PB/Generate: Difference between revisions

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(timer notes)
 
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==Notes==
==Notes==
* Identically to {{Unit|PB/Amplifier}}, {{Unit|rare|PB/Create}}, and {{Unit|rare|PB/Increase}}, PB/Generate's timer will reset upon any change of equipped {{PSO icon|Sword}}{{PSO icon|Gun}}{{PSO icon|Cane}}[[Weapons|weapon]], {{PSO icon|Unit}}[[Units|unit]], {{PSO icon|Shield}}[[Barriers|barrier]], or {{PSO icon|Mag}}[[Mags|mag]]. This leads to less effectiveness than expected.
* Identically to {{Unit|PB/Amplifier}}, {{Unit|rare|PB/Create}}, and {{Unit|rare|PB/Increase}}, PB/Generate's timer will reset upon any change of equipped {{PSO icon|Sword}}{{PSO icon|Gun}}{{PSO icon|Cane}}[[Weapons|weapon]], {{PSO icon|Frame}}[[Frames|frame]], {{PSO icon|Unit}}[[Units|unit]], {{PSO icon|Shield}}[[Barriers|barrier]], or {{PSO icon|Mag}}[[Mags|mag]]. This leads to less effectiveness than expected.
* In contrast, {{Shield|rare|Gods Shield "Kouryu"}}'s timer does ''not'' reset upon change in equipped weapon, units or mag. However, the timer will reset if the barrier itself is unequipped or re-equipped.
* In contrast, {{Shield|rare|Gods Shield "Kouryu"}}'s timer does ''not'' reset upon change in equipped weapon, frame, units or mag. However, the timer will reset if the barrier itself is unequipped or re-equipped.
* All timer-based PB-generating equipment start their timer the moment the item is equipped, or if it is already equipped upon joining a party, the moment the player bursts into a party. The timer will count down while on Pioneer 2 and is preserved through quest load, floor transition teleporters, and [[Telepipe|telepipes]].
* All timer-based PB-generating equipment start their timer the moment the item is equipped, or if it is already equipped upon joining a party, the moment the player bursts into a party. The timer will count down while on Pioneer 2 and is preserved through quest load, floor transition teleporters, and [[Telepipe|telepipes]].
* If the player is on Pioneer 2 - where PB cannot be generated or stored - when the timer hits 0, no PB will be generated and the timer will reset.
* If the player is on Pioneer 2 - where PB cannot be generated or stored - when the timer hits 0, no PB will be generated and the timer will reset.
** If a player joins a party, waits 30 seconds on Pioneer 2, then teleports into [[Forest]] 1, the next PB generated with this unit will be in 5 seconds.  
** If a player joins a party, waits 30 seconds on Pioneer 2, then teleports into [[Forest]] 1, the next PB generated with this unit will be 5 seconds later.  
** If a player joins a party, waits 40 seconds on Pioneer 2, then teleports into Forest 1, the next PB generated with this unit will be in 30 seconds.
** If a player joins a party, waits 40 seconds on Pioneer 2, then teleports into Forest 1, the next PB generated with this unit will be 30 seconds later.
{{Units}}
{{Units}}


[[Category:Units]]
[[Category:Units]]

Latest revision as of 17:58, 13 November 2024

Unit icon.pngPB/Generate
PB/ジェネレイト
When equipped, this unit draws ether from the air, and converts it into Photon Blast (PB) energy.
Star normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar empty.pngStar empty.pngStar empty.pngStar empty.png
Type
:
Unit
HUmr HUnl HUct HUcl
RAmr RAml RAct RAcl
FOmr FOml FOnm FOnl
Hex
:
0103A

Unit icon.pngPB/Generate is a PB generation unit that generates 1 PB every 35 seconds.

Claire's Deal 5[edit | edit source]

PB/Generate is one of six trade components in the quest Quest icon.pngClaire's Deal 5 for the rare unit Unit icon.pngPB/Increase.

Notes[edit | edit source]

  • Identically to Unit icon.pngPB/Amplifier, Unit icon.pngPB/Create, and Unit icon.pngPB/Increase, PB/Generate's timer will reset upon any change of equipped Sword icon.pngGun icon.pngCane icon.pngweapon, Frame icon.pngframe, Unit icon.pngunit, Shield icon.pngbarrier, or Mag icon.pngmag. This leads to less effectiveness than expected.
  • In contrast, Shield icon.pngGods Shield "Kouryu"'s timer does not reset upon change in equipped weapon, frame, units or mag. However, the timer will reset if the barrier itself is unequipped or re-equipped.
  • All timer-based PB-generating equipment start their timer the moment the item is equipped, or if it is already equipped upon joining a party, the moment the player bursts into a party. The timer will count down while on Pioneer 2 and is preserved through quest load, floor transition teleporters, and telepipes.
  • If the player is on Pioneer 2 - where PB cannot be generated or stored - when the timer hits 0, no PB will be generated and the timer will reset.
    • If a player joins a party, waits 30 seconds on Pioneer 2, then teleports into Forest 1, the next PB generated with this unit will be 5 seconds later.
    • If a player joins a party, waits 40 seconds on Pioneer 2, then teleports into Forest 1, the next PB generated with this unit will be 30 seconds later.