ES weapons

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An ES Saber

ES weapons (often referred to as "S-Rank weapons" or simply "S-Ranks") are a special category of weapon which encompasses all weapon types in addition to a few extras (such as Gun icon.pngES Needle, based on Gun icon.pngSpread Needle). For ES weapons of basic weapon types, they have the visual of a basic weapon with a brown photon.

Unlike regular weapons, they have the following unique properties:

  • Cannot have any attributes
  • May be given a custom 8-character name (A-Z only, entered at the time the weapon is received)
  • Can have a custom special applied, which will not be reduced regardless of weapon type

ES weapons are obtained upon a character's completion of Challenge Mode with an S-Rank rating, with the choice of ES weapon types offered depending on the episode cleared.

List of ES weapons[edit | edit source]

Episode 1[edit | edit source]

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngES Blade 12★ 10 35 +200 410 800 ATP × × × × × × × ×
Cane icon.pngES Cane 12★ 10 40 +120 250 800 MST × × × × × × × × +5 EVP
Sword icon.pngES Claw 12★ 180 55 +250 680 800 ATP ×
Gun icon.pngES Gun 12★ 10 45 +200 410 180 ATA × ×
Gun icon.pngES Mechgun 12★ 10 20 +50 110 180 ATA × ×
Sword icon.pngES Partisan 12★ 10 40 +200 410 800 ATP × × × × × × × ×
Gun icon.pngES Rifle 12★ 10 60 +220 450 180 ATA × × × × × × × ×
Cane icon.pngES Rod 12★ 10 50 +180 370 800 MST × × × × × × × × +35 DFP
Sword icon.pngES Saber 12★ 150 50 +250 650 800 ATP ×
Gun icon.pngES Shot 12★ 10 40 +125 260 180 ATA × × × × × × × ×
Sword icon.pngES Slicer 12★ 10 35 +140 290 800 ATP ×
Sword icon.pngES Sword 12★ 200 35 +250 700 800 ATP × × × × × × × ×
Sword icon.pngES Twin 12★ 50 40 +250 550 800 ATP ×
Cane icon.pngES Wand 12★ 10 40 +100 210 800 MST × × × × × × × × +35 MST
Weapon Name Rarity ATP ATA Grind Total ATP Special Req. HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl Notes
Classes

Episode 2[edit | edit source]

Weapon Name Rarity ATP ATA Grind Total ATP Special Req. Classes Notes
HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl

Sword icon.pngES Axe 12★ 200 50 +250 700 800 ATP × Based off Sword icon.pngVictor Axe
Gun icon.pngES Bazooka 12★ 10 40 +250 510 180 ATA × × × × × × × × Based off Gun icon.pngInferno Bazooka
Cane icon.pngES Cards 12★ 10 45 +150 310 800 MST × × × × × × × ×
Sword icon.pngES Hammer 12★ 150 50 +250 650 800 ATP × Based off Sword icon.pngToy Hammer
Sword icon.pngES Harisen 12★ 150 50 +250 650 800 ATP × Based off Sword icon.pngHarisen Battle Fan
Sword icon.pngES J-Cutter 12★ 25 35 +150 325 800 ATP × Based off Sword icon.pngFlight Cutter
Sword icon.pngES Katana 12★ 170 50 +250 670 800 ATP × × × × × × × ×
Sword icon.pngES Knuckle 12★ 250 65 +250 750 See Notes 800 ATP × Built in 20% battle speed;
Cannot have D-Rank specials
Gun icon.pngES Launcher 12★ 10 40 +180 190 180 ATA × × × × × × × × Damage doesn't diminish; +5 EVP
Cane icon.pngES Moon 12★ 10 40 +120 250 800 MST × × × × × × × × Based off Cane icon.pngSummit Moon; +35 MST
Gun icon.pngES Needle 12★ 10 40 +70 150 180 ATA × × × × × × × × Based off Gun icon.pngSpread Needle
Gun icon.pngES Psychogun 12★ 10 20 +50 110 See Notes 180 ATA × × × × × × × × Based off Gun icon.pngTwin Psychogun (including special);
D-Rank specials only
Gun icon.pngES Punch 12★ 10 40 +250 460 180 ATA × × × × Based off Gun icon.pngRocket Punch
Sword icon.pngES Scythe 12★ 10 40 +180 370 800 ATP × Based off Sword icon.pngSoul Eater
Sword icon.pngES Swords 12★ 180 45 +250 680 800 ATP × × × × × × × ×
Cane icon.pngES Windmill 12★ 10 40 +120 250 See Notes 800 MST × × × × × × Based off Cane icon.pngWindmill (including special);
S-Rank and D-Rank specials only; +35 MST
Weapon Name Rarity ATP ATA Grind Total ATP Special Req. HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl Notes
Classes

Usage[edit | edit source]

ES Weapons are especially useful since specials added to them are unreduced regardless of weapon type. This gives them a much higher success rate or special power at inflicting special effects to multiple targets, or repeatedly inflict special effects to a single target, compared to most other weapons. They also fill in the weapon catalog, such as having a "Needle"-type weapon with specials other than Seize, or having a Partisan-type weapon with Hell.

Since the specials Berserk, Spirit, and Charge are never reduced, non-rare counterparts (e.g. a Berserk Gun icon.pngRaygun), if they exist, are typically more powerful if they come with high hit % attribute. Certain rare weapons with unreduced specials can also be more powerful than the ES weapon of the same type and with the same special effect.

Adding specials[edit | edit source]

Global flag
ET Paganini (ES SPECIAL)
Type
:
Unlockable
Flag (Hex)
:
2
Flag (Dec)
:
2
Bitmask (Hex)
:
00000020
Bitmask (Dec)
:
32

If the player brings Paganini the data from the top of the Control Tower during Quest icon.pngThe East Tower, the "Modify ES Weapon" option will be available in Paganini's exchange in Quest icon.pngGallon's Shop for the character that completes this sidequest (which can be completed on any difficulty). Quest icon.pngThe East Tower

The "Modify ES Weapon" option allows the player to trade Tool icon.pngPhoton Drops in exchange for adding a special attack to their ES weapon, with the available specials depending on the number of Photon Drops in the player's inventory and the ES Weapon in question.

Note that unlike Paganini's exchange, adding specials to ES weapons will only consume the indicated number of Photon Drops for the special added, rather than all Photon Drops carried in the inventory.

Special Rank Specials Offered Photon Drops
D-Rank HP Revival*, TP Revival* 20
C-Rank Blizzard, Burning, Tempest 30
B-Rank Berserk, Chaos, Geist, Gush, King's, Spirit 40
A-Rank Arrest, Demon's, Hell 50
S-Rank Jellen.pngJellen (Lv. 21), Zalure.pngZalure (Lv. 21) 60
* Note: HP Revival and TP Revival refer to passive recovery over time, similar to the Unit icon.pngHP/Revival and Unit icon.pngTP/Revival units.

The following restrictions apply to adding specials to ES Weapons:

  • Sword icon.pngES Knuckle cannot receive HP Revival or TP Revival
  • Gun icon.pngES Psychogun can only receive HP Revival or TP Revival
  • Cane icon.pngES Windmill can only receive HP Revival, TP Revival, Jellen, or Zalure

To unlock this option, follow these steps:

  • Start the quest Quest icon.pngThe East Tower
  • Talk to Hopkins in the lab (he is down the ramp from the shops to the left in the corner - the same place you would find him in Quest icon.pngGallon's Shop to access Paganini)
  • Kill Epsilon on the top floor of the Control Tower, then interact with the terminal (you will receive a Quest Board item)
    • Upon killing Epsilon, player teleporters (via Tool icon.pngTelepipe or Ryuker.pngRyuker) can no longer be created, and any that are active will be turned off. The gate in the Lab leading to the Central Control Area will also become locked. If you use the provided teleporter before interacting with the terminal, you will be forced to redo the quest to complete the sidequest
  • Return to the lab and talk to Hopkins before ending the quest

Note: Paganini will no longer be accessible in this quest for that character once you have done this, and Hopkins will only state that, "My father is working on a huge project right now.", which can serve as an alternative method of checking completion.

Additional information[edit | edit source]

  • Unless otherwise stated, each weapon can have any of the specials from Paganini.
  • ES weapons cannot be equipped by android characters if they have a Spirit, Geist, or TP Recovery special added.
  • Despite having a rarity of 12 stars, ES weapons are only worth 5 Team Points individually when converted.

Trivia[edit | edit source]

  • According to Paganini, ES weapons were developed by the Principal.
  • ES weapons cannot have attributes because the data for attributes is used to store the custom name.