Dark Falz: Difference between revisions

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Dark Falz (From 3) Megid Level
Dark Falz (Form 3) Megid Level
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Revision as of 02:53, 5 November 2023

Dark Falz is the main antagonist of Episode 1, and is the final boss of the Ruins. It caused the explosion which destroyed the Central Dome and killed its inhabitants.

Dark Falz is the sole source of Red Ring and is commonly farmed for this drop.

Dark Falz (Form 1)
ダークファルス (フォーム 1)
Dark Falz (Form 1).png
Attribute:
Dark
Location: ????

HPXPWeakness
59000ZondeGrants
ATPDFPMSTATAEVPLCK
70012030017015020
EFREICETHEDKELTESP
801002510025100

Dark Falz (Form 2)
ダークファルス (フォーム 2)
Dark Falz (Form 2).png
Attribute:
Dark
Location: ????

HP XP DAR Set Drop Weakness
6500 3000 0 - BartaGrants
ATPDFPMSTATAEVPLCK
75012030017015020
EFREICETHEDKELTESP
100258010025100

Dark Falz (Form 3)
ダークファルス (フォーム 3)
Dark Falz (Form 3).png
Attribute:
Dark
Location: ????

HP XP DAR Set Drop Weakness
9000 0 0 - FoieGrants
ATPDFPMSTATAEVPLCK
800120017010020
EFREICETHEDKELTESP
201007010020100

Darvant
ダーバント
Darvant.png
Attribute:
Dark
Location: ????

HPXPWeakness
1255BartaGrants
ATPDFPMSTATAEVPLCK
80000500
EFREICETHEDKELTESP
500801000100

Darvant (Falz)
ダーバント (ファルス)
Darvant (Falz).png
Attribute:
Dark
Location: ????

HPXPWeakness
2505BartaGrants
ATPDFPMSTATAEVPLCK
2201001009020
EFREICETHEDKELTESP
100305010010100

Location / Hunting

The following quests are recommended for hunting this enemy:

Mechanics

The fight against Dark Falz occurs in 4 phases (3 phases in Normal difficulty). Upon arriving in the boss arena, begin the battle by approaching the monolith on the other side of the arena.

Phase 1

Dozens of Darvants will spawn, filling the arena. Select Darvants can be targeted and killed; the rest are invulnerable. Darvants which are targetable appear with normal yellow dots on the minimap, whereas untargetable Darvants have faded yellow dots. The property of targetability will periodically shift to new Darvants. All Darvants will damage you if they touch you.

To complete the phase, kill a set number of targetable Darvants. Gifoie is extremely helpful in this phase due to its very large area of effect, however other area-of-effect attacks are also useful. Upon completing the phase, all Darvants will die.

Phase 2

Dark Falz itself spawns on phase 2, riding a huge three-headed beast. It will move around the arena, regularly disgorging Darvants from one of its heads. The Darvants it spawns will head toward one player and swarm around them, dealing damage on contact, however they can be killed easily. In between, Dark Falz will attack with Rafoie, Rabarta (potentially inflicting freeze), and Divine Punishment.

To complete the phase, attack Dark Falz by targeting the heads of its mount.

On this phase it is possible to become temporarily trapped against the edge of the arena by Dark Falz. This doesn't deal any damage, and you can still attack, but you can't move until Dark Falz shifts position again.

Phase 3

In phase 3, Dark Falz will lose its mount and begin hovering around the edge of the arena. In between attacks it will move to different positions around the edge. It stays out of melee distance until it descends slightly to attack. On Ultimate difficulty, it moves around the arena much more quickly.

Dark Falz continues to attack primarily with Rafoie and Rabarta. Its Rafoie attack travels across the arena in a line of numerous explosions. It may also slam the ground, causing slow on all players, before attacking with Divine Punishment. Finally, Dark Falz may occasionally cast Resta to heal itself.

To complete the phase, attack Dark Falz, which is easiest while it is stationary.

Phase 4

This phase does not occur on Normal difficulty.

The battle arena transforms into a floating ring, with Dark Falz hovering in the center. After making its initial attack, it will move next to the inner edge of the ring and hover in place for a few seconds before moving to a different spot. After a few such moves, Dark Falz will climb above the arena, make an attack, then cast Grants on each player. It will then descend back to the arena and repeat the cycle.

When beginning this phase, Dark Falz initially makes a swipe attack with its arm, dealing a large amount of fixed damage (see table below). It may make one or more of these attacks, switching position each time it does so to target different players.

When above the arena, Dark Falz typically attacks with a barrage of energy orbs which target and slightly follow one player. These orbs also deal fixed damage, however it is common for two orbs to hit at the same time, dealing double damage. Dark Falz may substitute this attack with level 5 Megid (40 EDK required for immunity).

Furthermore, after Dark Falz is sufficiently damaged, it may forego its swipe attack in favor of stealing a random player's soul. While it holds a player's soul, any damage Dark Falz takes is also dealt to the chosen player. If the chosen player dies, Dark Falz can be damaged as normal. After it completes a cycle while holding a soul, Dark Falz returns the soul to the player, then attacks them with a swipe.

Finally, Dark Falz will intermittently gain a light metallic sheen, similar to that of Dark Gunners. While covered in this way, Dark Falz is invulnerable to standard weapon damage. Special weapon attacks and techniques can still damage it.

To complete this phase, spread out the party around the ring, to prevent multiple players from being hit by swipes and orbs. Attack Dark Falz at each opportunity, keeping in mind its intermittent immunity to weapon damage. Forces should spam mid to high level Foie due to its long range and Dark Falz's weakness to it. When Dark Falz steals a player's soul, stop attacking and wait out the remainder of the phase until the soul is returned.

Damage tables

Many of Dark Falz's attacks do a set amount of damage.

OPM Multiplayer
N H VH U N H VH U
Darvant 13 34 60 198 16 38 70 278
Divine Punishment (Form 1) 660
Divine Punishment (Form 2) 690
HP Drain (Form 2) 125 140 170 525 130 145 180 710
Orb (Form 3) 230 330 610 230 350 700
Swipe (Form 3) 250 390 696 310 450 812

The rest are elemental attacks with a base damage that is scaled by resistance to that element (EFR, EIC, ELT).

OPM Multiplayer
N H VH U N H VH U
Rafoie (Form 1) 135 148 157 314 139 152 161 414
Rabarta (Form 1) 129 132 140 318 132 136 144 406
Rafoie (Form 2) 444
Rabarta (Form 2) 436
Grants (Form 3) 311 326 546 326 341 611

Dark Falz (Form 3) Megid Level

Difficulty Megid level EDK for immunity
Hard ?? ??
Very Hard ?? ??
Ultimate ?? ??

Rare Drops

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Ultimate
Red Ring Red Ring Red Ring DF Shield Rico's Earring Rico's Glasses Red Ring DF Shield Rico's Earring Red Ring
1/186 1/186 1/186 1/39.4 1/46.5 1/46.5 1/186 1/39.4 1/46.5 1/186