Dark Meteor: Difference between revisions
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{{Gun|rare|Dark Meteor}} is a rare [[Shots|shot]] that is part of the "Dark" weapon series. It is a result of combining the rare [[Tools#Combination items|combination item]] {{Tool|rare|Parasitic Gene "Flow"}} with any common shot. It has increased range in comparison to other shots, but cannot make a combo attack. | {{Gun|rare|Dark Meteor}} is a rare [[Shots|shot]] that is part of the "Dark" weapon series. It is a result of combining the rare [[Tools#Combination items|combination item]] {{Tool|rare|Parasitic Gene "Flow"}} with any common shot. It has increased range in comparison to other shots, but cannot make a combo attack. | ||
Dark Meteor has a unique special attack. | Dark Meteor has a unique special attack. Its special attack fires a wide green energy wave directly in front of the player. The wave has infinite vertical height, can pass through walls, and uses Heavy attack damage and accuracy. It lingers after firing and can hit additional targets that enter its area. The wave’s estimated duration is approximately 1.53 seconds with the stock weapon model and no additional scaling, provided the weapon remains equipped. Each wave can attempt to hit up to eight distinct target hit boxes. Each hit box can only be attempted once per wave, even if the attack misses. Switching weapons ends the wave’s remaining hit opportunities. | ||
Although Dark Meteor is made with the rare Parasitic Gene "Flow" and is one of the stronger shots that is able to target multiple enemies, it is widely considered inferior to other shots (e.g. {{Gun|rare|Baranz Launcher}} or a high-[[Attributes|hit %]] {{PSO icon|Gun}}[[Charge|<span class="attributes>Charge</span>]] [[Arms|<span class="attributes>Arms</span>]]), or even [[Launchers|bazookas]] (e.g. {{Gun|rare|Cannon Rouge}}) for dealing damage, as its comparatively low ATP does not adequately make up for its inability to combo, and its inability to combo is not compensated by higher ATP. | Although Dark Meteor is made with the rare Parasitic Gene "Flow" and is one of the stronger shots that is able to target multiple enemies, it is widely considered inferior to other shots (e.g. {{Gun|rare|Baranz Launcher}} or a high-[[Attributes|hit %]] {{PSO icon|Gun}}[[Charge|<span class="attributes>Charge</span>]] [[Arms|<span class="attributes>Arms</span>]]), or even [[Launchers|bazookas]] (e.g. {{Gun|rare|Cannon Rouge}}) for dealing damage, as its comparatively low ATP does not adequately make up for its inability to combo, and its inability to combo is not compensated by higher ATP. | ||
Latest revision as of 01:43, 9 September 2026
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Dark Meteor is a rare shot that is part of the "Dark" weapon series. It is a result of combining the rare combination item
Parasitic Gene "Flow" with any common shot. It has increased range in comparison to other shots, but cannot make a combo attack.
Dark Meteor has a unique special attack. Its special attack fires a wide green energy wave directly in front of the player. The wave has infinite vertical height, can pass through walls, and uses Heavy attack damage and accuracy. It lingers after firing and can hit additional targets that enter its area. The wave’s estimated duration is approximately 1.53 seconds with the stock weapon model and no additional scaling, provided the weapon remains equipped. Each wave can attempt to hit up to eight distinct target hit boxes. Each hit box can only be attempted once per wave, even if the attack misses. Switching weapons ends the wave’s remaining hit opportunities.
Although Dark Meteor is made with the rare Parasitic Gene "Flow" and is one of the stronger shots that is able to target multiple enemies, it is widely considered inferior to other shots (e.g.
Baranz Launcher or a high-hit %
Charge Arms), or even bazookas (e.g.
Cannon Rouge) for dealing damage, as its comparatively low ATP does not adequately make up for its inability to combo, and its inability to combo is not compensated by higher ATP.
Availability
Combination
Dark Meteor can be created from using a
Parasitic Gene "Flow" with any fully ground common shot equipped. The shot equipped at the time of use will have its attributes transferred to the resulting Dark Meteor.
This combination must be done on a Ranger with at least 190 ATA, and a certain level is required depending on the shot used.
| Requirements | Result | ||||
|---|---|---|---|---|---|
| Item | Grind | Level | Class | Stat | |
| 20 | 100 | Ranger | 190 ATA | ||
| 20 | 110 | ||||
| 15 | 120 | ||||
| 15 | 130 | ||||
| 10 | 140 | ||||
| Shots | |
|---|---|
| Common | Shot • Spread • Cannon • Launcher • Arms |
| 9★ | Crush Bullet • Final Impact • Meteor Smash |
| 10★ | Baranz Launcher • Belra Cannon • Flame Visit • Inferno Bazooka • L&K38 Combat • Maser Beam • Panzer Faust • Rambling May |
| 11★ | Burning Visit • Dark Meteor • Iron Faust • Power Maser |
| Other | ES Bazooka • ES Shot • TypeSH/Shot |
