Three Seals: Difference between revisions
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'''Three Seals''' is a rare barrier only equippable by Forces. It provides a great amount of resistances along with a Razonde boost, making it a popular shield to carry around for defense and offense. While this barrier is equipped, HP is drained while moving at a rate of 1 HP every 6 seconds. | '''Three Seals''' is a rare barrier only equippable by Forces. It provides a great amount of resistances along with a Razonde boost, making it a popular shield to carry around for defense and offense. While this barrier is equipped, HP is drained while moving at a rate of 1 HP every 6 seconds. | ||
Three Seals is able to rarely negate an instance of physical damage if the player's DFP and EVP aren't enough to block said damage. This effect has a 3% chance of occurring when a physical attack hits the player. A successful negation is indicated with | Three Seals is able to rarely negate an instance of physical damage if the player's DFP and EVP aren't enough to block said damage. This effect has a 3% chance of occurring when a physical attack hits the player. A successful negation is indicated with cyan "<span style="color: #0ff">RESIST</span>" text near the player. The negation does not work against techniques, nor does it restore TP, despite other sources claiming otherwise. | ||
[[File:Three Seals.gif|thumb|Three Seals aesthetic effect|243x243px|border]] | [[File:Three Seals.gif|thumb|Three Seals aesthetic effect|243x243px|border]] | ||
Revision as of 09:47, 4 June 2023
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Three Seals is a rare barrier only equippable by Forces. It provides a great amount of resistances along with a Razonde boost, making it a popular shield to carry around for defense and offense. While this barrier is equipped, HP is drained while moving at a rate of 1 HP every 6 seconds.
Three Seals is able to rarely negate an instance of physical damage if the player's DFP and EVP aren't enough to block said damage. This effect has a 3% chance of occurring when a physical attack hits the player. A successful negation is indicated with cyan "RESIST" text near the player. The negation does not work against techniques, nor does it restore TP, despite other sources claiming otherwise.
Technique Boost
| Technique | Boost |
|---|---|
| +30% Damage |
Availability
Wandering Tekker
| Day | Meseta | Rate |
|---|---|---|
| Monday | 1,000 | 1/200 |
| 10,000 | 1/100 | |
| 100,000 | 1/66.7 | |
| Saturday | 1,000 | 1/200 |
| 10,000 | 1/100 | |
| 100,000 | 1/66.7 |