Dark Falz and The Military Strikes Back: Difference between pages

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{{Enemy|name=Dark Falz (Form 1)}}
: ''This quest only supports a minimum of two players. If the player count drops below two players, the last remaining player will be forcibly ejected from the quest. For the single-player version of this quest, see {{Quest link|A New Hope}}.''
{{Enemy|name=Dark Falz (Form 2)}}
{{Quest
{{Enemy|name=Dark Falz (Form 3)}}
|title=The Military Strikes Back
{{Enemy|name=Darvant}}
|episode=2
{{Enemy|name=Darvant (Falz)}}
|category=Tower
[[Dark Falz]] is the main antagonist of the story of ''Phantasy Star Online'' Episode 1 and the area boss of the [[Ruins]]. It caused the explosion which destroyed the Central Dome and killed its inhabitants.
|desc=*Minimum 2 players.* High level character on Ultimate advised.
|info=AUW 3102. You have been training for your first mission.
|author=Cry0/Lee
|langs=English
|nxpon=23140
|hxpon=84874
|vhxpon=167766
|uxpon=490262
|nxpoff=21681
|hxpoff=78591
|vhxpoff=159466
|uxpoff=429911
}}


Defeating Dark Falz on certain [[Section IDs]] is the only source for a drop of {{Shield|rare|Red Ring}} and is commonly farmed for this reason.
This quest is currently '''NOT''' in the [[Ragol_Boost_Road]] rotation


==Mechanics/Behavior==
==Enemy Counts==
The fight against Dark Falz occurs in three phases on Normal difficulty, and four phases on Hard difficulty and above. Upon arriving in the boss arena, begin the battle by approaching the monolith on the other side of the arena.
{|class="wikitable questTable" style="display:inline-table;vertical-align:top;"
 
!colspan=2|[[VR Temple Beta|VR Temple Beta]]
===Darvants===
|-
: ''Note: Sometimes referred to as "Phase 0."''
!Enemy
Dozens of Darvants spawn, filling the arena. Select Darvants can be targeted and killed; the rest are invulnerable. Darvants which are targetable appear with normal yellow dots on the minimap, whereas untargetable Darvants have faded yellow dots. The set of Darvants that are targetable will shift periodically. All Darvants deal damage on contact. This phase ends after a set number of Darvants are killed, after which all remaining Darvants die.
!Count
 
|-
===Phase 1===
|[[Dimenian]]
Dark Falz itself spawns, riding a huge three-headed beast. It will move around the arena, regularly disgorging Darvants from one of its heads. The Darvants it spawns will head toward one player and swarm around them, dealing damage on contact; these Darvants can be killed fairly easily. Dark Falz will also attack with {{Rafoie}}, {{Rabarta}} (potentially inflicting {{Freeze}}), and [[Divine Punishment]].
|48
 
During this phase, it is possible to become temporarily trapped against the edge of the arena by Dark Falz. This doesn't deal any damage or prevent attacks against Dark Falz, but it will be impossible to move away from the edge of the arena until Dark Falz shifts position again.
 
===Phase 2===
Dark Falz loses its mount and begins hovering around the edge of the arena. In between attacks, it will move to different positions around the edge. It can be attacked while moving or stopped, until it descends slightly to perform its own attacks. On Ultimate difficulty, it moves around the arena much more quickly.
 
Dark Falz continues to attack primarily with {{Rafoie|n}} from its right arm and {{Rabarta|n}} from its left. Before attacking, Falz raises the corresponding arm, then fires a line of attacks that travel across the arena, bounce off the back wall, and return along the same path. In Ultimate difficulty, three Darvants also spawn around each player, with a movement vector through their associated player. Dark Falz may also slam the ground, inflicting {{Slow}} on all non-android players, before attacking with Divine Punishment. Finally, Dark Falz will occasionally use a life-draining attack on a single player; this attack heals Dark Falz for a set amount of HP.
 
===Phase 3===
: ''Note: This phase only occurs on Hard difficulty or higher.''
The battle arena transforms into a floating ring, with Dark Falz hovering in the center. After randomly swiping at the ring one to three times, it will move to the inner edge of the ring and hover in place for a few seconds before moving to a different spot. After a few such movements, Dark Falz will climb above the arena, make an attack, then cast {{Grants}} on all players. It will then descend back to the arena and repeat the cycle.
 
When beginning this phase, Dark Falz initially makes a swipe attack with its arm, dealing a large amount of fixed damage (see table below). It may make one or more of these attacks, switching position each time it does so to target different players.
 
Every few seconds, Dark Falz will gain an iridescent sheen. For the duration of this effect, Dark Falz is invulnerable to standard weapon damage. Special weapon attacks and [[techniques]] can still damage it.
 
When above the arena, Dark Falz attacks with a barrage of energy orbs which target and follow one player. These orbs also deal fixed damage; however, two orbs may make contact with the player at the same time, dealing double damage.
 
After Dark Falz reaches half HP, it will forego its initial swipe attack in favor of stealing a random player's soul. While it holds a player's soul, any damage Dark Falz takes is also dealt to the chosen player. If the chosen player dies, Dark Falz can be damaged as normal. After it completes a cycle while holding a soul, Dark Falz returns the soul to the player, then attacks them with a swipe. While holding a soul, after ascending above the arena, Dark Falz will substitute its energy orb attack with {{Megid}}.
 
===Fixed damage===
Many of Dark Falz's attacks do a set amount of damage.
{|
|
{{#tag:tabber|
Normal=
<tabber>
Normal=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
|-
| Darvant || 16
|[[La Dimenian]]
|41
|-
|-
| Divine Punishment (Phase 1) || 140
|[[So Dimenian]]
|55
|-
|-
| Divine Punishment (Phase 2) || 140
|[[Rag Rappy]]
|69
|-
|-
| HP Drain || 130
|[[Poison Lily]]
|}
|105
|-|
One Person=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
|-
| Darvant || 13
|[[Hildebear]]
|38
|-
|-
| Divine Punishment (Phase 1) || 130
|[[Monest]]
|13
|-
|-
| Divine Punishment (Phase 2) || 130
|[[Grass Assassin]]
|20
|-
|-
| HP Drain || 125
|[[Dark Belra]]
|36
|}
|}
</tabber>
{|class="wikitable questTable" style="display:inline-table;vertical-align:top;"
{{!}}-{{!}}
!colspan=2|[[Jungle East|Jungle East]]
Hard=
<tabber>
Normal=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
|-
| Darvant ||style="text-align:center" | 38
!Enemy
!Count
|-
|-
| Divine Punishment (Phase 1) || 210
|[[Merillia]]
|24
|-
|-
| Divine Punishment (Phase 2) || 210
|[[Meriltas]]
|4
|-
|-
| HP Drain || 145
|[[Ul Gibbon]]
|11
|-
|-
| Orb || 230
|[[Zol Gibbon]]
|8
|-
|-
| Swipe || 310
|[[Gee]]
|}
|22
|-|
One Person=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
| Darvant || 34
|-
|-
| Divine Punishment (Phase 1) || 190
|[[Mericarol]]
|4
|-
|-
| Divine Punishment (Phase 2) || 190
|[[Merikle]]
|1
|-
|-
| HP Drain || 140
|[[Mericus]]
|1
|-
|-
| Orb || 230
|[[Gibbles]]
|1
|-
|-
| Swipe || 250
|[[Mericarol#Mericarand|Random Mericarol]]
|2
|}
|}
</tabber>
{|class="wikitable questTable" style="display:inline-table;vertical-align:top;"
{{!}}-{{!}}
!colspan=2|[[Seaside|Seaside]]
Very Hard=
<tabber>
Normal=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
|-
| Darvant || 70
!Enemy
!Count
|-
|-
| Divine Punishment (Phase 1) || 390
|[[Merillia]]
|14
|-
|-
| Divine Punishment (Phase 2) || 390
|[[Meriltas]]
|11
|-
|-
| HP Drain || 180
|[[Ul Gibbon]]
|9
|-
|-
| Orb || 350
|[[Zol Gibbon]]
|4
|-
|-
| Swipe || 450
|[[Gee]]
|}
|64
|-|
One Person=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
|-
| Darvant || 60
|[[Gibbles]]
|1
|-
|-
| Divine Punishment (Phase 1) || 330
|[[Gi Gue]]
|10
|-
|-
| Divine Punishment (Phase 2) || 330
|[[Mericarol#Mericarand|Random Mericarol]]
|1
|}
{|class="wikitable questTable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Central Control Area|Central Control Area]]
|-
|-
| HP Drain || 170
!Enemy
!Count
|-
|-
| Orb || 330
|[[Sinow Berill]]
|12
|-
|-
| Swipe || 390
|[[Sinow Spigell]]
|16
|-
|[[Gibbles]]
|1
|}
|}
</tabber>
{|class="wikitable questTable" style="display:inline-table;vertical-align:top;"
{{!}}-{{!}}
!colspan=2|[[Seabed Upper|Seabed Upper]]
Ultimate=
<tabber>
Normal=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
|-
| Darvant || 278
!Enemy
!Count
|-
|-
| Divine Punishment (Phase 1) || 660
|[[Dolmolm]]
|11
|-
|-
| Divine Punishment (Phase 2) || 690
|[[Dolmdarl]]
|12
|-
|-
| HP Drain || 710
|[[Recon]]
|132
|-
|-
| Orb || 700
|[[Recobox]]
|13
|-
|-
| Swipe || 812
|[[Deldepth]]
|}
|8
|-|
One Person=
{| class="wikitable" style="text-align:center"
! Attack
! Damage
|-
|-
| Darvant || 198
|[[Sinow Zoa]]
|14
|-
|-
| Divine Punishment (Phase 1) || 560
|[[Sinow Zele]]
|10
|-
|-
| Divine Punishment (Phase 2) || 585
|[[Delbiter]]
|5
|}
{|class="wikitable questTable" style="display:inline-table;vertical-align:top;"
!colspan=2|[[Control Tower|Control Tower]]
|-
|-
| HP Drain || 525
!Enemy
!Count
|-
|-
| Orb || 610
|[[Mericarol]]
|1
|-
|-
| Swipe || 696
|[[Merikle]]
|}
|1
</tabber>
}}
|}
 
The rest are elemental attacks with a base damage that is scaled by resistance to that element (EFR, EIC, ELT).
 
{|
|
{{#tag:tabber|
Normal=
<tabber>
Normal=
{| class="wikitable" style="text-align:left"
! Attack
! Damage
|-
|-
| {{Rafoie|n}} (Phase 1) || style="text-align:center"| 139
|[[Mericus]]
|1
|-
|-
| {{Rabarta|n}} (Phase 1) || style="text-align:center"| 132
|[[Gibbles]]
|1
|-
|-
| {{Rafoie|n}} (Phase 2) || style="text-align:center"| 139
|[[Gi Gue]]
|1
|-
|-
| {{Rabarta|n}} (Phase 2) || style="text-align:center"| 132
|[[Delbiter]]
|}
|7
|-|
One Person=
{| class="wikitable" style="text-align:left"
! Attack
! Damage
|-
|-
| {{Rafoie|n}} (Phase 1) || style="text-align:center"| 135
|[[Del Lily]]
|11
|-
|-
| {{Rabarta|n}} (Phase 1) || style="text-align:center"| 129
|[[Ill Gill]]
|8
|-
|-
| {{Rafoie|n}} (Phase 2) || style="text-align:center"| 135
|[[Epsilon]]
|-
|5
| {{Rabarta|n}} (Phase 2) || style="text-align:center"| 129
|}
|}
</tabber>
<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
{{!}}-{{!}}
{|class="wikitable questTable" style="display:inline-table;vertical-align:top;"
Hard=
!colspan=2|Bosses
<tabber>
Normal=
{| class="wikitable" style="text-align:left"
! Attack
! Damage
|-
|-
| {{Rafoie|n}} (Phase 1) || style="text-align:center"| 152
!Enemy
!Count
|-
|-
| {{Rabarta|n}} (Phase 1) || style="text-align:center"| 136
|[[Gal Gryphon]]
|1
|-
|-
| {{Rafoie|n}} (Phase 2) || style="text-align:center"| 152
|[[Olga Flow]]
|-
|1
| {{Rabarta|n}} (Phase 2) || style="text-align:center"| 136
|}
{|class="wikitable questTable" style="display:inline-table;vertical-align:top;"
!colspan=8|Total
|-
|-
| {{Grants|n}} (Phase 3) || style="text-align:center"| 326
!Enemy
|}
!Count
|-|
!Enemy
One Person=
!Count
{| class="wikitable" style="text-align:left"
!Enemy
! Attack
!Count
! Damage
!Enemy
!Count
|-
|-
| {{Rafoie|n}} (Phase 1) || style="text-align:center"| 148
|[[Dimenian]]
|48
|[[Merillia]]
|38
|[[Dolmolm]]
|11
|[[Mericarol]]
|5
|-
|-
| {{Rabarta|n}} (Phase 1) || style="text-align:center"| 132
|[[La Dimenian]]
|41
|[[Meriltas]]
|15
|[[Dolmdarl]]
|12
|[[Merikle]]
|2
|-
|-
| {{Rafoie|n}} (Phase 2) || style="text-align:center"| 148
|[[So Dimenian]]
|55
|[[Ul Gibbon]]
|20
|[[Recobox]]
|13
|[[Mericus]]
|2
|-
|-
| {{Rabarta|n}} (Phase 2) || style="text-align:center"| 132
|[[Rag Rappy]]
|69
|[[Zol Gibbon]]
|12
|[[Recon]]
|132
|[[Gibbles]]
|4
|-
|-
| {{Grants|n}} (Phase 3) || style="text-align:center"| 311
|[[Poison Lily]]
|}
|105
</tabber>
|[[Gee]]
{{!}}-{{!}}
|86
Very Hard=
|[[Deldepth]]
<tabber>
|8
Normal=
|[[Gi Gue]]
{| class="wikitable" style="text-align:left"
|11
! Attack
! Damage
|-
|-
| {{Rafoie|n}} (Phase 1) || style="text-align:center"| 161
|[[Hildebear]]
|38
|[[Sinow Berill]]
|12
|[[Sinow Zoa]]
|14
|[[Delbiter]]
|12
|-
|-
| {{Rabarta|n}} (Phase 1) || style="text-align:center"| 144
|[[Monest]]
|13
|[[Sinow Spigell]]
|16
|[[Sinow Zele]]
|10
|[[Del Lily]]
|11
|-
|-
| {{Rafoie|n}} (Phase 2) || style="text-align:center"| 161
|[[Grass Assassin]]
|20
|[[Gal Gryphon]]
|1
|[[Olga Flow]]
|1
|[[Ill Gill]]
|8
|-
|-
| {{Rabarta|n}} (Phase 2) || style="text-align:center"| 144
|[[Dark Belra]]
|36
! colspan="4" |
|[[Epsilon]]
|5
|-
|-
| {{Grants|n}} (Phase 3) || style="text-align:center"| 341
! colspan="6" |
|[[Mericarol#Mericarand|Random Mericarol]]
|3
|}
|}
|-|
{|class="wikitable questTable" style="display:inline-table;vertical-align:top;"
One Person=
!colspan=2|Boxes
{| class="wikitable" style="text-align:left"
! Attack
! Damage
|-
| {{Rafoie|n}} (Phase 1) || style="text-align:center"| 157
|-
| {{Rabarta|n}} (Phase 1) || style="text-align:center"| 140
|-
| {{Rafoie|n}} (Phase 2) || style="text-align:center"| 157
|-
|-
| {{Rabarta|n}} (Phase 2) || style="text-align:center"| 140
!Box Type
!Count
|-
|-
| {{Grants|n}} (Phase 3) || style="text-align:center"| 326
!colspan=2|[[Jungle East|Jungle East]]
|}
</tabber>
{{!}}-{{!}}
Ultimate=
<tabber>
Normal=
{| class="wikitable" style="text-align:left"
! Attack
! Damage
|-
|-
| {{Rafoie|n}} (Phase 1) || style="text-align:center"| 414
|[[Box|Box]]
|8
|-
|-
| {{Rabarta|n}} (Phase 1) || style="text-align:center"| 406
!colspan=2|[[Seaside|Seaside]]
|-
|-
| {{Rafoie|n}} (Phase 2) || style="text-align:center"| 444
|[[Box|Box]]
|12
|-
|-
| {{Rabarta|n}} (Phase 2) || style="text-align:center"| 436
!colspan=2|[[Central Control Area|Central Control Area]]
|-
|-
| {{Grants|n}} (Phase 3) || style="text-align:center"| 611
|[[Box|Box]]
|}
|14
|-|
One Person=
{| class="wikitable" style="text-align:left"
! Attack
! Damage
|-
|-
| {{Rafoie|n}} (Phase 1) || style="text-align:center"| 314
|[[Box|Box (Scape Doll)]]
|1
|-
|-
| {{Rabarta|n}} (Phase 1) || style="text-align:center"| 318
!colspan=2|[[Cliffs of Gal Da Val|Cliffs of Gal Da Val]]
|-
|-
| {{Rafoie|n}} (Phase 2) || style="text-align:center"| 339
|[[Box|Box]]
|4
|-
|-
| {{Rabarta|n}} (Phase 2) || style="text-align:center"| 343
|[[Box|Box (Armor)]]
|4
|-
|-
| {{Grants|n}} (Phase 3) || style="text-align:center"| 546
|[[Box|Box (Weapon)]]
|}
|8
</tabber>
}}
|}
 
===Megid levels===
: ''Note: In Normal, Hard, and Very Hard difficulties, {{Megid|n}} does not work in boss maps if the attacker is a monster. This is presumed to be a bug in the client.''
{|
|
<tabber>
Normal=
{| class="wikitable" style="text-align:center; white-space:nowrap"
|-
|-
! Difficulty
!colspan=2|[[Seabed Upper|Seabed Upper]]
! {{Megid}}<br>level
! EDK for<br>immunity
|-
|-
| Hard || 11 || 57
|[[Box|Box]]
|8
|-
|-
| Very Hard || 13 || 63
!colspan=2|[[Control Tower|Control Tower]]
|-
|-
| Ultimate || 6 || 42
|[[Box|Box]]
|}
|4
|-|
One Person=
{| class="wikitable" style="text-align:center; white-space:nowrap"
|-
|-
! Difficulty
!colspan=2|[[Test Subject Disposal Area|Test Subject Disposal Area]]
! {{Megid}}<br>level
! EDK for<br>immunity
|-
|-
| Hard || 10 || 54
|[[Box|Box]]
|4
|-
|-
| Very Hard || 13 || 63
|[[Box|Box (Armor)]]
|4
|-
|-
| Ultimate || 5 || 39
|[[Box|Box (Weapon)]]
|}
|8
</tabber>
|}
 
==Strategy==
===Darvants===
====Hunters====
Hunters should mostly rely on ranged weapons such as [[Handguns]], as the erratic movements of Darvants can interrupt melee weapon attacks that have momentum, and repositioning to dodge Darvants will be easier if you do not need to close distance. The rare handguns {{Gun|rare|Master Raven}} (for male classes) and {{Gun|rare|Last Swan}} (for female classes) are particularly effective, as a single normal attack's 3-shot burst from these weapons can pick off Darvants quickly with minimal time spent standing still.
 
If a Force is using {{Gifoie}} from the center of the arena, focus on picking off Darvants at the edges of the arena that {{Gifoie|n}} doesn't reach.
 
====Rangers====
Rangers can be very effective during the Darvant phase. As above with Hunters, relying on ranged weaponry is typically ideal, but the ability to use weapons with unique targeting ranges (e.g. {{Gun|rare|Yasminkov 7000V}}, {{Gun|rare|Rianov 303SNR-2}}, or, while risky, the [[berserk]] special attack of {{Gun|rare|Heaven Striker}}) and [[Shots]] (though these are much slower and more committal) can enable Rangers to kill multiple Darvants in short amounts of time. If a Ranger is unable to kill a Darvant in one attack, Master Raven and Last Swan are effective options here as well.
 
As with Hunters, if a Force in the party is using {{Gifoie|n}} from the center of the arena, efforts should be focused on dealing with Darvants at the edges. [[Rifles]] or the non-special attacks of Heaven Striker (which have rifle range) are effective for this.
 
====Forces====
One of the most effective strategies for Forces to employ is to repeatedly cast {{Gifoie|n}} from the center of the arena, as Darvants will be killed by it as soon as they become vulnerable (if the damage is high enough) or when they are hit by more than one instance. {{Gifoie|n}}'s high endlag can leave the player vulnerable to Darvants, but being struck and having that endlag interrupted can actually be beneficial (being knocked down takes longer, but allows you to reposition).
 
If {{Gifoie|n}} proves ineffective (e.g. damage too low, Darvants swarming in the center), the techniques {{Barta}} and {{Grants}} can be used to strike Darvants from longer distances, with the latter having the advantages of high damage and an inability to miss.
 
Naturally, as the Force, it is also important to keep an eye on the status of your party members, providing {{Resta}} to those who sustain multiple attacks from stacked Darvants, {{Reverser}} if this can't be done in time, and re-applying {{Shifta}} as necessary. {{Deband}} is unnecessary throughout the entirety of the fight, as all of Dark Falz's attacks are either fixed-damage or elemental.
 
===Phase 3===
Spread the party out around the ring to prevent multiple players from being hit by swipes and orbs. Attack Dark Falz at each opportunity, keeping in mind its intermittent immunity to weapon damage. Forces should spam mid-to-high level {{Foie}} due to its long range and Dark Falz's weakness to it. When Dark Falz steals a player's soul, '''stop attacking''' and wait out the remainder of the phase until the soul is returned, or have one player attack while repeatedly casting {{Resta}} on the player whose soul was stolen.
 
==Hunting==
The following quests are recommended for hunting this enemy:
{{HuntingTableHead}}
{{HuntingTableRow|category=VR|quest=Towards the Future|details=Clear quest|count=1}}
{{HuntingTableRow|category=Maximum Attack|catspan=2|quest=Maximum Attack 4th Stage -1C-|details=Clear quest|count=1}}
{{HuntingTableRow|quest=Maximum Attack E: Episode 1|details=Clear quest|count=1}}
|}
|}
 
{{Episode2Quests}}
==Rare drops==
[[Category:Quests]][[Category:Episode 2 Quests]]
{{EnemyDropTable|N=1|H=1|VH=1|Dark Falz}}
[[Category:Tower Quests]]
 
{{Episode1Enemies}}
 
[[Category:Enemies]]
[[Category:Ruins Enemies]]
[[Category:Bosses]]
[[Category:Casts Rafoie]]
[[Category:Casts Rabarta]]
[[Category:Casts Grants]]
[[Category:Casts Megid]]
[[Category:Inflicts Freeze]]
[[Category:Inflicts Slow]]

Latest revision as of 19:55, 3 October 2025

This quest only supports a minimum of two players. If the player count drops below two players, the last remaining player will be forcibly ejected from the quest. For the single-player version of this quest, see Quest icon.pngA New Hope.
Quest icon.pngThe Military Strikes Back
Episode 2
Category: Quest category icon.pngTower
Info: AUW 3102. You have been training for your first mission.
Description: *Minimum 2 players.* High level character on Ultimate advised.
Author: Cry0/Lee
Languages: English
Total XP

N H VH U
23140 84874 167766 490262

N H VH U
21681 78591 159466 429911

This quest is currently NOT in the Ragol_Boost_Road rotation

Enemy Counts

VR Temple Beta
Enemy Count
Dimenian 48
La Dimenian 41
So Dimenian 55
Rag Rappy 69
Poison Lily 105
Hildebear 38
Monest 13
Grass Assassin 20
Dark Belra 36
Jungle East
Enemy Count
Merillia 24
Meriltas 4
Ul Gibbon 11
Zol Gibbon 8
Gee 22
Mericarol 4
Merikle 1
Mericus 1
Gibbles 1
Random Mericarol 2
Seaside
Enemy Count
Merillia 14
Meriltas 11
Ul Gibbon 9
Zol Gibbon 4
Gee 64
Gibbles 1
Gi Gue 10
Random Mericarol 1
Central Control Area
Enemy Count
Sinow Berill 12
Sinow Spigell 16
Gibbles 1
Seabed Upper
Enemy Count
Dolmolm 11
Dolmdarl 12
Recon 132
Recobox 13
Deldepth 8
Sinow Zoa 14
Sinow Zele 10
Delbiter 5
Control Tower
Enemy Count
Mericarol 1
Merikle 1
Mericus 1
Gibbles 1
Gi Gue 1
Delbiter 7
Del Lily 11
Ill Gill 8
Epsilon 5
















Bosses
Enemy Count
Gal Gryphon 1
Olga Flow 1
Total
Enemy Count Enemy Count Enemy Count Enemy Count
Dimenian 48 Merillia 38 Dolmolm 11 Mericarol 5
La Dimenian 41 Meriltas 15 Dolmdarl 12 Merikle 2
So Dimenian 55 Ul Gibbon 20 Recobox 13 Mericus 2
Rag Rappy 69 Zol Gibbon 12 Recon 132 Gibbles 4
Poison Lily 105 Gee 86 Deldepth 8 Gi Gue 11
Hildebear 38 Sinow Berill 12 Sinow Zoa 14 Delbiter 12
Monest 13 Sinow Spigell 16 Sinow Zele 10 Del Lily 11
Grass Assassin 20 Gal Gryphon 1 Olga Flow 1 Ill Gill 8
Dark Belra 36 Epsilon 5
Random Mericarol 3
Boxes
Box Type Count
Jungle East
Box 8
Seaside
Box 12
Central Control Area
Box 14
Box (Scape Doll) 1
Cliffs of Gal Da Val
Box 4
Box (Armor) 4
Box (Weapon) 8
Seabed Upper
Box 8
Control Tower
Box 4
Test Subject Disposal Area
Box 4
Box (Armor) 4
Box (Weapon) 8