|
|
(13 intermediate revisions by 3 users not shown) |
Line 1: |
Line 1: |
| *[[File:Reverser.png|30px]] '''[[Reverser]] revives a nearby dead player to full [[HP]] / [[TP]].'''
| | {{Item |
| | |title = Reverser |
| | |jp = リバーサー |
| | |romaji = Ribāsā |
| | |icon = Disk |
| | |image = Reverser.png |
| | |imagealt = Reverser |
| | |type = Recovery |
| | |class = 0000VVVV |
| | |desc = A revival technique.<br>Revives 1 fallen teammate back to life. |
| | }} |
| | {{Reverser}} is a healing [[technique]] that revives fallen allies. It restores a nearby dead player to full HP and TP. |
|
| |
|
| Has only a single level.
| | Unlike most other techniques, it has only a single level. It requires 150 MST to learn. |
|
| |
|
| [[Reverser]] has a fairly slow cast time, and is especially slow compared to using a Moon Atomizer.
| | {{Reverser|n}} has a fairly slow cast time, and is especially slow compared to using a {{Tool|Moon Atomizer}}. Similar to {{Resta}}, however, {{Reverser|n}} can be used repeatedly (provided [[Stats#TP|TP]] remains sufficient); this can keep a group of players alive almost indefinitely, as long as a [[Force]] remains alive to cast it. |
|
| |
|
| However, like [[Resta]], [[Reverser]] can be used thousands of times on a supply of [[Fluid]] items and keeps your team in the fight almost indefinitely as long as someone can remain alive to cast it.
| | There are no [[Techniques#Technique boosts|boosts]] to {{Reverser|n}}, and because it has only one level, it does not have any progression. |
|
| |
|
| ==Details==
| | {{Techs}} |
| | | [[Category:Techniques]] |
| === Classification ===
| |
| | |
| {| class="wikitable" style="font-weight:bold; text-align:center; font-size:medium;" | |
| |-
| |
| ! Class
| |
| ! Category
| |
| ! Type
| |
| ! colspan="4" | Role
| |
| ! Targets<br />
| |
| ! Special
| |
| |- style="font-weight:normal; font-size:small;"
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | colspan="2" | ?
| |
| | colspan="2" | ?
| |
| | ?
| |
| | ?
| |
| |}
| |
| | |
| ===Usable By:===
| |
| {| class="wikitable" style="font-weight:bold; text-align:center;"
| |
| |-
| |
| ! colspan="4" style="font-size:medium;" | Hunters
| |
| ! colspan="4" style="font-size:medium;" | Rangers
| |
| ! colspan="4" style="font-size:medium;" | Forces
| |
| |- style="font-size:small;"
| |
| | HUmar
| |
| | HUcast
| |
| | HUnewerl
| |
| | HUcaseal
| |
| | RAmar
| |
| | RAcast
| |
| | RAmarl
| |
| | RAcasel
| |
| | FOmar
| |
| | FOmarl
| |
| | FOnewm
| |
| | FOnewerl
| |
| |- style="font-size:small; background-color:#90ff00;"
| |
| | Lv15
| |
| | style="background-color:#ff8d8a;" | No
| |
| | Lv20
| |
| | style="background-color:#ff8d8a;" | No
| |
| | Lv15
| |
| | style="background-color:#ff8d8a;" | No
| |
| | Lv20
| |
| | style="background-color:#ff8d8a;" | No
| |
| | Lv30
| |
| | Lv30
| |
| | Lv30
| |
| | Lv30
| |
| |}
| |
| | |
| ===Level Progression===
| |
| {| class="wikitable"
| |
| |-
| |
| ! rowspan="2" | Lv
| |
| ! rowspan="2" | Tech Power
| |
| ! rowspan="2" | TP Cost
| |
| ! colspan="2" | Targeting Range
| |
| ! colspan="2" | Targeting Angle
| |
| |-
| |
| | Horizontal
| |
| | Vertical
| |
| | Horizontal
| |
| | Vertical
| |
| |-
| |
| | 1
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 2
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 3
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 4
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 5
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 6
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 7
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 8
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 9
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 10
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 11
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 12
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 13
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 14
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 15
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 16
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 17
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 18
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 19
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 20
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 21
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 22
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 23
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 24
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 25
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 26
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 27
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 28
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 29
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |-
| |
| | 30
| |
| | style="vertical-align:bottom;" | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| | ?
| |
| |}
| |
リバーサー |
|
A revival technique. Revives 1 fallen teammate back to life. |
|
Type : |
Recovery |
| |
Reverser is a healing technique that revives fallen allies. It restores a nearby dead player to full HP and TP.
Unlike most other techniques, it has only a single level. It requires 150 MST to learn.
Reverser has a fairly slow cast time, and is especially slow compared to using a Moon Atomizer. Similar to Resta, however, Reverser can be used repeatedly (provided TP remains sufficient); this can keep a group of players alive almost indefinitely, as long as a Force remains alive to cast it.
There are no boosts to Reverser, and because it has only one level, it does not have any progression.