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{{Enemy|name=Rag Rappy (E1)}}
{{Enemy|name=Rag Rappy (E1)}}
{{Enemy|name=Rag Rappy (E2)}}
{{Enemy|name=Rag Rappy (E2)}}
[[Category:Enemies]]
 
[[Category:Forest Enemies]]
[[Rag Rappy]] is an enemy native to the [[Forest]]. It also appears in [[VR Temple]].
[[Category:VR Temple Enemies]]
'''Rag Rappy''' is an enemy native to the [[Forest]], and also appears in Episode 2's [[VR Temple]].


In Episode 1, a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]]. In Episode 2, a Rag Rappy can spawn as a [[Love Rappy]] with the same probability.
In Episode 1, a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]]. In Episode 2, a Rag Rappy can spawn as a [[Love Rappy]] with the same probability.
==Overview==
Rag Rappies will remain stationary until a player is in its nearby vicinity. It will then approach the player directly and attempt to attack the player with a short-ranged strike.
Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players in the nearby vicinity, the Rag Rappy will get up and run off the play field. If struck again while it is running, it will drop an item.
If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated.
===Attack Damage===
All attacks by this enemy are based off its ATP.
===Elemental Weakness===
* An enemy which has at least 70% resistance to all 3 basic elements is considered weak to none of them, otherwise it is weak to the lowest of the 3.
* An enemy is weak to light if its ELT is less than or equal to the lowest EFR, EIC or ETH stat.
* An enemy is weak to dark if its EDK allows level 30 [[Megid]] to have a success rate of at least 30%. Weakness to dark is only considered in Ultimate difficulty.
====Episode 1====
{{EnemyWeakness
|nefron=y
|nefroff=y
|hefron=y
|hefroff=y
|vhefron=y
|vhefroff=y
|ueicon=y
|uefroff=y
|ueicoff=y}}
====Episode 2====
{{EnemyWeakness
|nefron=y
|neicon=y
|nefroff=y
|neicoff=y
|hefron=y
|heicon=y
|hefroff=y
|heicoff=y
|vhefron=y
|vheicon=y
|vhefroff=y
|vheicoff=y
|uefron=y
|ueicon=y
|uedkon=y
|uefroff=y
|ueicoff=y
|uedkoff=y}}
===Special Activation===
====Episode 1====
{{EnemySpecial|name=Rag Rappy (E1)}}
====Episode 2====
[In Progress]
==Strategy==
* Rag Rappies are best dealt with any long-ranged attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are handgun attacks, [[Power Maser]] or techniques such as [[Gizonde]] and [[Rafoie]].
* Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as [[Gifoie]].
* A damage trap used under a rappy spawning in from above will cause it to run immediately, as if it had been struck from far. Note that the rappies will still be active on other player clients, but spawns will still progress.
* In Episode 2, they have low EDK so are also susceptible to Megid and Hell.


==Location / Hunting==
==Location / Hunting==
Line 69: Line 13:
* [Event] [[Maximum Attack E: Forest]]: Clear Quest (16)
* [Event] [[Maximum Attack E: Forest]]: Clear Quest (16)
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12)
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12)
* [Retrieval] [[Rescue from Ragol]]: Clear Area 1 (7)
* [Retrieval] [[Rescue from Ragol]]: First set of rooms (7)
===Episode 2===
===Episode 2===
The following quests are recommended for hunting this enemy in Episode 2:
The following quests are recommended for hunting this enemy in Episode 2:
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (28)
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear 3 rooms (11) / Clear Alpha (29) / Clear Quest (55)
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear 3 rooms (11) / Clear Alpha (18) / Clear Quest (55)
* [Extermination] [[CAL's Clock Challenge]]: Clear Temple (12)
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (30)
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (24)
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (24)
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (22)
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (22)
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (17)
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (17)
* [Extermination] [[CAL's Clock Challenge]]: Clear Temple (12)
* [Government] [[5-2:Test/VR Temple 2]]: Clear to Bridge in Beta (12)
* [Government] [[5-2:Test/VR Temple 2]]: Clear to Bridge in Beta (12)
* [VR] [[Respective Tomorrow]]: Clear Temple (10)
* [VR] [[Respective Tomorrow]]: Clear Temple (10)
==Rare Drops==
 
==Overview==
Rag Rappies will remain stationary until a player is in their vicinity. They will then approach the player directly and attempt to attack the player with a short-ranged peck.
 
Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players nearby, the Rag Rappy will stand up and run away. If struck again while it is running, it will drop an item.
 
If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated. Rappies struck in this manner will not drop event-related items.
 
===Attack damage===
Rag Rappy's attacks all deal physical damage, varying based on its ATP and the target's DFP.
 
===Special activation===
====Episode 1====
{{EnemySpecial|Rag Rappy (E1)}}
====Episode 2====
{{EnemySpecial|Rag Rappy (E2)}}
 
==Strategy==
* Rag Rappies are best handled with any long-range attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are [[Handguns|handgun]] attacks, {{Gun|rare|Power Maser}}, or techniques such as {{Gizonde}} and {{Rafoie}}.
* Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as {{Gifoie}}.
* A damage trap used under a Rag Rappy spawning in from above will cause it to run away immediately as if it had been struck from afar. Note that Rag Rappies dispatched in this manner will ''not'' run away on other players' clients, but the game ''will'' track them as though they were killed for the purpose of spawning in the next wave of enemies in a room, or clearing a room.
* In Episode 2, Rag Rappies have low EDK, making them susceptible to {{Megid}} and [[Weapons#Instant kill|Hell]].
 
==Rare drops==
===Episode 1===
===Episode 1===
{{DropEnemyHead}}
{{EnemyDropTable|Rag Rappy (E1)}}
{{DropEnemyDiff|Normal}}
===Episode 2===
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}
{{EnemyDropTable|Rag Rappy (E2)}}
{{DropEnemyRate|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281}}
{{DropEnemyDiff|Hard}}
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}
{{DropEnemyDiff|Very Hard}}
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}
{{DropEnemyDiff|Ultimate}}
{{DropEnemyRow|Angry Fist|Angry Fist|Angry Fist|Angry Fist|Red Handgun|Stag Cutlery|Sacred Cloth|Cross Scar|Cross Scar|Flowen's Sword (3079)}}
{{DropEnemyRate|1/64|1/64|1/64|1/64|1/315|1/64|1/512|1/64|1/64|1/64}}
|}


===Episode 2===
{{Episode1Enemies}}
{{DropEnemyHead}}
{{Episode2Enemies}}
{{DropEnemyDiff|Normal}}
{{DropEnemyRow|Monogrinder|Monogrinder|Monogrinder| | |Monogrinder| |Monogrinder|Mind Material| }}
{{DropEnemyRate|1/1820|1/1820|1/1820| | |1/1820| |1/1820|1/744| }}
{{DropEnemyDiff|Hard}}
{{DropEnemyRow|Varista|Custom Ray ver.OO|Kaladbolg|Club of Laconium|Club of Laconium|Mace of Adaman|DB's Saber|Club of Laconium|DB's Saber|Club of Laconium}}
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}
{{DropEnemyDiff|Very Hard}}
{{DropEnemyRow|Stink Frame|Bloody Art|Combat Gear|Custom Barrier ver.OO|H&S25 Justice|Ice Staff: Dagon|Diska of Liberator|Bloody Art|Vjaya|Diska of Liberator}}
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}
{{DropEnemyDiff|Ultimate}}
{{DropEnemyRow|Windmill|Suppressed Gun|Vivienne|Suppressed Gun|Suppressed Gun|Vivienne|Rambling May|DB's Saber (3070)|Cross Scar|Rambling May}}
{{DropEnemyRate|1/315|1/315|1/1024|1/315|1/315|1/1024|1/1024|1/315|1/64|1/1024}}
|}


{{Episode1Enemies}}{{Episode2Enemies}}
[[Category:Enemies]]
[[Category:Forest Enemies]]
[[Category:VR Temple Enemies]]

Latest revision as of 15:08, 23 January 2024

Rag Rappy (E1)
ラグ・ラッピー (E1)
Rag Rappy (E1).png
Attribute:
Native
Location: Forest

HPXPSet DropWeakness
564Frame icon.pngFoie
ATPDFPMSTATAEVPLCK
88100708510
EFREICETHEDKELTESP
0306010450

HPXPSet DropWeakness
304Frame icon.pngFoie
ATPDFPMSTATAEVPLCK
65100708010
EFREICETHEDKELTESP
0205010450

Rag Rappy (E1)
ラグ・ラッピー (E1)
Rag Rappy (E1).png
Attribute:
Native
Location: Forest

HPXPSet DropWeakness
37940Frame icon.pngFoie
ATPDFPMSTATAEVPLCK
419133013019020
EFREICETHEDKELTESP
305070305015

HPXPSet DropWeakness
35340Frame icon.pngFoie
ATPDFPMSTATAEVPLCK
34597013011420
EFREICETHEDKELTESP
04070305015

Rag Rappy (E1)
ラグ・ラッピー (E1)
Rag Rappy (E1).png
Attribute:
Native
Location: Forest

HPXPSet DropWeakness
82988Shield icon.pngFoie
ATPDFPMSTATAEVPLCK
790271020533535
EFREICETHEDKELTESP
406070456030

HPXPSet DropWeakness
68888Shield icon.pngFoie
ATPDFPMSTATAEVPLCK
590211020517135
EFREICETHEDKELTESP
105070453030

El Rappy (E1)
エル・ラッピー (E1)
El Rappy (E1).png
Attribute:
Native
Location: Forest

HPXPSet DropWeakness
1964256Shield icon.pngBarta
ATPDFPMSTATAEVPLCK
1250625020063730
EFREICETHEDKELTESP
554085757035

HPXPSet DropWeakness
1309256Shield icon.pngFoieBarta
ATPDFPMSTATAEVPLCK
1000476019747830
EFREICETHEDKELTESP
303085755030

Rag Rappy (E2)
ラグ・ラッピー (E2)
Rag Rappy (E2).png
Attribute:
Native
Location: VR Temple

HPXPSet DropWeakness
565Frame icon.pngFoieBarta
ATPDFPMSTATAEVPLCK
921507010015
EFREICETHEDKELTESP
101040102015

HPXPSet DropWeakness
465Frame icon.pngFoieBarta
ATPDFPMSTATAEVPLCK
781007010015
EFREICETHEDKELTESP
0040102015

Rag Rappy (E2)
ラグ・ラッピー (E2)
Rag Rappy (E2).png
Attribute:
Native
Location: VR Temple

HPXPSet DropWeakness
62754Frame icon.pngFoieBarta
ATPDFPMSTATAEVPLCK
474120016117030
EFREICETHEDKELTESP
353540206015

HPXPSet DropWeakness
45154Frame icon.pngFoieBarta
ATPDFPMSTATAEVPLCK
414108014715530
EFREICETHEDKELTESP
101040203015

Rag Rappy (E2)
ラグ・ラッピー (E2)
Rag Rappy (E2).png
Attribute:
Native
Location: VR Temple

HPXPSet DropWeakness
1031120Shield icon.pngZonde
ATPDFPMSTATAEVPLCK
896263021722845
EFREICETHEDKELTESP
454540307530

HPXPSet DropWeakness
814120Shield icon.pngFoieBarta
ATPDFPMSTATAEVPLCK
748236020620845
EFREICETHEDKELTESP
252540305030

El Rappy (E2)
エル・ラッピー (E2)
File:El Rappy (E2).png
Attribute:
Native
Location: VR Temple

HPXPSet DropWeakness
2151382Shield icon.pngFoieBartaMegid
ATPDFPMSTATAEVPLCK
1526538027058065
EFREICETHEDKELTESP
606075507530

HPXPSet DropWeakness
1615351Shield icon.pngFoieBartaMegid
ATPDFPMSTATAEVPLCK
1234500025052260
EFREICETHEDKELTESP
303050507530

Rag Rappy is an enemy native to the Forest. It also appears in VR Temple.

In Episode 1, a Rag Rappy has a 1/500 chance of spawning as an Al Rappy. In Episode 2, a Rag Rappy can spawn as a Love Rappy with the same probability.

Location / Hunting[edit | edit source]

Episode 1[edit | edit source]

The following quests are recommended for hunting this enemy in Episode 1:

Episode 2[edit | edit source]

The following quests are recommended for hunting this enemy in Episode 2:

Overview[edit | edit source]

Rag Rappies will remain stationary until a player is in their vicinity. They will then approach the player directly and attempt to attack the player with a short-ranged peck.

Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players nearby, the Rag Rappy will stand up and run away. If struck again while it is running, it will drop an item.

If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated. Rappies struck in this manner will not drop event-related items.

Attack damage[edit | edit source]

Rag Rappy's attacks all deal physical damage, varying based on its ATP and the target's DFP.

Special activation[edit | edit source]

Episode 1[edit | edit source]

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 32% 48%
Frost & Hold 48% 72%
Freeze & Seize 64% 96%
Blizzard & Arrest 80% 120%
Confusion
Panic 28% 42%
Riot 44% 66%
Havoc 60% 90%
Chaos 76% 114%
Instant Kill
Dim 38% 57% 76%
Shadow 56% 84% 112%
Dark 68% 102% 136%
Hell 83% 124.5% 166%

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 32% 48%
Frost & Hold 48% 72%
Freeze & Seize 64% 96%
Blizzard & Arrest 80% 120%
Confusion
Panic 28% 42%
Riot 44% 66%
Havoc 60% 90%
Chaos 76% 114%
Instant Kill
Dim 38% 57% 76%
Shadow 56% 84% 112%
Dark 68% 102% 136%
Hell 83% 124.5% 166%

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 17% 25.5%
Frost & Hold 33% 49.5%
Freeze & Seize 49% 73.5%
Blizzard & Arrest 65% 97.5%
Confusion
Panic 13% 19.5%
Riot 29% 43.5%
Havoc 45% 67.5%
Chaos 61% 91.5%
Instant Kill
Dim 18% 27% 36%
Shadow 36% 54% 72%
Dark 48% 72% 96%
Hell 63% 94.5% 126%

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 17% 25.5%
Frost & Hold 33% 49.5%
Freeze & Seize 49% 73.5%
Blizzard & Arrest 65% 97.5%
Confusion
Panic 13% 19.5%
Riot 29% 43.5%
Havoc 45% 67.5%
Chaos 61% 91.5%
Instant Kill
Dim 18% 27% 36%
Shadow 36% 54% 72%
Dark 48% 72% 96%
Hell 63% 94.5% 126%

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 2% 3%
Frost & Hold 18% 27%
Freeze & Seize 34% 51%
Blizzard & Arrest 50% 75%
Confusion
Panic -2% -3%
Riot 14% 21%
Havoc 30% 45%
Chaos 46% 69%
Instant Kill
Dim 3% 4.5% 6%
Shadow 21% 31.5% 42%
Dark 33% 49.5% 66%
Hell 48% 72% 96%

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 2% 3%
Frost & Hold 18% 27%
Freeze & Seize 34% 51%
Blizzard & Arrest 50% 75%
Confusion
Panic -2% -3%
Riot 14% 21%
Havoc 30% 45%
Chaos 46% 69%
Instant Kill
Dim 3% 4.5% 6%
Shadow 21% 31.5% 42%
Dark 33% 49.5% 66%
Hell 48% 72% 96%

Non-Androids

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind -3% -4.5%
Frost & Hold 13% 19.5%
Freeze & Seize 29% 43.5%
Blizzard & Arrest 45% 67.5%
Confusion
Panic -7% -10.5%
Riot 9% 13.5%
Havoc 25% 37.5%
Chaos 41% 61.5%

Androids

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 27% 40.5%
Frost & Hold 43% 64.5%
Freeze & Seize 59% 88.5%
Blizzard & Arrest 75% 112.5%
Confusion
Panic 23% 34.5%
Riot 39% 58.5%
Havoc 55% 82.5%
Chaos 71% 106.5%
Special Base Rate With V501 With V502
Instant Kill
Dim -27% -40.5% -54%
Shadow -9% -13.5% -18%
Dark 3% 4.5% 6%
Hell 18% 27% 36%

Non-Androids

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 2% 3%
Frost & Hold 18% 27%
Freeze & Seize 34% 51%
Blizzard & Arrest 50% 75%
Confusion
Panic -2% -3%
Riot 14% 21%
Havoc 30% 45%
Chaos 46% 69%

Androids

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 32% 48%
Frost & Hold 48% 72%
Freeze & Seize 64% 96%
Blizzard & Arrest 80% 120%
Confusion
Panic 28% 42%
Riot 44% 66%
Havoc 60% 90%
Chaos 76% 114%
Special Base Rate With V501 With V502
Instant Kill
Dim -27% -40.5% -54%
Shadow -9% -13.5% -18%
Dark 3% 4.5% 6%
Hell 18% 27% 36%

Episode 2[edit | edit source]

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 17% 25.5%
Frost & Hold 33% 49.5%
Freeze & Seize 49% 73.5%
Blizzard & Arrest 65% 97.5%
Confusion
Panic 13% 19.5%
Riot 29% 43.5%
Havoc 45% 67.5%
Chaos 61% 91.5%
Instant Kill
Dim 38% 57% 76%
Shadow 56% 84% 112%
Dark 68% 102% 136%
Hell 83% 124.5% 166%

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 17% 25.5%
Frost & Hold 33% 49.5%
Freeze & Seize 49% 73.5%
Blizzard & Arrest 65% 97.5%
Confusion
Panic 13% 19.5%
Riot 29% 43.5%
Havoc 45% 67.5%
Chaos 61% 91.5%
Instant Kill
Dim 38% 57% 76%
Shadow 56% 84% 112%
Dark 68% 102% 136%
Hell 83% 124.5% 166%

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 17% 25.5%
Frost & Hold 33% 49.5%
Freeze & Seize 49% 73.5%
Blizzard & Arrest 65% 97.5%
Confusion
Panic 13% 19.5%
Riot 29% 43.5%
Havoc 45% 67.5%
Chaos 61% 91.5%
Instant Kill
Dim 28% 42% 56%
Shadow 46% 69% 92%
Dark 58% 87% 116%
Hell 73% 109.5% 146%

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 17% 25.5%
Frost & Hold 33% 49.5%
Freeze & Seize 49% 73.5%
Blizzard & Arrest 65% 97.5%
Confusion
Panic 13% 19.5%
Riot 29% 43.5%
Havoc 45% 67.5%
Chaos 61% 91.5%
Instant Kill
Dim 28% 42% 56%
Shadow 46% 69% 92%
Dark 58% 87% 116%
Hell 73% 109.5% 146%

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 2% 3%
Frost & Hold 18% 27%
Freeze & Seize 34% 51%
Blizzard & Arrest 50% 75%
Confusion
Panic -2% -3%
Riot 14% 21%
Havoc 30% 45%
Chaos 46% 69%
Instant Kill
Dim 18% 27% 36%
Shadow 36% 54% 72%
Dark 48% 72% 96%
Hell 63% 94.5% 126%

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 2% 3%
Frost & Hold 18% 27%
Freeze & Seize 34% 51%
Blizzard & Arrest 50% 75%
Confusion
Panic -2% -3%
Riot 14% 21%
Havoc 30% 45%
Chaos 46% 69%
Instant Kill
Dim 18% 27% 36%
Shadow 36% 54% 72%
Dark 48% 72% 96%
Hell 63% 94.5% 126%

Non-Androids

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 2% 3%
Frost & Hold 18% 27%
Freeze & Seize 34% 51%
Blizzard & Arrest 50% 75%
Confusion
Panic -2% -3%
Riot 14% 21%
Havoc 30% 45%
Chaos 46% 69%

Androids

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 32% 48%
Frost & Hold 48% 72%
Freeze & Seize 64% 96%
Blizzard & Arrest 80% 120%
Confusion
Panic 28% 42%
Riot 44% 66%
Havoc 60% 90%
Chaos 76% 114%
Special Base Rate With V501 With V502
Instant Kill
Dim -2% -3% -4%
Shadow 16% 24% 32%
Dark 28% 42% 56%
Hell 43% 64.5% 86%

Non-Androids

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 2% 3%
Frost & Hold 18% 27%
Freeze & Seize 34% 51%
Blizzard & Arrest 50% 75%
Confusion
Panic -2% -3%
Riot 14% 21%
Havoc 30% 45%
Chaos 46% 69%

Androids

Special Base Rate With V501 With V502
Paralysis & Freezing
Ice & Bind 32% 48%
Frost & Hold 48% 72%
Freeze & Seize 64% 96%
Blizzard & Arrest 80% 120%
Confusion
Panic 28% 42%
Riot 44% 66%
Havoc 60% 90%
Chaos 76% 114%
Special Base Rate With V501 With V502
Instant Kill
Dim -2% -3% -4%
Shadow 16% 24% 32%
Dark 28% 42% 56%
Hell 43% 64.5% 86%

Strategy[edit | edit source]

  • Rag Rappies are best handled with any long-range attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are handgun attacks, Gun icon.pngPower Maser, or techniques such as Gizonde.pngGizonde and Rafoie.pngRafoie.
  • Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as Gifoie.pngGifoie.
  • A damage trap used under a Rag Rappy spawning in from above will cause it to run away immediately as if it had been struck from afar. Note that Rag Rappies dispatched in this manner will not run away on other players' clients, but the game will track them as though they were killed for the purpose of spawning in the next wave of enemies in a room, or clearing a room.
  • In Episode 2, Rag Rappies have low EDK, making them susceptible to Megid.pngMegid and Hell.

Rare drops[edit | edit source]

Episode 1[edit | edit source]

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing
1/7282 1/7282 1/7282 1/7282 1/7282 1/7282 1/7282 1/7282 1/7282 1/7282
Hard
Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing
1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128
Very Hard
Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing Rappy's Wing
1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128
Ultimate
Angry Fist Angry Fist Angry Fist Angry Fist Red Handgun Stag Cutlery Sacred Cloth Cross Scar Cross Scar Flowen's Sword (3079)
1/64 1/64 1/64 1/64 1/315 1/64 1/512 1/64 1/64 1/64

Episode 2[edit | edit source]

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Monogrinder Monogrinder Monogrinder - - Monogrinder - Monogrinder Mind Material -
1/1820 1/1820 1/1820 1/1820 1/1820 1/745
Hard
Varista Custom Ray ver.OO Kaladbolg Club of Laconium Club of Laconium Mace of Adaman DB's Saber Club of Laconium DB's Saber Club of Laconium
1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128
Very Hard
Stink Frame Bloody Art Combat Gear Custom Barrier ver.OO H&S25 Justice Ice Staff: Dagon Diska of Liberator Bloody Art Vjaya Diska of Liberator
1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128
Ultimate
Windmill Suppressed Gun Vivienne Suppressed Gun Suppressed Gun Vivienne Rambling May DB's Saber (3070) Cross Scar Rambling May
1/315 1/315 1/1024 1/315 1/315 1/1024 1/1024 1/315 1/64 1/1024