Anti: Difference between revisions

From Ephinea PSO Wiki
mNo edit summary
No edit summary
Line 6: Line 6:
|image = Anti.png
|image = Anti.png
|imagealt = Anti
|imagealt = Anti
|type = Heal
|type = Recovery
|level = 7
|level = 7
|class = 57577777
|class = 57577777
Line 16: Line 16:
From level 2 onward, it can also cure other players.   
From level 2 onward, it can also cure other players.   


At level 7, {{Anti|n}} is as effective as a {{Tool|Sol Atomizer}}, capable of removing any status ailment. Unlike a {{Tool|Sol Atomizer|nolink=1}}, {{Anti|n}} cannot be used while [[shock]]ed or [[paralysis|paralyzed]].
At level 7, {{Anti|n}} is as effective as a {{Tool|Sol Atomizer}}, capable of removing any status ailment. Unlike a {{Tool|Sol Atomizer|nolink=1}}, however {{Anti|n}} cannot be used while {{Shocked}} or {{Paralyzed}}.


==Details==
==Technique boosts==
===Boosting equipment===
===Classes===
{{ClassTechBoostHead}}
{{ClassTechBoostRow|FOmarl}}
{{ClassTechBoostRow|FOnewearl}}
|}
 
===Equipment===
{{TechBoostBlurb|Anti|range}}
{{TechBoostBlurb|Anti|range}}


====Weapons====
{{BoostTechHead}}
{{BoostTechHead}}
{{BoostTechRow|[[Madam's Parasol]]|+100% Range|Resta||}}
|-
{{BoostTechRow|[[Marina's Bag]]|+100% Range|Resta||}}
| || ||
|}
|-
 
! colspan="3" |Weapons
====Barriers====
{{BoostTechRow|Sword|Madam's Parasol|+100% Range|Resta||}}
{{BoostTechHead}}
{{BoostTechRow|Cane|Marina's Bag|+100% Range|Resta||}}
{{BoostTechRow|[[Anti Merge]]|+100% Range|None||}}
|-
! colspan="3" |Barriers
{{BoostTechRow|Shield|Anti Merge|+100% Range|None||}}
|}
|}


===Level progression===
==Level progression==
{{Anti|n}} has a fairly unique level progression compared to other techniques. Each level adds another status ailment that the technique can cure.   
{{Anti|n}}'s level progression is unique. Each level of Anti directly corresponds to another status ailment that the technique will cure.   


The specific ailments per level are shown below. Each level of {{Anti|n}} can also cure all ailments curable by previous levels.
The specific ailments per level are shown below. Each level of {{Anti|n}} will also cure all ailments curable by previous levels.
{| class="wikitable" style="text-align:center; color:#000000;"
{{TechLvlProgHeader|Anti}}
|- style="font-weight:bold;"
{{TechLvlProgRowAnti|1|{{Poison}}|10|85|?|?|?|?}}
! rowspan="2" | Lv
{{TechLvlProgRowAnti|2|{{Shock}}|10|111|?|?|?|?}}
! rowspan="2" | Ailments<br />Removed
{{TechLvlProgRowAnti|3|{{Paralysis}}|11|137|?|?|?|?}}
! rowspan="2" | TP <br />Cost
{{TechLvlProgRowAnti|4|{{Confuse}}|11|163|?|?|?|?}}
! rowspan="2" | MST <br />Required<br />To Learn
{{TechLvlProgRowAnti|5|{{Slow}}|12|189|?|?|?|?}}
! colspan="2" | Targeting Range
{{TechLvlProgRowAnti|6|{{ATP Down}}<br>{{DFP Down}}|12|215|?|?|?|?}}
! colspan="2" | Targeting Angle
{{TechLvlProgRowAnti|7|{{Freeze}}|13|241|?|?|?|?}}
|- style="font-weight:bold;"
| style="font-size:x-small;" | Horizontal
| style="font-size:x-small;" | Vertical
| style="font-size:x-small;" | Horizontal
| style="font-size:x-small;" | Vertical
|-
| style="vertical-align:middle; font-weight:bold;" | 1
| style="vertical-align:middle; font-weight:bold; background-color:#F4CCCC;" | Poison
| style="vertical-align:middle; background-color:#C9DAF8;" | 10
| style="vertical-align:middle; background-color:#D9D2E9;" | 85
| style="background-color:#fff2cc;" | ?
| style="background-color:#fff2cc;" | ?
| style="background-color:#c9ff00;" | ?
| style="background-color:#c9ff00;" | ?
|-
| style="vertical-align:middle; font-weight:bold;" | 2
| style="vertical-align:middle; font-weight:bold; background-color:#F4CCCC;" | Shock
| style="vertical-align:middle; background-color:#C9DAF8;" | 10
| style="vertical-align:middle; background-color:#D9D2E9;" | 111
| style="background-color:#fff2cc;" | ?
| style="background-color:#fff2cc;" | ?
| style="background-color:#c9ff00;" | ?
| style="background-color:#c9ff00;" | ?
|-
| style="vertical-align:middle; font-weight:bold;" | 3
| style="vertical-align:middle; font-weight:bold; background-color:#F4CCCC;" | Paralysis
| style="vertical-align:middle; background-color:#C9DAF8;" | 11
| style="vertical-align:middle; background-color:#D9D2E9;" | 137
| style="background-color:#fff2cc;" | ?
| style="background-color:#fff2cc;" | ?
| style="background-color:#c9ff00;" | ?
| style="background-color:#c9ff00;" | ?
|-
| style="vertical-align:middle; font-weight:bold;" | 4
| style="vertical-align:middle; font-weight:bold; background-color:#F4CCCC;" | Confusion
| style="vertical-align:middle; background-color:#C9DAF8;" | 11
| style="vertical-align:middle; background-color:#D9D2E9;" | 163
| style="background-color:#fff2cc;" | ?
| style="background-color:#fff2cc;" | ?
| style="background-color:#c9ff00;" | ?
| style="background-color:#c9ff00;" | ?
|-
| style="vertical-align:middle; font-weight:bold;" | 5
| style="vertical-align:middle; font-weight:bold; background-color:#F4CCCC;" | Slow
| style="vertical-align:middle; background-color:#C9DAF8;" | 12
| style="vertical-align:middle; background-color:#D9D2E9;" | 189
| style="background-color:#fff2cc;" | ?
| style="background-color:#fff2cc;" | ?
| style="background-color:#c9ff00;" | ?
| style="background-color:#c9ff00;" | ?
|-
| style="vertical-align:middle; font-weight:bold;" | 6
| style="vertical-align:middle; font-weight:bold; background-color:#F4CCCC;" | Jellen/Zalure
| style="vertical-align:middle; background-color:#C9DAF8;" | 12
| style="vertical-align:middle; background-color:#D9D2E9;" | 215
| style="background-color:#FFF2CC;" | ?
| style="background-color:#FFF2CC;" | ?
| style="background-color:#C9FF00;" | ?
| style="background-color:#C9FF00;" | ?
|-
| style="vertical-align:middle; font-weight:bold;" | 7
| style="vertical-align:middle; font-weight:bold; background-color:#F4CCCC;" | Freeze
| style="vertical-align:middle; background-color:#C9DAF8;" | 13
| style="vertical-align:middle; background-color:#D9D2E9;" | 241
| style="background-color:#FFF2CC;" | ?
| style="background-color:#FFF2CC;" | ?
| style="background-color:#C9FF00;" | ?
| style="background-color:#C9FF00;" | ?
|}
|}
{{Techs}}
{{Techs}}
[[Category:Techniques]]
[[Category:Techniques]]

Revision as of 22:42, 7 March 2024

Disk icon.pngAnti
アンティ
Anti
Status restoration technique.
Helps nearby teammates at higher levels.
Type
:
Recovery
HUmrHUnlHUctHUcl
5 7 ××
RAmrRAmlRActRAcl
5 7 ××
FOmrFOmlFOnmFOnl
7 7 7 7


Anti.pngAnti is a healing technique that removes status ailments. It cures additional ailments based on its level; unlike other healing and support techniques, Anti.pngAnti only has 7 levels, with each level curing additional ailments.

From level 2 onward, it can also cure other players.

At level 7, Anti.pngAnti is as effective as a Tool icon.pngSol Atomizer, capable of removing any status ailment. Unlike a Tool icon.pngSol Atomizer, however Anti.pngAnti cannot be used while Shock.pngShocked or Paralysis.pngParalyzed.

Technique boosts

Classes

Class Technique(s) Boost
FOmarl Grants.png +50% damage
Resta.pngAnti.pngShifta.pngDeband.png +100% range
FOnewearl Foie.pngBarta.pngZonde.png +30% damage
Megid.png Pierces
Resta.pngAnti.png +100% range

Equipment

The following items, when equipped, will increase Anti.pngAnti's range.

Level progression

Anti.pngAnti's level progression is unique. Each level of Anti directly corresponds to another status ailment that the technique will cure.

The specific ailments per level are shown below. Each level of Anti.pngAnti will also cure all ailments curable by previous levels.