Nar Lily: Difference between revisions

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(→‎Episode 1: Fix link)
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The following quests are recommended for hunting [[Poison Lily|Poison Lilies]] in Episode 1:
The following quests are recommended for hunting [[Poison Lily|Poison Lilies]] in Episode 1:
* [Halloween] [[Hollow Battlefield: Caves]]: Clear Quest (70)
* [Halloween] [[Hollow Battlefield: Caves]]: Clear Quest (70)
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th -1C-|-1C-]]: Clear Cave (62)
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th Stage -1C-|-1C-]]: Clear Cave (62)
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (63)
* [Maximum Attack] [[Maximum Attack 4th Stage -1A-]]: Clear Cave (63)
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (56)
* [Event] [[Christmas Fiasco (E1)|Christmas Fiasco]]: Clear Cave (56)
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* [VR] [[Towards the Future]]: Clear 2 Cave rooms (12)
* [VR] [[Towards the Future]]: Clear 2 Cave rooms (12)
* [Government] [[2-2:Deep Within]]: Clear Cave 1 (19) / Clear Quest (57)
* [Government] [[2-2:Deep Within]]: Clear Cave 1 (19) / Clear Quest (57)
===Episode 2===
===Episode 2===
The following quests are recommended for hunting [[Poison Lily|Poison Lilies]] in Episode 2:
The following quests are recommended for hunting [[Poison Lily|Poison Lilies]] in Episode 2:

Revision as of 17:05, 18 January 2022

Nar Lily (E1)
ナルリリー (E1)
Nar Lily (E1).png
Attribute:
A.Beast
Location: Cave

HP XP DAR Set Drop Weakness
214 150 100 Unit icon.png BartaGrants
ATPDFPMSTATAEVPLCK
28635012010020
EFREICETHEDKELTESP
400403505

Nar Lily (E2)
ナルリリー (E2)
File:Nar Lily (E2).png
Attribute:
A.Beast
Location: VR Temple

HP XP DAR Set Drop Weakness
148 195 100 Unit icon.png BartaGrants
ATPDFPMSTATAEVPLCK
23245011015020
EFREICETHEDKELTESP
75557525555

Hunting

Episode 1

The following quests are recommended for hunting Poison Lilies in Episode 1:

Episode 2

The following quests are recommended for hunting Poison Lilies in Episode 2:

Mechanics

Nar Lillies are stationary enemies that spit projectiles at their target. In Normal, Hard, and Very Hard difficulties, they spit a toxic ball that poisons any Human or Newman it touches. In Ultimate, they spit Megid, requiring 66EDK in E1 and 72EDK in E2 for immunity. At mid-range, they can generate a paralyzing wave that causes Paralysis in Humans or Newmen in range. At close range they will rapidly snap at targets.