Gifoie: Difference between revisions
(Removing target count because Gifoie doesn't really have one.) |
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The area covered by, and the duration of, the fireballs increases with tech level. Enemies that enter the constantly growing area of effect, indicated by the current position of the fireballs, are immediately damaged by {{Gifoie|n}} regardless of where the fireballs currently are. For example, new enemies could spawn in the center of {{Gifoie|n}}'s area of effect and be instantly damaged, despite the fireballs being nowhere near them. | The area covered by, and the duration of, the fireballs increases with tech level. Enemies that enter the constantly growing area of effect, indicated by the current position of the fireballs, are immediately damaged by {{Gifoie|n}} regardless of where the fireballs currently are. For example, new enemies could spawn in the center of {{Gifoie|n}}'s area of effect and be instantly damaged, despite the fireballs being nowhere near them. | ||
{{Gifoie|n}} does not necessarily have a target limit. Casting the technique does not require any targets, and the game will track which entities were hit by the {{Gifoie|n}} cast to avoid damaging them each frame. The game allocates space to track only 32 entities per {{Gifoie|n}} cast. Once a single cast of fills this storage, any additional entities will be hit every frame until the {{Gifoie|n}} is finished. | |||
Although higher levels of {{Gifoie|n}} visually create more fireballs, enemies are damaged once by each cast of {{Gifoie|n}}, excluding the limitation listed above. | |||
'''Pros''' | '''Pros''' |
Revision as of 20:00, 5 April 2024
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Gifoie is a normal attack technique that deals fire damage. It creates a ring of fireballs that circles rapidly around the area it was cast for a short time.
The area covered by, and the duration of, the fireballs increases with tech level. Enemies that enter the constantly growing area of effect, indicated by the current position of the fireballs, are immediately damaged by Gifoie regardless of where the fireballs currently are. For example, new enemies could spawn in the center of Gifoie's area of effect and be instantly damaged, despite the fireballs being nowhere near them.
Gifoie does not necessarily have a target limit. Casting the technique does not require any targets, and the game will track which entities were hit by the Gifoie cast to avoid damaging them each frame. The game allocates space to track only 32 entities per Gifoie cast. Once a single cast of fills this storage, any additional entities will be hit every frame until the Gifoie is finished.
Although higher levels of Gifoie visually create more fireballs, enemies are damaged once by each cast of Gifoie, excluding the limitation listed above.
Pros
- Extremely useful. Can be used to suppress huge areas at higher levels and stack up damage for approaching or yet-to-spawn enemies
- Can interrupt mob attacks (e.g. Dorphon/Delbiter charges, Zu dives, etc.), though Razonde is faster to cast
Cons
- Overuse can create problems when fighting mobs that react to damage, such as Sinow Berill and Gi Gue
- Has one of the longest casting times of any technique in the game, though this can be partially mitigated by V801
Damage formula
All techniques that deal damage can have that damage calculated with this formula:
Damage = round(((TechPower + MST) * 0.2 * (1 + Boosts) * (100 - Resistance) / 100), 1)
Technique boosts
Classes
Class | Technique(s) | Boost |
---|---|---|
FOmar | +30% damage | |
+100% range | ||
FOnewm | +30% damage | |
Equipment
The following items, when equipped, will increase Gifoie's damage.
Item Name | Boost | Also Boosts |
---|---|---|
Weapons | ||
Magical Piece | +30% | |
Sorcerer's Cane | +20% | |
Rika's Claw | +20% | |
Fire Scepter: Agni | +20% | |
Frames | ||
Ignition Cloak | +10% | |
Barriers | ||
Gifoie Merge | +30% | — |
Red Merge | +20% |
Level progression
Gifoie's statistics improve when its level increases, but the MST required to learn it and TP required to cast it increase as well.
Tech Level |
Tech |
TP Cost |
MST Prerequisite |
Targeting Range | Targeting Angle | ||
---|---|---|---|---|---|---|---|
Horizontal | Vertical | Horizontal | Vertical | ||||
1 | 260 | 20 | 100 | ? | ? | ? | ? |
2 | 286 | 20 | 125 | ? | ? | ? | ? |
3 | 312 | 21 | 150 | ? | ? | ? | ? |
4 | 338 | 22 | 175 | ? | ? | ? | ? |
5 | 364 | 22 | 200 | ? | ? | ? | ? |
6 | 390 | 23 | 225 | ? | ? | ? | ? |
7 | 416 | 24 | 250 | ? | ? | ? | ? |
8 | 442 | 24 | 275 | ? | ? | ? | ? |
9 | 468 | 25 | 300 | ? | ? | ? | ? |
10 | 494 | 26 | 325 | ? | ? | ? | ? |
11 | 520 | 27 | 350 | ? | ? | ? | ? |
12 | 546 | 27 | 375 | ? | ? | ? | ? |
13 | 572 | 28 | 400 | ? | ? | ? | ? |
14 | 598 | 29 | 425 | ? | ? | ? | ? |
15 | 624 | 29 | 450 | ? | ? | ? | ? |
16 | 660 | 30 | 475 | ? | ? | ? | ? |
17 | 702 | 31 | 500 | ? | ? | ? | ? |
18 | 744 | 31 | 525 | ? | ? | ? | ? |
19 | 786 | 32 | 550 | ? | ? | ? | ? |
20 | 828 | 33 | 575 | ? | ? | ? | ? |
21 | 870 | 34 | 600 | ? | ? | ? | ? |
22 | 912 | 34 | 625 | ? | ? | ? | ? |
23 | 954 | 35 | 650 | ? | ? | ? | ? |
24 | 996 | 36 | 675 | ? | ? | ? | ? |
25 | 1038 | 36 | 700 | ? | ? | ? | ? |
26 | 1080 | 37 | 725 | ? | ? | ? | ? |
27 | 1122 | 38 | 750 | ? | ? | ? | ? |
28 | 1164 | 38 | 775 | ? | ? | ? | ? |
29 | 1206 | 39 | 800 | ? | ? | ? | ? |
30 | 1248 | 40 | 825 | ? | ? | ? | ? |
Availability
Level 30
Section ID | Difficulty | Area | Drop Source | Drop Rate |
---|---|---|---|---|
All | Ultimate | Ruins 1 | Bulclaw, Delsaber, Indi Belra | 1/666,667 |
Merlan, Del-D, Gran Sorcerer, Bulk | 1/857,143 | |||
Arlan, Claw, Item box | 1/1,000,000 | |||
VR Temple Beta | El Rappy, Love Rappy, Mil Lily, Hildetorr | 1/300,000 | ||
Hildelt | 1/375,000 | |||
Crimson Assassin | 1/750,000 | |||
Indi Belra | 1/857,143 | |||
Merlan | 1/967,742 | |||
Arlan, Del-D, Ob Lily, Item box | 1/1,000,000 | |||
Mothvert | 1/1,500,000 |
Techniques | |
---|---|
Simple | Foie • Barta • Zonde |
Normal | Gifoie • Gibarta • Gizonde |
Hard | Rafoie • Rabarta • Razonde • Grants • Megid |
Recovery | Resta • Anti • Reverser |
Support | Shifta • Deband • Jellen • Zalure • Ryuker |
Information | Techniques • Level 30 techniques |