Dark Belra: Difference between revisions
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{{Enemy|name=Dark Belra (E1)}} | {{Enemy|name=Dark Belra (E1)}} | ||
{{Enemy|name=Dark Belra (E2)}} | |||
== Strategy == | == Strategy == | ||
A Belra's arm attack does not hit targets directly in front of it; standing still will cause them to shoot to either side. This behavior was [http://psopalace.sylverant.net/belrabug.html different in early versions of ''PSO Episode I & II'']. | |||
==Location / Hunting== | ==Location / Hunting== | ||
===Episode 1=== | ===Episode 1=== | ||
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* [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: "Forbidden Road" Route (10) | * [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: "Forbidden Road" Route (10) | ||
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (12) / Clear Quest (28) | * [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (12) / Clear Quest (28) | ||
==Mechanics== | |||
Upon spawning, a Dark Belra will slowly walk toward its target, pausing every so often to fire its arm as a projectile. The arm projectile deals high damage, pierces, and can inflict {{Confusion}} (Ultimate difficulty only with a 10% chance). The arm projectile can also damage other monsters. Once it reaches melee range, a Dark Belra will swipe at its target with both arms, dealing high damage with a chance to inflict {{Paralysis}}. | |||
In Ultimate difficulty, an Indi Belra will remain in place and rapidly fire arm projectiles at its target. | |||
Running in a circle around a Dark Belra will cause it to become confused (not the status condition) and momentarily cease attacking or following its target. | |||
Attacks that deal sufficiently high damage in one blow will cause a Dark Belra to flinch, but otherwise attacks will not flinch it nor interrupt its attacks. | |||
==Rare drops== | |||
===Episode 1=== | |||
{{EnemyDropTable|Dark Belra (E1)}} | |||
===Episode 2=== | |||
{{EnemyDropTable|Dark Belra (E2)}} | |||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Ruins Enemies]] | [[Category:Ruins Enemies]] |
Latest revision as of 16:13, 13 September 2024
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Strategy[edit | edit source]
A Belra's arm attack does not hit targets directly in front of it; standing still will cause them to shoot to either side. This behavior was different in early versions of PSO Episode I & II.
Location / Hunting[edit | edit source]
Episode 1[edit | edit source]
The following quests are recommended for hunting this enemy in Episode 1:
- [Halloween] Hollow Battlefield: Ruins: Clear Quest (14)
- [Event] Maximum Attack E: Ruins: Clear Quest (12)
- [Retrieval] Road To Nowhere: Ruins 1 (28)
- [Retrieval] This Must Be The Place: Ruins 1 (28)
- [Extermination] Endless Nightmare #4: Ruins 1 (28)
- [Retrieval] Fragments of a Memory: Ruins 1 (21)
Episode 2[edit | edit source]
The following quests are recommended for hunting this enemy in Episode 2:
- [Halloween] Hollow Reality: Temple: Clear Quest (21)
- [Extermination] Sweep-up Operation #5: Clear Quest (19)
- [Extermination] CAL's Clock Challenge: Clear Temple (16)
- [Maximum Attack] Maximum Attack E: VR: Clear Temple (17)
- [Event] Maximum Attack E: Temple: Clear Quest (17)
- [Maximum Attack] MAXIMUM ATTACK 2 Ver2: "Forbidden Road" Route (10)
- [Retrieval] Lost SHOCK RIFLE: Clear Alpha (12) / Clear Quest (28)
Mechanics[edit | edit source]
Upon spawning, a Dark Belra will slowly walk toward its target, pausing every so often to fire its arm as a projectile. The arm projectile deals high damage, pierces, and can inflict Confusion (Ultimate difficulty only with a 10% chance). The arm projectile can also damage other monsters. Once it reaches melee range, a Dark Belra will swipe at its target with both arms, dealing high damage with a chance to inflict Paralysis.
In Ultimate difficulty, an Indi Belra will remain in place and rapidly fire arm projectiles at its target.
Running in a circle around a Dark Belra will cause it to become confused (not the status condition) and momentarily cease attacking or following its target.
Attacks that deal sufficiently high damage in one blow will cause a Dark Belra to flinch, but otherwise attacks will not flinch it nor interrupt its attacks.
Rare drops[edit | edit source]
Episode 1[edit | edit source]
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
Def Material | Sol Atomizer | Sol Atomizer | Sol Atomizer | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate |
1/4.44 | 1/4.44 | 1/4.44 | 1/4.44 | 1/4.44 | 1/4.44 | 1/4.44 | 1/4.44 | 1/4.44 | 1/4.44 |
Hard | |||||||||
Crush Bullet | Blade Dance | Visk-235W | Brionac | M&A60 Vise | Brionac | Slicer of Assassin | Blade Dance | Visk-235W | Slicer of Assassin |
1/91.4 | 1/91.4 | 1/91.4 | 1/91.4 | 1/91.4 | 1/91.4 | 1/91.4 | 1/91.4 | 1/91.4 | 1/91.4 |
Very Hard | |||||||||
Custom Ray ver.OO | Wals-MK2 | Power Material | Brave Hammer | Mace of Adaman | Mace of Adaman | DB's Shield | DB's Shield | Diska of Liberator | Heart of DB's Saber |
1/142 | 1/142 | 1/142 | 1/142 | 1/142 | 1/142 | 1/142 | 1/142 | 1/142 | 1/6620 |
Ultimate | |||||||||
Belra's Right Arm | Heavenly/Arms | Sacred Cloth | Book of Hitogata | Heavenly/Arms | Guardianna | Meteor Cudgel | Guardianna | Heavenly/Arms | Belra's Right Arm |
1/700 | 1/700 | 1/2276 | 1/22405 | 1/700 | 1/700 | 1/700 | 1/700 | 1/700 | 1/700 |
Episode 2[edit | edit source]
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
Sol Atomizer | Monogrinder | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer |
1/5.08 | 1/5201 | 1/5.08 | 1/5.08 | 1/5.08 | 1/5.08 | 1/5.08 | 1/5.08 | 1/5.08 | 1/5.08 |
Hard | |||||||||
Meteor Smash | Wals-MK2 | Last Survivor | Vjaya | H&S25 Justice | Ice Staff: Dagon | Diska of Liberator | Bloody Art | H&S25 Justice | Diska of Liberator |
1/104 | 1/104 | 1/104 | 1/104 | 1/104 | 1/104 | 1/104 | 1/104 | 1/104 | 1/104 |
Very Hard | |||||||||
Meteor Smash | Justy-23ST | Last Survivor | Vjaya | Silence Claw | Silence Claw | Silence Claw | Heart of Ancient Saber | Alive Aqhu | L&K14 Combat |
1/183 | 1/183 | 1/183 | 1/183 | 1/183 | 1/183 | 1/183 | 1/6687 | 1/183 | 1/183 |
Ultimate | |||||||||
NUG2000-Bazooka | Handgun: Milla | Yasha | Heart of Morolian | Belra's Right Arm | Belra's Right Arm | Flight Cutter | Belra's Right Arm | Belra's Right Arm | Standstill Shield |
1/28807 | 1/28807 | 1/28807 | 1/2128 | 1/731 | 1/731 | 1/900 | 1/731 | 1/731 | 1/2926 |
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |
Episode 2 Monsters | |
---|---|
VR Temple | Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |