Garanz: Difference between revisions
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* [Extermination] [[Sweep-up Operation 6|Sweep-up Operation #6]]: Clear Quest (8) | * [Extermination] [[Sweep-up Operation 6|Sweep-up Operation #6]]: Clear Quest (8) | ||
* [Government] [[6-1:Test/Spaceship 1]]: Clear Quest (7) | * [Government] [[6-1:Test/Spaceship 1]]: Clear Quest (7) | ||
==Mechanics== | |||
Garanz are very simple and very dangerous enemies. Apart from moving slowly toward the nearest target, they have two attacks: missiles and mines. Mines are dropped in all directions from the Garanz and will deal damage if the player character steps on them. Missiles are fired from the Garanz' back and will chase down their target for a few seconds. Missiles do considerable damage to their target if they hit. As the Garanz loses health, it will fire larger and larger bursts of missiles, which can easily kill a character if they all connect. | |||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Mine Enemies]] | [[Category:Mine Enemies]] |
Revision as of 21:56, 1 August 2021
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Location / Hunting
Episode 1
The following quests are recommended for hunting this enemy in Episode 1:
- [Event] Maximum Attack E: Mines: Clear Quest (19)
- [VR] Mine Offensive: Clear first room (3) / Clear Mine 1 (21) / Clear Mine 2 (50)
- [Retrieval] Forsaken Friends: Mine 2 (22)
- [Solo Only] Knight of Coral: West Rooms (8) / East Rooms (5) / Clear Mine (13)
- [Retrieval] Lost SOUL BLADE: Clear Quest (26)
- [Extermination] Endless Nightmare #3: Clear first room (1)
Episode 2
The following quests are recommended for hunting this enemy in Episode 2:
- [Extermination] Gal Da Val's Darkness: Clear Spaceship (31)
- [Retrieval] Lost BIND ASSAULT: Clear Alpha (25)
- [Event] Maximum Attack E: Spaceship: Clear Quest (21)
- [Halloween] Hollow Reality: Spaecship: Clear Quest (18)
- [Extermination] Sweep-up Operation #6: Clear Quest (8)
- [Government] 6-1:Test/Spaceship 1: Clear Quest (7)
Mechanics
Garanz are very simple and very dangerous enemies. Apart from moving slowly toward the nearest target, they have two attacks: missiles and mines. Mines are dropped in all directions from the Garanz and will deal damage if the player character steps on them. Missiles are fired from the Garanz' back and will chase down their target for a few seconds. Missiles do considerable damage to their target if they hit. As the Garanz loses health, it will fire larger and larger bursts of missiles, which can easily kill a character if they all connect.
Episode 1 Monsters | |
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Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |
Episode 2 Monsters | |
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VR Temple | Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |