Lost Son Jim: Difference between revisions

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|author=Esther
|author=Esther
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|langs=English, Japanese
|RBR=No
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This quest is currently '''NOT''' in the [[Ragol_Boost_Road]] rotation
'''Lost Son Jim (LSJ)''' is a Retrieval Quest found in Episode 1, and does not follow the traditional "''Lost''" quest series pattern of finding the lost item upon defeating the final monster. Players can complete the quest by clearing the monsters, but will be rewarded extra {{Meseta}} if they find Jim.
'''Lost Son Jim (LSJ)''' is a Retrieval Quest found in Episode 1, and does not follow the traditional "''Lost''" quest series pattern of finding the lost item upon defeating the final monster. Players can complete the quest by clearing the monsters, but will be rewarded extra {{Meseta}} if they find Jim.


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Latest revision as of 17:45, 17 June 2026

Quest icon.pngLost Son Jim
Episode 1
Category: Quest category icon.pngRetrieval
Client: Principle Tyrell
Info: My son has gone missing! Please find him!
Description: The Senior General's son has gone missing! It's been reported that he frequents the Forests of Ragol. Find him immediately!
Reward: Normal: 2000+
Hard: 5000+
Very Hard: 7500+
Ultimate: 15000+
Author: Esther
Languages: English, Japanese
RBR: No
Total XP

N H VH U
??? ??? ??? ???

N H VH U
??? ??? ??? ???

Lost Son Jim (LSJ) is a Retrieval Quest found in Episode 1, and does not follow the traditional "Lost" quest series pattern of finding the lost item upon defeating the final monster. Players can complete the quest by clearing the monsters, but will be rewarded extra Meseta icon.png Meseta if they find Jim.

Note that the standard quest completion flag is read by all clients, while anything else is individual per client (E.g. Player 1 does not get bonus Meseta, but Player 2 does for finding The Missing Son).

This quest is very long with many hidden secrets. If you are unable to unlock the eastern door in Cave 3, it may be necessary to return to previous rooms for delayed monster spawns.

Scanner

There is a hidden scanner in Forest 2. Continue past the teleporter and use an area-of-effect attack to destroy an item box behind the door, which triggers a Hildebear to spawn at the starting area. Kill it and it will unlock the locked door. When interacted with, a glowing ball there will add the scanner to the quest board.

Enemy Counts

Cave 2
Enemy Count
Evil Shark 70
Pal Shark 28
Guil Shark 26
Poison Lily 27
Pofuilly Slime 4
Grass Assassin 13
Nano Dragon 17
Pan Arms 5
Cave 3
Enemy Count
Evil Shark 119
Pal Shark 58
Guil Shark 62
Poison Lily 55
Pofuilly Slime 9
Grass Assassin 30
Nano Dragon 29
Pan Arms 9
Total
Enemy Count
Evil Shark 189
Pal Shark 86
Guil Shark 88
Poison Lily 82
Pofuilly Slime 13
Grass Assassin 43
Nano Dragon 46
Pan Arms 14