Gillchic: Difference between revisions
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==Location / Hunting== | ==Location / Hunting== | ||
===Episode 1=== | ===Episode 1=== | ||
The following quests are recommended for hunting this enemy: | The following quests are recommended for hunting this enemy in Episode 1: | ||
* [Government] [[3-1:The Facility]]: Clear Quest (118) | * [Government] [[3-1:The Facility]]: Clear Quest (118) | ||
* [Retrieval] [[Lost SOUL BLADE]]: Clear Mine 1 (60) | * [Retrieval] [[Lost SOUL BLADE]]: Clear Mine 1 (60) | ||
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear Quest (104) | * [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear Quest (104) | ||
* [Extermination] [[Mop-up Operation 3|Mop-up Operation #3]]: Clear Quest (58) | * [Extermination] [[Mop-up Operation 3|Mop-up Operation #3]]: Clear Quest (58) | ||
===Episode 2=== | |||
The following quests are recommended for hunting this enemy in Episode 2; | |||
* [Event] [[Maximum Attack E: Spaceship]]: Clear Quest (61) | |||
* [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (51) | |||
* [Retrieval] [[Lost BIND ASSAULT]]: Clear Alpha (59) / Clear Quest (107) | |||
* [Government] [[6-1:Test/Spaceship 1]]: Clear Alpha (54) | |||
* [Government] [[6-5:Test/Spaceship 5]]: Clear Alpha (51) / Clear Quest (92) | |||
* [Extermination] [[Gal Da Val's Darkness]]: Clear Spaceship (41) | |||
==Mechanics== | ==Mechanics== | ||
Gillchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy. They have two attacks: a laser bolt and a double punch. When they fire the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow. | Gillchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy. They have two attacks: a laser bolt and a double punch. When they fire the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow. |
Revision as of 10:51, 25 July 2021
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Location / Hunting
Episode 1
The following quests are recommended for hunting this enemy in Episode 1:
- [Government] 3-1:The Facility: Clear Quest (118)
- [Retrieval] Lost SOUL BLADE: Clear Mine 1 (60)
- [Extermination] Endless Nightmare #3: Clear Quest (104)
- [Extermination] Mop-up Operation #3: Clear Quest (58)
Episode 2
The following quests are recommended for hunting this enemy in Episode 2;
- [Event] Maximum Attack E: Spaceship: Clear Quest (61)
- [Halloween] Hollow Reality: Spaceship: Clear Quest (51)
- [Retrieval] Lost BIND ASSAULT: Clear Alpha (59) / Clear Quest (107)
- [Government] 6-1:Test/Spaceship 1: Clear Alpha (54)
- [Government] 6-5:Test/Spaceship 5: Clear Alpha (51) / Clear Quest (92)
- [Extermination] Gal Da Val's Darkness: Clear Spaceship (41)
Mechanics
Gillchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy. They have two attacks: a laser bolt and a double punch. When they fire the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow.
Gillchics can be knocked down, unlike most enemies. If they take enough damage from an attack, they will fall backwards, then slowly recover. This makes dealing with large groups of them fairly easy, but it can also push them outside of weapon range. In Ultimate mode, it takes far more damage to knock a Gillchich down.
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |
Episode 2 Monsters | |
---|---|
VR Temple | Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |