will replace
Spread Needle to Paralyze enemies.
ES Shot - Recommended Specials : Hell/Demon's/Zalure
ES Scythe - This is a niche weapon only really for RAmar as his ATA is high enough to make use of a Hell Scythe against Lizards.
Baranz Launcher (50% Hit)- Slower and one less target than Shot weapon but huge increase in firepower. This will be your first or second weapon to sphere as you'll be pulling this out to kill mobs.
Heaven Striker with Hit Percentage range
Excalibur with Hit Percentage range
Daylight Scar with hit Percentage range.
Armor/Frames
D-Parts ver1.01 - RAcast and RAcaseal only. 115-125 DFP 85-92 EVP 35ATP (Notes: Armors/Frames, Shields/Barriers, Special Units, and Weapons do not apply to character stats. Therefore, this is the only way to increase your ATP and ATA).
Virus Armor: Lafuteria - RAmar and RAmar only. 240-290 DFP 90-110 EVP
Black Hound Cuirass - RAcast and RAcaseal only. 300-330 DFP (-)200 EVP
Stealth Suit - All Classes. 1 DFP 300-325 EVP. Removes rubberbanding effect from shooting after quick swapping weapons. (Notes : using this armor with Estlla photon blast against Ep4 boss can do a large chunk of damage)
Brightness Circle - Female Armor with 25EDK 20ELT. 190-240 DFP 116-136 EVP (Note: this is the highest EDK armor for females.)
Dress Plate - Male Armor with 70EDK. 30 DFP 30 EVP. (Note: this is the highest EDK armor for Males.)
Sweetheart - Female Armor. 176-226 DFP 164-184 EVP. Increases ATP if near male characters.
Units
Heavenly/Battle - Best Battle unit with 40% increase attack speed.
Heavenly/Arms - Capping out your character's ATA is always priority to land more special attacks. Wear 1-3 and replace them with Cure/Units when they stop benefitting you.
V501 - Raises weapon special proc chance by 50% for Freeze, Shock, Paralysis, Confusion, and Instant Kill. Cheap effective unit for increasing
Spread Needle's paralysis chance.
V101 - Same attack speed boost as Heavenly Battle but has added stats, between
Hero/Ability and
God/Ability.
V502 - Upgrade from v501 with 50% -> 100% Instant Kill proc rate. Ideally, used with a hell weapon.
Barriers/Shields
Ranger Wall - Best Barrier/Shield before Red Ring for the fact it gives same ATA as Red Ring. Gives +20 ATA 70-80 DFP 145-155 EVP
Red Ring - Best Barrier/Shield in game with plethora stats. +20 (ATA/MST/ATP/Luck) 150-235 DFP 232-257 EVP
Anti-Dark Ring - 20 DFP 135 EVP 60 EDK (note: Check Poison Lily and Del Lily page for EDK to full resist megid.)
Gods Shield "Kouryu" - High Fire, Ice, Lightning resist and builds PB passively.