Hildeblue: Difference between revisions
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==Strategy== | ==Strategy== | ||
These strategies are for [[Hildebear]]s, but the general | These strategies are for [[Hildebear]]s, but the general idea should hold out. | ||
===Hunters=== | ===Hunters=== | ||
You can usually strafe back and to their right to dodge their punches, then deliver a normal-hard combo before they spin and punch you again. Usually. Their punches seem to have better coverage on their left, so it's inadvisable to attack from that side. At range, they'll spit fireballs at you, but those are relatively easy to dodge and don't do as much damage. | You can usually strafe back and to their right to dodge their punches, then deliver a normal-hard combo before they spin and punch you again. Usually. Their punches seem to have better coverage on their left, so it's inadvisable to attack from that side. At range, they'll spit fireballs at you, but those are relatively easy to dodge and don't do as much damage. |
Revision as of 03:11, 17 July 2021
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Location / Hunting
The following quests are a good place to find Hildebears:
- Forest of Sorrow (16)
- Towards the Future, 1 in first room and 3 in the next room (4)
- Rappy's Holiday (75)
- Tyrell's Ego (50)
Strategy
These strategies are for Hildebears, but the general idea should hold out.
Hunters
You can usually strafe back and to their right to dodge their punches, then deliver a normal-hard combo before they spin and punch you again. Usually. Their punches seem to have better coverage on their left, so it's inadvisable to attack from that side. At range, they'll spit fireballs at you, but those are relatively easy to dodge and don't do as much damage.
Rangers
Once the Hildeblue has closed the gap (which it may do by jumping on you), you can use the same blind spot on their right to continue delivering attacks. If you can maintain range, all you have to worry about are fireballs, which are much easier to deal with.
Forces
Hildeblue in Ep. 1 are weak to Foie until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Foie and Megid in all difficulties.
Rare Spawns
A Hildebear has a 1/512 chance of spawning as a Hildeblue.
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |
Episode 2 Monsters | |
---|---|
VR Temple | Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |