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| *[[File:Ryuker.png|30px]] '''[[Ryuker]] Creates a [[Telepipe]] that allows the user to teleport to Pioneer 2, and return back to the spot it was cast once.'''
| | {{Item |
| | |title = Ryuker |
| | |jp = リューカー |
| | |romaji = Ryūkā |
| | |icon = Disk |
| | |image = Ryuker.png |
| | |imagealt = Ryuker |
| | |type = Support |
| | |class = VVVVVVVV |
| | |desc = Opens a teleport gate to the city until the creator returns through it. |
| | }} |
| | {{Ryuker}} is a support [[technique]] that creates a portal back to [[Pioneer 2]]. It creates a teleport gate that leads back to Pioneer 2. Like a {{Tool|Telepipe}}, it only lasts until its user returns through it. |
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| Ryuker is a Support [[Technique]].
| | Unlike most other techniques, it has only a single level. It requires 150 MST to learn. |
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| Unlike most other [[Techniques]], [[Ryuker]] has only a single level.
| | {{Ryuker|n}} cannot be used in certain areas, such as area warps, boss rooms and during certain quests. |
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| Cannot be used in many areas, such as in boss portals, boss rooms and certain quests.
| | {{Techs}} |
| | | [[Category:Techniques]] |
| ==Details==
| |
| | |
| === Classification ===
| |
| | |
| {| class="wikitable" style="font-weight:bold; text-align:center; font-size:medium;" | |
| |-
| |
| ! Class
| |
| ! Category
| |
| ! Type
| |
| ! colspan="4" | Role
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| ! Targets<br />
| |
| ! Special
| |
| |- style="font-weight:normal; font-size:small;"
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | colspan="2" | ?
| |
| | colspan="2" | ?
| |
| | ?
| |
| | ?
| |
| |}
| |
| | |
| ===Usable By:===
| |
| {| class="wikitable" style="font-weight:bold; text-align:center;"
| |
| |-
| |
| ! colspan="4" style="font-size:medium;" | Hunters
| |
| ! colspan="4" style="font-size:medium;" | Rangers
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| ! colspan="4" style="font-size:medium;" | Forces
| |
| |- style="font-size:small;"
| |
| | HUmar
| |
| | HUcast
| |
| | HUnewerl
| |
| | HUcaseal
| |
| | RAmar
| |
| | RAcast
| |
| | RAmarl
| |
| | RAcasel
| |
| | FOmar
| |
| | FOmarl
| |
| | FOnewm
| |
| | FOnewerl
| |
| |- style="font-size:small; background-color:#90ff00;"
| |
| | Lv15
| |
| | style="background-color:#ff8d8a;" | No
| |
| | Lv20
| |
| | style="background-color:#ff8d8a;" | No
| |
| | Lv15
| |
| | style="background-color:#ff8d8a;" | No
| |
| | Lv20
| |
| | style="background-color:#ff8d8a;" | No
| |
| | Lv30
| |
| | Lv30
| |
| | Lv30
| |
| | Lv30
| |
| |}
| |
| | |
| ===Level Progression===
| |
| {| class="wikitable"
| |
| |-
| |
| ! rowspan="2" | Lv
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| ! rowspan="2" | Tech Power
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| ! rowspan="2" | TP Cost
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| ! colspan="2" | Targeting Range
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| ! colspan="2" | Targeting Angle
| |
| |-
| |
| | Horizontal
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| | Vertical
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| | Horizontal
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| | Vertical
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| |-
| |
| | 1
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| | ?
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| |-
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| | 2
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| |
| | ?
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| | ?
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| | ?
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| | ?
| |
| | ?
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| |-
| |
| | 3
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| |
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| |-
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| |
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| |}
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