Scarlet Realm 3: Difference between revisions
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<div style="font-weight:bold;line-height:1.6;">Guide (Spoilers)</div> | <div style="font-weight:bold;line-height:1.6;">Guide (Spoilers)</div> | ||
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The bonus spawns are 3 Sinow Beats, 10 Sinow Golds and 1 Garanz. | The bonus spawns are 3 Sinow Beats, 10 Sinow Golds and 1 Garanz.The quest must be completed before they can be spawned. | ||
<gallery mode=packed heights=200 widths=200 style="text-align:left"> | <gallery mode=packed heights=200 widths=200 style="text-align:left"> | ||
SR3 telepipe.png|While running through the quest, set a {{Tool|Telepipe}} in the second healing ring room of Mine 1. | SR3 telepipe.png|While running through the quest, set a {{Tool|Telepipe}} in the second healing ring room of Mine 1. | ||
Revision as of 10:55, 2 November 2025
| Episode 1 | |||||||||||||||||
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| Category: | |||||||||||||||||
| Client: | Sue | ||||||||||||||||
| Info: | The SRC needs your help. Monsters are everywhere! | ||||||||||||||||
| Description: | An investigation called The Scarlet Realm Case (SRC) has launched. The strange phenomenon it casts has attracted too many monsters for us to handle in the Mine. We need your help! | ||||||||||||||||
| Reward: | Normal: 3000 Hard: 6000 Very Hard: 9000 Ultimate: 12000 |
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| Author: | Esther | ||||||||||||||||
| Languages: | English, Japanese | ||||||||||||||||
| Total XP | |||||||||||||||||
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Scarlet Realm #3 (SR3) is the third installment of the Scarlet Realm series. The full enemy count in this quest is slightly less when ran in 1P, and affected enemies will be marked with an * below.
Bonus Spawns
The bonus spawns are 3 Sinow Beats, 10 Sinow Golds and 1 Garanz.The quest must be completed before they can be spawned.
While running through the quest, set a
Telepipe in the second healing ring room of Mine 1.
Once the quest is complete, go back to pioneer 2 with the teleporter and return to the healing ring room with your
Telepipe.
A switch appeared, activate it, set a new pipe and go back to P2.Go back to the healing ring room thanks to the
Telepipe.
Head South, walk over an invisible teleporter slot then come back.
New enemies should spawn in the large room situated South of the healing ring.
Enemy Counts
| Mine 1 | |
|---|---|
| Enemy | Count |
| Gillchic | 66* |
| Canadine | 73* |
| Canane | 4* |
| Sinow Beat | 26* |
| Sinow Gold | 22 |
| Garanz | 7 |
| Mine 2 | |
|---|---|
| Enemy | Count |
| Gillchic | 57 |
| Dubchic | 33 |
| Canadine | 69 |
| Canane | 3 |
| Sinow Beat | 39 |
| Sinow Gold | 40 |
| Garanz | 22 |
| Total | |
|---|---|
| Enemy | Count |
| Gillchic | 123* |
| Dubchic | 33 |
| Canadine | 142* |
| Canane | 7* |
| Sinow Beat | 65* (+3) |
| Sinow Gold | 62 (+10) |
| Garanz | 29 (+1) |
| Boxes | |
|---|---|
| Box Type | Count |
| Mine 1 | |
| Box | 81 |
| Mine 2 | |
| Box | 36 |
Quest Maps