PB/Increase: Difference between revisions
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==Notes== | ==Notes== | ||
* Identically to {{Unit|PB/Generate}}, {{Unit|PB/Amplifier}}, and {{Unit|rare|PB/Create}}, PB/Increase's timer will reset upon any change of equipped {{PSO icon|Sword}}{{PSO icon|Gun}}{{PSO icon|Cane}}[[Weapons|weapon]], {{PSO icon|Unit}}[[Units|unit]], {{PSO icon|Shield}}[[Barriers|barrier]], or {{PSO icon|Mag}}[[Mags|mag]]. This leads to less effectiveness than expected. | * Identically to {{Unit|PB/Generate}}, {{Unit|PB/Amplifier}}, and {{Unit|rare|PB/Create}}, PB/Increase's timer will reset upon any change of equipped {{PSO icon|Sword}}{{PSO icon|Gun}}{{PSO icon|Cane}}[[Weapons|weapon]], {{PSO icon|Frame}}[[Frames|frame]], {{PSO icon|Unit}}[[Units|unit]], {{PSO icon|Shield}}[[Barriers|barrier]], or {{PSO icon|Mag}}[[Mags|mag]]. This leads to less effectiveness than expected. | ||
* In contrast, {{Shield|rare|Gods Shield "Kouryu"}}'s timer does ''not'' reset upon change in equipped weapon, units or mag. However, the timer will reset if the barrier itself is unequipped or re-equipped. | * In contrast, {{Shield|rare|Gods Shield "Kouryu"}}'s timer does ''not'' reset upon change in equipped weapon, frame, units or mag. However, the timer will reset if the barrier itself is unequipped or re-equipped. | ||
* All timer-based PB-generating equipment start their timer the moment the item is equipped, or if it is already equipped upon joining a party, the moment the player bursts into a party. The timer will count down while on Pioneer 2 and is preserved through quest load, floor transition teleporters, and [[Telepipe|telepipes]]. | * All timer-based PB-generating equipment start their timer the moment the item is equipped, or if it is already equipped upon joining a party, the moment the player bursts into a party. The timer will count down while on Pioneer 2 and is preserved through quest load, floor transition teleporters, and [[Telepipe|telepipes]]. | ||
* If the player is on Pioneer 2 - where PB cannot be generated or stored - when the timer hits 0, no PB will be generated and the timer will reset. | * If the player is on Pioneer 2 - where PB cannot be generated or stored - when the timer hits 0, no PB will be generated and the timer will reset. | ||
** If a player joins a party, waits 13 seconds on Pioneer 2, then teleports into [[Forest]] 1, the next PB generated with this unit will be | ** If a player joins a party, waits 13 seconds on Pioneer 2, then teleports into [[Forest]] 1, the next PB generated with this unit will be 5 seconds later. | ||
** If a player joins a party, waits 23 seconds on Pioneer 2, then teleports into Forest 1, the next PB generated with this unit will be | ** If a player joins a party, waits 23 seconds on Pioneer 2, then teleports into Forest 1, the next PB generated with this unit will be 13 seconds later. | ||
{{Units}} | {{Units}} | ||
[[Category:Units]] | [[Category:Units]] |
Latest revision as of 18:00, 13 November 2024
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PB/Increase is a rare unit. While equipped, it generates Photon Blast meter at a rate of 1 point every 18 seconds.
Availability[edit | edit source]
Claire's Deal 5[edit | edit source]
PB/Increase can only be obtained by trading the following items to Claire in the quest Claire's Deal 5:
- PB/Amplifier
- PB/Generate
- PB/Create
- Shadow Sniper
- Charge Vulcan
- Seize Launcher
Notes[edit | edit source]
- Identically to PB/Generate, PB/Amplifier, and PB/Create, PB/Increase's timer will reset upon any change of equipped weapon, frame, unit, barrier, or mag. This leads to less effectiveness than expected.
- In contrast, Gods Shield "Kouryu"'s timer does not reset upon change in equipped weapon, frame, units or mag. However, the timer will reset if the barrier itself is unequipped or re-equipped.
- All timer-based PB-generating equipment start their timer the moment the item is equipped, or if it is already equipped upon joining a party, the moment the player bursts into a party. The timer will count down while on Pioneer 2 and is preserved through quest load, floor transition teleporters, and telepipes.
- If the player is on Pioneer 2 - where PB cannot be generated or stored - when the timer hits 0, no PB will be generated and the timer will reset.
- If a player joins a party, waits 13 seconds on Pioneer 2, then teleports into Forest 1, the next PB generated with this unit will be 5 seconds later.
- If a player joins a party, waits 23 seconds on Pioneer 2, then teleports into Forest 1, the next PB generated with this unit will be 13 seconds later.