Weapon attributes

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Revision as of 03:45, 6 January 2023 by Ryan (talk | contribs)

A weapon's attributes are a set of statistics unique to that weapon. Each attribute boosts the weapon's effectiveness in a certain way. The four monster-based attributes – Native, A.Beast, Machine, and Dark – cause the weapon to deal more damage to that type of monster. The fifth attribute, Hit, is "hidden", not visible on a weapon's statistics at all unless the currently equipped weapon or the one being viewed has it. Unlike the other four attributes, Hit boosts the ATA of the weapon by 1 per Hit, making it more effective against any enemy.

Most weapons can have up to three different attributes; Sword icon.pngExcalibur, Sword icon.pngLame d'Argent, Sword icon.pngTsumikiri J-Sword, and Sword icon.pngSealed J-Sword can only have up to two, and ES weapons can't have any at all. No attribute can exceed 100%.

Adding attributes to weapons

Global flag
WT Paganini (ATTRIBUTES)
Type
:
Unlockable
Flag (Hex)
:
2
Flag (Dec)
:
2
Bitmask (Hex)
:
00000040
Bitmask (Dec)
:
64

If the player brings Paganini the data from the terminal in Seabed during Quest icon.pngThe West Tower quest, the "Enhance weapon's Photon" option will be available in Paganini's exchange in Quest icon.pngGallon's Shop for the character that completes this sidequest (which can be completed on any difficulty).

The "Enhance weapon's Photon" option allows the player to increase attribute percentages on their weapons in exchange for set amounts of Tool icon.pngPhoton Drops, at the following rates:

Cost Increase
Tool icon.pngPhoton Drop x4 +1%
Tool icon.pngPhoton Drop x20 +5%
Tool icon.pngPhoton Sphere x1 +30%
Note: The Photon Sphere option cannot be used if the attribute to be increased is higher than 70%.

The following restrictions apply to adding attributes:

  • A weapon cannot have more than three attributes
    • Sealed weapons and their unsealed counterparts may not have more than two, including Hit%
  • Attributes cannot exceed 100%
  • Hit% cannot be added to a weapon
  • ES Weapons cannot have attributes

To unlock this option, a character must have already collected Quest icon.pngThe East Tower data for Paganini (refer to adding specials to ES weapons for directions), then follow these steps:

  • Start the quest Quest icon.pngThe West Tower
  • Talk to Hopkins in the lab (he is in the same place you would find him in Quest icon.pngGallon's Shop to access Paganini)
  • Traverse the Seabed Upper levels until you find and access the terminal containing the Research Data (you will receive a Quest Board item)
    • Unlike the previous sidequest, you do not have to continue onto the Control Tower to complete this sidequest. You may simply access the terminal and return to Pioneer 2 via Tool icon.pngTelepipe or Ryuker.pngRyuker
  • Return to the lab and talk to Hopkins before ending the quest

Note: Unlike The East Tower, there is no easy way to check through Hopkins if you have already completed The West Tower sidequest, as Hopkins in Gallon's Shop will say the same "My father is working on a huge project right now." line, both before completing the previous sidequest as well as after completing this one.

Adding Hit to enemy weapons

It is possible to add Hit % to enemy weapons (and only enemy weapons) despite the attribute not being eligible for increase through Paganini's Exchange in Quest icon.pngGallon's Shop. To add hit % to enemy weapons, a character must speak with Dr. Montague in the episode 4 quest Quest icon.pngClaire's Deal 5 after unlocking the feature through a sidequest present in the government quest Quest icon.png9-5:The Chosen (1/2).

Once the sidequest is completed, speaking to Dr. Montague in Claire's Deal 5 with an enemy weapon in the inventory will have him offer to further enhance the weapon through a process requiring Tool icon.pngPhoton Crystals. This process involves giving Dr. Montague an increasing number of Photon Crystals (starting with one) for a decreasing percentage chance (starting at 100%) of adding 10% more Hit to the weapon in question each time, to a maximum of 50.

Exchanging Photon Crystals
Cost Success Rate Total Hit
1 100% 10
2 80% 20
3 60% 30
4 40% 40
5 20% 50
Eligible Weapons
Sword icon.pngBooma's Claw
Sword icon.pngGobooma's Claw
Sword icon.pngGigobooma's Claw
Sword icon.pngRappy's Fan
Cane icon.pngHildebear's Cane
Cane icon.pngHildeblue's Cane
Sword icon.pngDragon's Claw
Sword icon.pngG-Assassin's Sabers
Sword icon.pngP-Arms' Blade
Sword icon.pngS-Beat's Blade
Sword icon.pngS-Red's Blade
Gun icon.pngBaranz Launcher
Sword icon.pngDelsaber's Buster
Gun icon.pngBelra Cannon
Cane icon.pngSorcerer's Cane
Gun icon.pngBringer's Rifle
Gun icon.pngGi Gue Bazooka
Sword icon.pngS-Berill's Hands #0
Sword icon.pngS-Berill's Hands #1
Cane icon.pngGal Wind

To unlock this option, the player must follow these steps:

  • Start the quest 9-5:The Chosen (1/2)
  • Proceed through the quest as normal until the large, circular crater room in Desert 1
  • In this room, all enemies must be defeated within five minutes of entering the room
  • If done successfully, a cutscene will play showing Dr. Montague appearing, who must be spoken to
  • Proceed to the end of the quest as normal, and speak to Dr. Montague a second time in the last room before heading back to Pioneer 2