Rag Rappy: Difference between revisions
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[[Category:VR Temple Enemies]] | [[Category:VR Temple Enemies]] | ||
==Location / Hunting== | |||
The following quests are a good place to find this enemy: | |||
* [[The Fake in Yellow]] (47) | |||
==Strategy== | |||
===Fleeing=== | |||
Rappies are unique as the only enemy in the game that never dies. When reduced to 0HP, rappies fall to the ground and play dead. After a long enough while (or if the player characters move far enough away), they'll jump up and run off the play field. If they're struck while running away, they are guaranteed to drop loot. | |||
===Hunters=== | |||
Rappies are some of the weakest and most basic enemies in the game. If you can't defeat one in a single combo, it will get a counterattack when your combo finishes. | |||
===Rangers=== | |||
Stay out of range and pew pew. If you shoot them before they aggro, they'll flee as if they'd been killed; shoot them again and they'll drop loot, but you won't get experience. | |||
===Forces=== | |||
Use whatever spell to which their resistance is least. You can pull the same trick as Rangers with a long enough range spell. | |||
==Rare Spawns== | |||
In episode 1 a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]], in episode 2 it can spawn as a [[Love Rappy]] with the same probability. | In episode 1 a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]], in episode 2 it can spawn as a [[Love Rappy]] with the same probability. | ||
{{Episode1Enemies}}{{Episode2Enemies}} | {{Episode1Enemies}}{{Episode2Enemies}} |
Revision as of 22:57, 16 July 2021
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Location / Hunting
The following quests are a good place to find this enemy:
- The Fake in Yellow (47)
Strategy
Fleeing
Rappies are unique as the only enemy in the game that never dies. When reduced to 0HP, rappies fall to the ground and play dead. After a long enough while (or if the player characters move far enough away), they'll jump up and run off the play field. If they're struck while running away, they are guaranteed to drop loot.
Hunters
Rappies are some of the weakest and most basic enemies in the game. If you can't defeat one in a single combo, it will get a counterattack when your combo finishes.
Rangers
Stay out of range and pew pew. If you shoot them before they aggro, they'll flee as if they'd been killed; shoot them again and they'll drop loot, but you won't get experience.
Forces
Use whatever spell to which their resistance is least. You can pull the same trick as Rangers with a long enough range spell.
Rare Spawns
In episode 1 a Rag Rappy has a 1/500 chance of spawning as an Al Rappy, in episode 2 it can spawn as a Love Rappy with the same probability.
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |
Episode 2 Monsters | |
---|---|
VR Temple | Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |