Black Ring: Difference between revisions
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'''Black Ring''' is a rare barrier that grants extra ATP if other players in the vicinity are also wearing a Black Ring. For each other player within 5 meters wearing a Black Ring, +50 ATP will be granted. This means that if all four players in a party are wearing Black Rings within 5 meters of each other, each player will gain 150 ATP. | '''Black Ring''' is a rare barrier that grants extra ATP if other players in the vicinity are also wearing a Black Ring. For each other player within 5 meters wearing a Black Ring, +50 ATP will be granted. This means that if all four players in a party are wearing Black Rings within 5 meters of each other, each player will gain 150 ATP. | ||
==Availability== | ==Availability== | ||
===Wandering Tekker=== | |||
{{CorenTableHead}} | |||
{{CorenTableRow|day=Tuesday|dayspan=2|meseta=10,000|1/625}} | |||
{{CorenTableRow|meseta=100,000|1/434.03}} | |||
|} | |||
===Quest Reward=== | ===Quest Reward=== | ||
Black Ring is obtainable in the quest [[Towards the Future]] by earning an SS-Rank with the minimum amount of kills possible in either Very Hard or Ultimate difficulty. | Black Ring is obtainable in the quest [[Towards the Future]] by earning an SS-Rank with the minimum amount of kills possible in either Very Hard or Ultimate difficulty. |
Revision as of 18:54, 11 September 2020
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- An inscription reads, "A pair of soldiers who hold this holy ring shall be blessed with great strength."
- - In-game description
Black Ring is a rare barrier that grants extra ATP if other players in the vicinity are also wearing a Black Ring. For each other player within 5 meters wearing a Black Ring, +50 ATP will be granted. This means that if all four players in a party are wearing Black Rings within 5 meters of each other, each player will gain 150 ATP.
Availability
Wandering Tekker
Day | Meseta | Rate |
---|---|---|
Tuesday | 10,000 | 1/625 |
100,000 | 1/434.03 |
Quest Reward
Black Ring is obtainable in the quest Towards the Future by earning an SS-Rank with the minimum amount of kills possible in either Very Hard or Ultimate difficulty.