Delsaber: Difference between revisions
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* [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (24) | * [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (24) | ||
* [Extermination] [[Gal Da Val's Darkness]]: Clear Quest (28) | * [Extermination] [[Gal Da Val's Darkness]]: Clear Quest (28) | ||
*[Extermination] [[Penumbral Surge 2]]: Clear Quest (67) | |||
* [Government] [[6-3:Test/Spaceship 3]]: Clear Quest (26) | * [Government] [[6-3:Test/Spaceship 3]]: Clear Quest (26) | ||
* [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (23) | * [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (23) |
Revision as of 07:13, 7 December 2021
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Hunting
Episode 1
The following quests are recommended to hunt this enemy in Episode 1:
- [Retrieval] Dark Research 2.0: Clear Ruins 2 (42)
- [Retrieval] Lost HELL PALLASCH: 1P/2P Route - Clear 3 rooms (8)
- [Side Story] Doc's Secret Plan: Clear first room (5)
- [Retrieval] Fragments of a Memory: Clear Ruins 1 (41)
- [Extermination] Endless Nightmare #4: Clear Quest (37)
Episode 2
The following quests are recommended to hunt this enemy in Episode 2:
- [Event] Christmas Fiasco: Clear Spaceship (36)
- [Retrieval] Lost BIND ASSAULT: Clear Alpha (30) / Clear Quest (69)
- [Event] Maximum Attack E: Spaceship: Clear Quest (29)
- [Halloween] Hollow Reality: Spaceship: Clear Quest (24)
- [Extermination] Gal Da Val's Darkness: Clear Quest (28)
- [Extermination] Penumbral Surge 2: Clear Quest (67)
- [Government] 6-3:Test/Spaceship 3: Clear Quest (26)
- [Solo Only] Knight of Coral Advent: Clear Spaceship (23)
Mechanics
Delsabers are particularly dangerous enemies, equipped with a sword and a shield. Upon spawning in, they will walk toward their target to engage in melee. If they are far enough away, they may execute a jumping attack to close the distance. Once in melee range, they will attack with a 3-hit combo using their sword arm.
When attacked at close range, a Delsaber will block the attack with its shield arm. It can block up to three attacks before the glowing light in its shield arm goes out, disabling its ability to block. Once this happens, instead of using its sword arm for a 3-hit combo, it will attempt to re-ignite the light in its shield arm by striking a target with a quick swipe. If it connects, its blocking ability will become active again.
Episode 1 Monsters | |
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Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |
Episode 2 Monsters | |
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VR Temple | Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |