Lost Son Jim: Difference between revisions
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'''Lost Son Jim (LSJ)''' is a Retrieval Quest found in Episode 1, and does not follow the traditional "''Lost''" quest series pattern of finding the lost item upon defeating the final monster. Players can complete the quest by clearing the monsters, but will be rewarded extra {{Meseta}} if they find Jim. | '''Lost Son Jim (LSJ)''' is a Retrieval Quest found in Episode 1, and does not follow the traditional "''Lost''" quest series pattern of finding the lost item upon defeating the final monster. Players can complete the quest by clearing the monsters, but will be rewarded extra {{Meseta}} if they find Jim. | ||
Latest revision as of 17:45, 17 June 2026
| Episode 1 | |||||||||||||||||
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| Category: | |||||||||||||||||
| Client: | Principle Tyrell | ||||||||||||||||
| Info: | My son has gone missing! Please find him! | ||||||||||||||||
| Description: | The Senior General's son has gone missing! It's been reported that he frequents the Forests of Ragol. Find him immediately! | ||||||||||||||||
| Reward: | Normal: 2000+ Hard: 5000+ Very Hard: 7500+ Ultimate: 15000+ |
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| Author: | Esther | ||||||||||||||||
| Languages: | English, Japanese | ||||||||||||||||
| RBR: | No | ||||||||||||||||
| Total XP | |||||||||||||||||
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Lost Son Jim (LSJ) is a Retrieval Quest found in Episode 1, and does not follow the traditional "Lost" quest series pattern of finding the lost item upon defeating the final monster. Players can complete the quest by clearing the monsters, but will be rewarded extra
Meseta if they find Jim.
Note that the standard quest completion flag is read by all clients, while anything else is individual per client (E.g. Player 1 does not get bonus Meseta, but Player 2 does for finding The Missing Son).
This quest is very long with many hidden secrets. If you are unable to unlock the eastern door in Cave 3, it may be necessary to return to previous rooms for delayed monster spawns.
Scanner
There is a hidden scanner in Forest 2. Continue past the teleporter and use an area-of-effect attack to destroy an item box behind the door, which triggers a Hildebear to spawn at the starting area. Kill it and it will unlock the locked door. When interacted with, a glowing ball there will add the scanner to the quest board.
Enemy Counts
| Cave 2 | |
|---|---|
| Enemy | Count |
| Evil Shark | 70 |
| Pal Shark | 28 |
| Guil Shark | 26 |
| Poison Lily | 27 |
| Pofuilly Slime | 4 |
| Grass Assassin | 13 |
| Nano Dragon | 17 |
| Pan Arms | 5 |
| Cave 3 | |
|---|---|
| Enemy | Count |
| Evil Shark | 119 |
| Pal Shark | 58 |
| Guil Shark | 62 |
| Poison Lily | 55 |
| Pofuilly Slime | 9 |
| Grass Assassin | 30 |
| Nano Dragon | 29 |
| Pan Arms | 9 |
| Total | |
|---|---|
| Enemy | Count |
| Evil Shark | 189 |
| Pal Shark | 86 |
| Guil Shark | 88 |
| Poison Lily | 82 |
| Pofuilly Slime | 13 |
| Grass Assassin | 43 |
| Nano Dragon | 46 |
| Pan Arms | 14 |