Dubchic and Gillchic: Difference between pages

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(→‎Episode 1: Add Free adventure to table)
 
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{{Enemy|name=Dubchic (E1)}}
{{Enemy|name=Gillchic (E1)}}
{{Enemy|name=Dubchic (E2)}}
{{Enemy|name=Gillchic (E2)}}
==Behavior/Mechanics==
==Behavior/Mechanics==
Dubchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.
Gillchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.


Dubchics are very similar to Gillchics, except they have multiple lives. When a Dubchic's health is depleted, each arm and the Dubchic's head has a 50% chance to break off from the body. The Dubchic will stay on the ground for some number of frames defined in the battle parameters before attempting to reattach any of the three body parts that may be on the ground. Each body part has a 50% chance to reattach. Once reattachment of those body parts has completed, the Dubchic will stand up with full health.
Gillchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack with a 1/6 chance to inflict slow, but only if the attacker is a Gillchic/Gillchich. In Episode 1, many Gillchics will not use their laser attack (see [[Gillchic#Additional info|below]]).


{| style="width: 19.05%"
In Normal through Very Hard difficulties, Gillchics are always knocked down when hit. In Ultimate difficulty, a Gillchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Gillchic or Gillchich, the status effect has priority over knockdown.
|
<tabber>
Normal=
{| class="wikitable" style="text-align:center;"
|-
! Difficulty
! "Dead" time in frames
|-
| Normal || 90
|-
| Hard || 90
|-
| Very Hard || 60
|-
| Ultimate || 60
|}
|-|
One Person=
{| class="wikitable" style="text-align:center;"
|-
! Difficulty
! "Dead" time in frames
|-
| Normal || 100
|-
| Hard || 100
|-
| Very Hard || 60
|-
| Ultimate || 60
|}
</tabber>
|-
|}
 
The main way to defeat them is destroying a [[Dubwitch]], which will destroy all of the Dubchics alive. When a Dubchic is knocked down, the nearby Dubwitch (if any) will descend from the ceiling or hidden location and extend yellow spikes from its body, making it easier to find and destroy. Dubchics can also be defeated when their health is depleted five times. Depleting their health five times works regardless of any active Dubwitches. Only Dubchics that were tagged (by damaging or applying a status effect to them) will give XP when destroyed.
 
Dubchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow.
 
In Normal through Very Hard difficulties, Dubchics are always knocked down when hit. In Ultimate difficulty, a Dubchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Dubchic or Dubchich, the status effect has priority over knockdown.
 
Attacks that do not knock down a Dubchich will only stun it for an instant, and will not interrupt any attack it is making. Dubchichs are therefore very dangerous to engage in melee distance.


Dubchics without a Dubwitch sometimes desync in a party because the random roll for each part to detach and reattach is done locally in the client.  
Attacks that do not knock down a Gillchich will only stun it for an instant, and will not interrupt any attack it is making. Gillchichs are therefore very dangerous to engage in melee distance.


===Fixed damage===
===Fixed Damage===
{|
{|
|
|
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| Mine || rowspan="2"|Laser || 38
| Mine || rowspan="2"|Laser || 38
|-
|-
| VR Spaceship || 32
| VR Spaceship || 30
|}
|}
</tabber>
</tabber>
Line 91: Line 49:
| Mine || rowspan="2"|Laser || 114
| Mine || rowspan="2"|Laser || 114
|-
|-
| VR Spaceship || 96
| VR Spaceship || 112
|}
|}
|-|
|-|
Line 102: Line 60:
| Mine || rowspan="2"|Laser || 96
| Mine || rowspan="2"|Laser || 96
|-
|-
| VR Spaceship || 87
| VR Spaceship || 96
|}
|}
</tabber>
</tabber>
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| Mine || rowspan="2"|Laser || 190
| Mine || rowspan="2"|Laser || 190
|-
|-
| VR Spaceship || 160
| VR Spaceship || 170
|}
|}
|-|
|-|
Line 127: Line 85:
| Mine || rowspan="2"|Laser || 160
| Mine || rowspan="2"|Laser || 160
|-
|-
| VR Spaceship || 140
| VR Spaceship || 170
|}
|}
</tabber>
</tabber>
Line 139: Line 97:
! Damage
! Damage
|-
|-
| Mine || rowspan="2"|Laser || 400
| Mine || rowspan="2"|Laser || 420
|-
|-
| VR Spaceship || 380
| VR Spaceship || 400
|}
|}
|-|
|-|
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| Mine || rowspan="2"|Laser || 390
| Mine || rowspan="2"|Laser || 390
|-
|-
| VR Spaceship || 358
| VR Spaceship || 374
|}
|}
</tabber>
</tabber>
Line 160: Line 118:


===Additional info===
===Additional info===
* Dubchics and Gillchics have a 35% chance to fire their laser from range in a certain AI state.
* Dubchics and Gillchics have an initialization parameter that defines the maximum number of consecutive laser shots. This parameter is in the data for each Dubchich/Gillchic placed on the map in a quest or free field. When this value is 0, they default to a maximum of 2 shots. When it's negative, they will never fire.
* Dubchics and Gillchics will sometimes fire even when close to a player, and/or when a player gets close to any door in a room. This might be related to room IDs and/or flawed proximity detection.
* Dubchics and Gillchics will sometimes fire even when close to a player, and/or when a player gets close to any door in a room. This might be related to room IDs and/or flawed proximity detection.
* Functionally, the game treats Dubchics and Gillchics as the same entity, with only their subtype variable determining the actual outcome monster at spawn.
* Functionally, the game treats Dubchics and Gillchics as the same entity, with only their subtype variable determining the actual outcome monster at spawn.
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The following quests are recommended for hunting this enemy in Episode 1:
The following quests are recommended for hunting this enemy in Episode 1:
{{HuntingTableHead}}
{{HuntingTableHead}}
{{HuntingTableRow|category=Solo Only|catspan=4|quest=Knight of Coral|questspan=4|details=East, one room|count=18}}
|-
{{HuntingTableRow|details=East, three rooms|count=22}}
|style="text-align:center"| - || Free adventure: Mine || style="text-align:center"| Clear Gillchic only || style="text-align:center"| {{Note|11, 13, 16, 16, 18, 18|~15}}
{{HuntingTableRow|details=West, four rooms|count=13}}
{{HuntingTableRow1|category=Government|catspan=|quest=3-1:The Facility|questspan=|details=Clear quest|count=115}}
{{HuntingTableRow|details=Clear Mine|count=35}}
{{HuntingTableRow1|category=Retrieval|catspan=2|quest=Lost SOUL BLADE|questspan=2|details=Clear two waves|count=8}}
{{HuntingTableRow|category=Extermination|catspan=4|quest=Endless Nightmare 3{{!}}Endless Nightmare #3|details=Clear first room|count=12}}
{{HuntingTableRow1|category=|catspan=|quest=|questspan=|details=Clear Mine 1|count=59}}
{{HuntingTableRow|quest=Sweep-up Operation 3{{!}}Sweep-up Operation #3|questspan=2|details=Clear first room|count=6}}
{{HuntingTableRow1|category=Extermination|catspan=2|quest=Endless Nightmare 3{{!}}Endless Nightmare #3|questspan=|details=Clear quest|count=104}}
{{HuntingTableRow|details=Clear quest|count=22}}
{{HuntingTableRow1|category=|catspan=|quest=Mop-up Operation 3{{!}}Mop-up Operation #3|questspan=|details=Clear quest|count=59}}
{{HuntingTableRow|quest=Scarlet Realm 3{{!}}Scarlet Realm #3|details=Clear quest|count=33}}
|}
|}


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The following quests are recommended for hunting this enemy in Episode 2:
The following quests are recommended for hunting this enemy in Episode 2:
{{HuntingTableHead}}
{{HuntingTableHead}}
{{HuntingTableRow2|category=Extermination|catspan=2|quest=Penumbral Surge 2{{!}}Penumbral Surge #2|questspan=|details=Clear southwest route|count=47}}
{{HuntingTableRow2|category=Extermination|catspan=3|quest=Penumbral Surge 2{{!}}Penumbral Surge #2|questspan=3|details=Clear northeast route|count=56}}
{{HuntingTableRow2|category=|catspan=|quest=Sweep-up Operation 6{{!}}Sweep-up Operation #6|questspan=|details=Clear quest|count=37}}
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear VR Spaceship Alpha|count=96}}
{{HuntingTableRow2|category=Solo Only|catspan=2|quest=Knight of Coral Advent|questspan=2|details=Clear four rooms|count=28}}
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=200}}
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear VR Spaceship|count=36}}
{{HuntingTableRow2|category=Event|catspan=|quest=Maximum Attack E: Spaceship|questspan=|details=Clear quest|count=61}}
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost BIND ASSAULT|questspan=2|details=Clear VR Spaceship Alpha|count=31}}
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Spaceship|questspan=|details=Clear quest|count=51}}
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=56}}
{{HuntingTableRow2|category=Retrieval|catspan=2|quest=Lost BIND ASSAULT|questspan=2|details=Clear VR Spaceship Alpha|count=58}}
{{HuntingTableRow2|category=Halloween|catspan=|quest=Hollow Reality: Spaceship|questspan=|details=Clear quest|count=28}}
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=107}}
{{HuntingTableRow2|category=Government|catspan=|quest=6-3:Test/Spaceship 3|questspan=|details=Clear two rooms|count=7}}
{{HuntingTableRow2|category=Government|catspan=3|quest=6-1:Test/Spaceship 1|questspan=|details=Clear VR Spaceship Alpha|count=54}}
{{HuntingTableRow2|category=VR|catspan=|quest=Respective Tomorrow|questspan=|details=Clear VR Spaceship|count=28}}
{{HuntingTableRow2|category=|catspan=|quest=6-5:Test/Spaceship 5|questspan=2|details=Clear VR Spaceship Alpha|count=51}}
{{HuntingTableRow2|category=Extermination|catspan=|quest=Gal Da Val's Darkness|questspan=|details=Clear VR Spaceship|count=19}}
{{HuntingTableRow2|category=|catspan=|quest=|questspan=|details=Clear quest|count=92}}
{{HuntingTableRow2|category=Extermination|catspan=|quest=Gal Da Val's Darkness|questspan=|details=Clear VR Spaceship|count=41}}
|}
|}
==Trivia==
* On a vanilla ''PSOBB'' client, the lightning effect for reattaching to severed limbs is rendered in the wrong coordinate system outside of 640x480. The texture for the lightning effect is also missing, causing the effect to be just a white shape colored depending on the map's passive fog.
* In all versions of ''PSO'', a severed left arm for Dubchichs has no model. Additionally, the distance used for the lightning effect to a severed body part is calculated incorrectly and causes the effect to typically extend beyond the body part. The effect is also using the wrong position of the corpse for the first frame of rendering.
* In ''PSOX'' and ''PSOBB'', the lightning effect is rendered using a transformed coordinate system. There is no clipping or culling before the transformation, sometimes causing the broken lightning effect drawn behind the camera to be rendered in a nonsensical location in front of the camera. This effect can sometimes flash and cover the entire screen. Other lightning effects like Gizonde and Razonde suffer from a similar issue.


==Rare Drops==
==Rare Drops==
===Episode 1===
===Episode 1===
{{EnemyDropTable|Dubchic (E1)}}
{{EnemyDropTable|Gillchic (E1)}}
===Episode 2===
===Episode 2===
{{EnemyDropTable|Dubchic (E2)}}
{{EnemyDropTable|Gillchic (E2)}}


{{Episode1Enemies}}
{{Episode1Enemies}}

Latest revision as of 21:35, 21 September 2025

Gillchic (E1)
ギルチック (E1)
Gillchic (E1).png
Attribute:
Machine
Location: Mine

HP XP DAR Set Drop Weakness
176 18 28 Sword icon.png Zonde
ATPDFPMSTATAEVPLCK
280470110908
EFREICETHEDKELTESP
90901525205

HP XP DAR Set Drop Weakness
130 18 28 Sword icon.png ZondeGrants
ATPDFPMSTATAEVPLCK
225370110908
EFREICETHEDKELTESP
808002505

Gillchic (E1)
ギルチック (E1)
Gillchic (E1).png
Attribute:
Machine
Location: Mine

HP XP DAR Set Drop Weakness
541 61 28 Sword icon.png ZondeGrants
ATPDFPMSTATAEVPLCK
622188017019716
EFREICETHEDKELTESP
909030453020

HP XP DAR Set Drop Weakness
463 61 28 Sword icon.png ZondeGrants
ATPDFPMSTATAEVPLCK
529134017012616
EFREICETHEDKELTESP
80803045020

Gillchic (E1)
ギルチック (E1)
Gillchic (E1).png
Attribute:
Machine
Location: Mine

HP XP DAR Set Drop Weakness
1063 116 30 Sword icon.png ZondeGrants
ATPDFPMSTATAEVPLCK
1020335024534428
EFREICETHEDKELTESP
909042604035

HP XP DAR Set Drop Weakness
813 116 30 Sword icon.png ZondeGrants
ATPDFPMSTATAEVPLCK
812258024518728
EFREICETHEDKELTESP
80803560035

Gillchich (E1)
ギルチッチ (E1)
Gillchich (E1).png
Attribute:
Machine
Location: Mine

HP XP DAR Set Drop Weakness
2996 321 30 Sword icon.png Foie
ATPDFPMSTATAEVPLCK
1989718026865135
EFREICETHEDKELTESP
5588100806040

HP XP DAR Set Drop Weakness
1997 312 30 Sword icon.png Foie
ATPDFPMSTATAEVPLCK
1640542026550535
EFREICETHEDKELTESP
3088100805035

Gillchic (E2)
ギルチック (E2)
Gillchic (E2).png
Attribute:
Machine
Location: VR Spaceship

HP XP DAR Set Drop Weakness
158 14 30 Sword icon.png BartaGrants
ATPDFPMSTATAEVPLCK
142470110958
EFREICETHEDKELTESP
7010702505

HP XP DAR Set Drop Weakness
108 14 30 Sword icon.png BartaGrants
ATPDFPMSTATAEVPLCK
110470110858
EFREICETHEDKELTESP
700702505

Gillchic (E2)
ギルチック (E2)
Gillchic (E2).png
Attribute:
Machine
Location: VR Spaceship

HP XP DAR Set Drop Weakness
768 68 30 Sword icon.png BartaGrants
ATPDFPMSTATAEVPLCK
542163021316423
EFREICETHEDKELTESP
706070354020

HP XP DAR Set Drop Weakness
534 68 30 Sword icon.png BartaGrants
ATPDFPMSTATAEVPLCK
452155019113623
EFREICETHEDKELTESP
702570351020

Gillchic (E2)
ギルチック (E2)
Gillchic (E2).png
Attribute:
Machine
Location: VR Spaceship

HP XP DAR Set Drop Weakness
1179 139 30 Sword icon.png BartaGrants
ATPDFPMSTATAEVPLCK
962311026622138
EFREICETHEDKELTESP
806080605035

HP XP DAR Set Drop Weakness
901 139 30 Sword icon.png BartaGrants
ATPDFPMSTATAEVPLCK
788293025218838
EFREICETHEDKELTESP
704570453035

Gillchich (E2)
ギルチック (E2)
Gillchich (E2).png
Attribute:
Machine
Location: VR Spaceship

HP XP DAR Set Drop Weakness
2427 436 30 Sword icon.png Grants
ATPDFPMSTATAEVPLCK
1676620031056658
EFREICETHEDKELTESP
807580806235

HP XP DAR Set Drop Weakness
1770 396 30 Sword icon.png BartaGrantsMegid
ATPDFPMSTATAEVPLCK
1330590029048553
EFREICETHEDKELTESP
806080604035

Behavior/Mechanics

Gillchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.

Gillchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack with a 1/6 chance to inflict slow, but only if the attacker is a Gillchic/Gillchich. In Episode 1, many Gillchics will not use their laser attack (see below).

In Normal through Very Hard difficulties, Gillchics are always knocked down when hit. In Ultimate difficulty, a Gillchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Gillchic or Gillchich, the status effect has priority over knockdown.

Attacks that do not knock down a Gillchich will only stun it for an instant, and will not interrupt any attack it is making. Gillchichs are therefore very dangerous to engage in melee distance.

Fixed Damage

Area Attack Damage
Mine Laser 45
VR Spaceship 36

Area Attack Damage
Mine Laser 38
VR Spaceship 30

Area Attack Damage
Mine Laser 114
VR Spaceship 112

Area Attack Damage
Mine Laser 96
VR Spaceship 96

Area Attack Damage
Mine Laser 190
VR Spaceship 170

Area Attack Damage
Mine Laser 160
VR Spaceship 170

Area Attack Damage
Mine Laser 420
VR Spaceship 400

Area Attack Damage
Mine Laser 390
VR Spaceship 374

Additional info

  • Dubchics and Gillchics have a 35% chance to fire their laser from range in a certain AI state.
  • Dubchics and Gillchics have an initialization parameter that defines the maximum number of consecutive laser shots. This parameter is in the data for each Dubchich/Gillchic placed on the map in a quest or free field. When this value is 0, they default to a maximum of 2 shots. When it's negative, they will never fire.
  • Dubchics and Gillchics will sometimes fire even when close to a player, and/or when a player gets close to any door in a room. This might be related to room IDs and/or flawed proximity detection.
  • Functionally, the game treats Dubchics and Gillchics as the same entity, with only their subtype variable determining the actual outcome monster at spawn.

Hunting

Episode 1

The following quests are recommended for hunting this enemy in Episode 1:

Category Quest Details Count
- Free adventure: Mine Clear Gillchic only ~15
Quest category icon.pngGovernment Quest icon.png3-1:The Facility Clear quest 115
Quest category icon.pngRetrieval Quest icon.pngLost SOUL BLADE Clear two waves 8
Clear Mine 1 59
Quest category icon.pngExtermination Quest icon.pngEndless Nightmare #3 Clear quest 104
Quest icon.pngMop-up Operation #3 Clear quest 59

Episode 2

The following quests are recommended for hunting this enemy in Episode 2:

Category Quest Details Count
Quest category icon.pngExtermination Quest icon.pngPenumbral Surge #2 Clear northeast route 56
Clear VR Spaceship Alpha 96
Clear quest 200
Quest category icon.pngEvent Quest icon.pngMaximum Attack E: Spaceship Clear quest 61
Quest category icon.pngHalloween Quest icon.pngHollow Reality: Spaceship Clear quest 51
Quest category icon.pngRetrieval Quest icon.pngLost BIND ASSAULT Clear VR Spaceship Alpha 58
Clear quest 107
Quest category icon.pngGovernment Quest icon.png6-1:Test/Spaceship 1 Clear VR Spaceship Alpha 54
Quest icon.png6-5:Test/Spaceship 5 Clear VR Spaceship Alpha 51
Clear quest 92
Quest category icon.pngExtermination Quest icon.pngGal Da Val's Darkness Clear VR Spaceship 41

Rare Drops

Episode 1

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
S-Parts ver2.01 S-Parts ver2.01 S-Parts ver2.01 Brionac M&A60 Vise Fire Scepter: Agni S-Parts ver2.01 S-Parts ver2.01 DB's Saber S-Parts ver2.01
1/10639 1/10639 1/10639 1/14629 1/16718 1/14629 1/10639 1/10639 1/14629 1/10639
Hard
Secret Gear Club of Laconium Club of Laconium Secret Gear Varista Fire Scepter: Agni Secret Gear Secret Gear Secret Gear Secret Gear
1/457 1/457 1/457 1/457 1/457 1/457 1/229 1/457 1/457 1/457
Very Hard
Proto Regene Gear Proto Regene Gear Graviton Plate Proto Regene Gear DB's Shield Proto Regene Gear Proto Regene Gear Proto Regene Gear Proto Regene Gear H&S25 Justice
1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427
Ultimate
Final Impact Yasminkov 3000R Justy-23ST Vjaya Flowen's Sword (3073) Heart of Izmaela Heart of Sorcerer's Cane S-Parts ver2.01 Gae Bolg L&K14 Combat
1/213 1/1050 1/213 1/213 1/33608 1/9102 1/9102 1/10923 1/213 1/213

Episode 2

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Monogrinder - - Monogrinder - - - - - -
1/6068 1/6068
Hard
DB's Saber Varista DB's Saber DB's Saber Varista Club of Laconium Varista DB's Saber Club of Laconium Varista
1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427
Very Hard
Brave Knuckle Wals-MK2 Last Survivor Vjaya H&S25 Justice Ice Staff: Dagon Diska of Liberator Bloody Art Wals-MK2 H&S25 Justice
1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427
Ultimate
Heavenly/Power Cross Scar Agito (1975) Guilty Light Anti Android Rifle Liberta Kit Electro Frame Sting Tip Gae Bolg Electro Frame
1/1050 1/213 1/33608 1/213 1/1050 1/4201 1/1050 1/213 1/213 1/1050