Delsaber: Difference between revisions

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(→‎Mechanics: Delsaber and Gibbles target selection.)
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Delsabers share a unique targeting mechanism with Gibbles. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). If this parameter is 0, then Delsabers will target any male character within a 250 unit radius. If this parameter is nonzero, then Delsabers will target any FO character within a 250 unit radius. The radius for activating a Delsaber spawn is less than this value, which can cause them to sometimes have a significantly delayed spawn until their target is within range.
Delsabers share a unique targeting mechanism with Gibbles. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). If this parameter is 0, then Delsabers will target any male character within a 250 unit radius. If this parameter is nonzero, then Delsabers will target any FO character within a 250 unit radius. The radius for activating a Delsaber spawn is less than this value, which can cause them to sometimes have a significantly delayed spawn until their target is within range.
Qedit has a default of 7.0 for this parameter in the Delsaber initialization data. This means most Delsaber in practice will prioritize FO characters when searching for a target.
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Ruins Enemies]]
[[Category:Ruins Enemies]]

Revision as of 03:18, 7 March 2022

Delsaber (E1)
デルセイバー (E1)
Delsaber (E1).png
Attribute:
Dark
Location: Ruins 1, Ruins 2

HPXPSet DropWeakness
59030Frame icon.pngBarta
ATPDFPMSTATAEVPLCK
44880013520010
EFREICETHEDKELTESP
702590356015

HPXPSet DropWeakness
40025Frame icon.pngBarta
ATPDFPMSTATAEVPLCK
34080013512510
EFREICETHEDKELTESP
50090356015

Delsaber (E1)
デルセイバー (E1)
Delsaber (E1).png
Attribute:
Dark
Location: Ruins 1, Ruins 2

HPXPSet DropWeakness
110081Frame icon.pngBarta
ATPDFPMSTATAEVPLCK
779236019534320
EFREICETHEDKELTESP
904490557027

HPXPSet DropWeakness
76072Frame icon.pngBarta
ATPDFPMSTATAEVPLCK
627193019516620
EFREICETHEDKELTESP
90090557027

Delsaber (E1)
デルセイバー (E1)
Delsaber (E1).png
Attribute:
Dark
Location: Ruins 1, Ruins 2

HPXPSet DropWeakness
1871150Frame icon.pngBarta
ATPDFPMSTATAEVPLCK
1221393027055130
EFREICETHEDKELTESP
10055100777540

HPXPSet DropWeakness
1150130Frame icon.pngBarta
ATPDFPMSTATAEVPLCK
918333027024130
EFREICETHEDKELTESP
951595777540

Delsaber (E1)
デルセイバー (E1)
Delsaber (E1).png
Attribute:
Dark
Location: Ruins 1, Ruins 2

HPXPSet DropWeakness
3450375Frame icon.pngBarta
ATPDFPMSTATAEVPLCK
3333802035097030
EFREICETHEDKELTESP
100631001077245

HPXPSet DropWeakness
2300340Frame icon.pngBarta
ATPDFPMSTATAEVPLCK
2800647034060030
EFREICETHEDKELTESP
100501001007040

Delsaber (E2)
デルセイバー (E2)
Delsaber (E2).png
Attribute:
Dark
Location: VR Spaceship

HPXPSet DropWeakness
48019Frame icon.pngBarta
ATPDFPMSTATAEVPLCK
38881012521010
EFREICETHEDKELTESP
603090356015

HPXPSet DropWeakness
39119Frame icon.pngBarta
ATPDFPMSTATAEVPLCK
30059012518510
EFREICETHEDKELTESP
50090355015

Delsaber (E2)
デルセイバー (E2)
Delsaber (E2).png
Attribute:
Dark
Location: VR Spaceship

HPXPSet DropWeakness
121278Frame icon.pngBarta
ATPDFPMSTATAEVPLCK
874209023330835
EFREICETHEDKELTESP
754290407027

HPXPSet DropWeakness
91078Frame icon.pngBarta
ATPDFPMSTATAEVPLCK
680171020826125
EFREICETHEDKELTESP
502590406027

Delsaber (E2)
デルセイバー (E2)
Delsaber (E2).png
Attribute:
Dark
Location: VR Spaceship

HPXPSet DropWeakness
1646149Frame icon.pngBarta
ATPDFPMSTATAEVPLCK
1287362028538050
EFREICETHEDKELTESP
805090608040

HPXPSet DropWeakness
1297149Frame icon.pngBarta
ATPDFPMSTATAEVPLCK
1025311026932140
EFREICETHEDKELTESP
603090456040

Delsaber (E2)
デルセイバー (E2)
Delsaber (E2).png
Attribute:
Dark
Location: VR Spaceship

HPXPSet DropWeakness
3296468Frame icon.pngBartaMegid
ATPDFPMSTATAEVPLCK
2414707032588870
EFREICETHEDKELTESP
886090608240

HPXPSet DropWeakness
2478422Frame icon.pngBartaMegid
ATPDFPMSTATAEVPLCK
1900620030573055
EFREICETHEDKELTESP
724590607240

Hunting

Episode 1

The following quests are recommended to hunt this enemy in Episode 1:

Episode 2

The following quests are recommended to hunt this enemy in Episode 2:

Mechanics

Delsabers are particularly dangerous enemies, equipped with a sword and a shield. Upon spawning in, they will walk toward their target to engage in melee. If they are far enough away, they may execute a jumping attack to close the distance. Once in melee range, they will attack with a 3-hit combo using their sword arm.

When attacked at close range, a Delsaber will block the attack with its shield arm. It can block up to three attacks before the glowing light in its shield arm goes out, disabling its ability to block. Once this happens, instead of using its sword arm for a 3-hit combo, it will attempt to re-ignite the light in its shield arm by striking a target with a quick swipe. If it connects, its blocking ability will become active again.

Delsabers share a unique targeting mechanism with Gibbles. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). If this parameter is 0, then Delsabers will target any male character within a 250 unit radius. If this parameter is nonzero, then Delsabers will target any FO character within a 250 unit radius. The radius for activating a Delsaber spawn is less than this value, which can cause them to sometimes have a significantly delayed spawn until their target is within range.

Qedit has a default of 7.0 for this parameter in the Delsaber initialization data. This means most Delsaber in practice will prioritize FO characters when searching for a target.