PB/Increase: Difference between revisions

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==Notes==
==Notes==
* Identically to {{Unit|PB/Generate}}, {{Unit|PB/Amplifier}}, and {{Unit|rare|PB/Create}}, PB/Increase's timer will reset upon any change of equipped {{PSO icon|Sword}}{{PSO icon|Gun}}{{PSO icon|Cane}}[[Weapons|weapon]], {{PSO icon|Unit}}[[Units|unit]], {{PSO icon|Shield}}[[Barriers|barrier]], or {{PSO icon|Mag}}[[Mags|mag]]. This leads to less effectiveness than expected.
* Identically to {{Unit|PB/Generate}}, {{Unit|PB/Amplifier}}, and {{Unit|rare|PB/Create}}, PB/Increase's timer will reset upon any change of equipped {{PSO icon|Sword}}{{PSO icon|Gun}}{{PSO icon|Cane}}[[Weapons|weapon]], {{PSO icon|Frame}}[[Frames|frame]], {{PSO icon|Unit}}[[Units|unit]], {{PSO icon|Shield}}[[Barriers|barrier]], or {{PSO icon|Mag}}[[Mags|mag]]. This leads to less effectiveness than expected.
* In contrast, {{Shield|rare|Gods Shield "Kouryu"}}'s timer does ''not'' reset upon change in equipped weapon, units or mag. However, the timer will reset if the barrier itself is unequipped or re-equipped.
* In contrast, {{Shield|rare|Gods Shield "Kouryu"}}'s timer does ''not'' reset upon change in equipped weapon, frame, units or mag. However, the timer will reset if the barrier itself is unequipped or re-equipped.
* All timer-based PB-generating equipment start their timer the moment the item is equipped, or if it is already equipped upon joining a party, the moment the player bursts into a party. The timer will count down while on Pioneer 2 and is preserved through quest load, floor transition teleporters, and [[Telepipe|telepipes]].
* All timer-based PB-generating equipment start their timer the moment the item is equipped, or if it is already equipped upon joining a party, the moment the player bursts into a party. The timer will count down while on Pioneer 2 and is preserved through quest load, floor transition teleporters, and [[Telepipe|telepipes]].
* If the player is on Pioneer 2 - where PB cannot be generated or stored - when the timer hits 0, no PB will be generated and the timer will reset.
* If the player is on Pioneer 2 - where PB cannot be generated or stored - when the timer hits 0, no PB will be generated and the timer will reset.
** If a player joins a party, waits 13 seconds on Pioneer 2, then teleports into [[Forest]] 1, the next PB generated with this unit will be in 5 seconds.  
** If a player joins a party, waits 13 seconds on Pioneer 2, then teleports into [[Forest]] 1, the next PB generated with this unit will be 5 seconds later.
** If a player joins a party, waits 23 seconds on Pioneer 2, then teleports into Forest 1, the next PB generated with this unit will be in 13 seconds.
** If a player joins a party, waits 23 seconds on Pioneer 2, then teleports into Forest 1, the next PB generated with this unit will be 13 seconds later.


{{Units}}
{{Units}}


[[Category:Units]]
[[Category:Units]]

Latest revision as of 18:00, 13 November 2024

Unit icon.pngPB/Increase
PB/インクリーズ
When equipped, this unit draws ether from the air, and rapidly converts it into Photon Blast (PB) energy.
Star normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar normal.pngStar rare.pngStar rare.png
Type
:
Unit
HUmr HUnl HUct HUcl
RAmr RAml RAct RAcl
FOmr FOml FOnm FOnl
Hex
:
010363

Unit icon.pngPB/Increase is a rare unit. While equipped, it generates Photon Blast meter at a rate of 1 point every 18 seconds.

Availability[edit | edit source]

Claire's Deal 5[edit | edit source]

PB/Increase can only be obtained by trading the following items to Claire in the quest Quest icon.pngClaire's Deal 5:

Notes[edit | edit source]

  • Identically to Unit icon.pngPB/Generate, Unit icon.pngPB/Amplifier, and Unit icon.pngPB/Create, PB/Increase's timer will reset upon any change of equipped Sword icon.pngGun icon.pngCane icon.pngweapon, Frame icon.pngframe, Unit icon.pngunit, Shield icon.pngbarrier, or Mag icon.pngmag. This leads to less effectiveness than expected.
  • In contrast, Shield icon.pngGods Shield "Kouryu"'s timer does not reset upon change in equipped weapon, frame, units or mag. However, the timer will reset if the barrier itself is unequipped or re-equipped.
  • All timer-based PB-generating equipment start their timer the moment the item is equipped, or if it is already equipped upon joining a party, the moment the player bursts into a party. The timer will count down while on Pioneer 2 and is preserved through quest load, floor transition teleporters, and telepipes.
  • If the player is on Pioneer 2 - where PB cannot be generated or stored - when the timer hits 0, no PB will be generated and the timer will reset.
    • If a player joins a party, waits 13 seconds on Pioneer 2, then teleports into Forest 1, the next PB generated with this unit will be 5 seconds later.
    • If a player joins a party, waits 23 seconds on Pioneer 2, then teleports into Forest 1, the next PB generated with this unit will be 13 seconds later.