Nar Lily: Difference between revisions
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[[Category:Inflicts Paralysis]] | [[Category:Inflicts Paralysis]] | ||
[[Category:Casts Megid]] | [[Category:Casts Megid]] | ||
== | ==Hunting== | ||
===Episode 1=== | ===Episode 1=== | ||
The following quests are recommended for hunting [[Poison Lily|Poison Lilies]]: | The following quests are recommended for hunting [[Poison Lily|Poison Lilies]] in Episode 1: | ||
* [Halloween] [[Hollow Battlefield: Caves]]: Clear Quest (70) | * [Halloween] [[Hollow Battlefield: Caves]]: Clear Quest (70) | ||
* [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th -1C-|-1C-]]: Clear Cave (62) | * [Maximum Attack] [[Maximum Attack 4th Stage -1B-]] or [[Maximum Attack 4th -1C-|-1C-]]: Clear Cave (62) | ||
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* [VR] [[Towards the Future]]: Clear 2 Cave rooms (12) | * [VR] [[Towards the Future]]: Clear 2 Cave rooms (12) | ||
* [Government] [[2-2:Deep Within]]: Clear Cave 1 (19) / Clear Quest (57) | * [Government] [[2-2:Deep Within]]: Clear Cave 1 (19) / Clear Quest (57) | ||
===Episode 2=== | |||
The following quests are recommended for hunting [[Poison Lily|Poison Lilies]] in Episode 2: | |||
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (43) | |||
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (38) | |||
* [Maximum Attack] [[MAXIMUM ATTACK 2 Ver2]]: "Only the Chosen One" Route (35) | |||
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (31) | |||
* [Extermination] [[CAL's Clock Challenge]]: Clear Temple (30) | |||
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (29) | |||
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (28) / Clear Quest (63) | |||
* [Retrieval] [[Revisiting Darkness]]: Clear Beta (25) | |||
==Mechanics== | ==Mechanics== | ||
Nar Lillies are stationary enemies that spit projectiles at their target. In Normal, Hard, and Very Hard difficulties, they spit a toxic ball that poisons any Human or Newman it touches. In Ultimate, they spit [[Megid]], requiring 66EDK in Ep.1 and 72EDK in Ep. 2 for immunity. At mid-range, they can generate a paralyzing wave that causes [[Paralysis]] in Humans or Newmen in range. At close range they will rapidly snap at targets. | Nar Lillies are stationary enemies that spit projectiles at their target. In Normal, Hard, and Very Hard difficulties, they spit a toxic ball that poisons any Human or Newman it touches. In Ultimate, they spit [[Megid]], requiring 66EDK in Ep.1 and 72EDK in Ep. 2 for immunity. At mid-range, they can generate a paralyzing wave that causes [[Paralysis]] in Humans or Newmen in range. At close range they will rapidly snap at targets. | ||
{{Episode1Enemies}}{{Episode2Enemies}} | {{Episode1Enemies}}{{Episode2Enemies}} |
Revision as of 10:30, 25 July 2021
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Hunting
Episode 1
The following quests are recommended for hunting Poison Lilies in Episode 1:
- [Halloween] Hollow Battlefield: Caves: Clear Quest (70)
- [Maximum Attack] Maximum Attack 4th Stage -1B- or -1C-: Clear Cave (62)
- [Maximum Attack] Maximum Attack 4th Stage -1A-: Clear Cave (63)
- [Event] Christmas Fiasco: Clear Cave (56)
- [Solo Only] Knight of Coral: Clear Cave (29)
- [Extermination] Today's Rate: Turn left at the first side-road (12) / Turn right at the first side-road, then left (12) / Clear Cave (58)
- [VR] Towards the Future: Clear 2 Cave rooms (12)
- [Government] 2-2:Deep Within: Clear Cave 1 (19) / Clear Quest (57)
Episode 2
The following quests are recommended for hunting Poison Lilies in Episode 2:
- [Event] Maximum Attack E: Temple: Clear Quest (43)
- [Halloween] Hollow Reality: Temple: Clear Quest (38)
- [Maximum Attack] MAXIMUM ATTACK 2 Ver2: "Only the Chosen One" Route (35)
- [Maximum Attack] Maximum Attack E: VR: Clear Temple (31)
- [Extermination] CAL's Clock Challenge: Clear Temple (30)
- [Extermination] Sweep-up Operation #5: Clear Quest (29)
- [Retrieval] Lost SHOCK RIFLE: Clear Alpha (28) / Clear Quest (63)
- [Retrieval] Revisiting Darkness: Clear Beta (25)
Mechanics
Nar Lillies are stationary enemies that spit projectiles at their target. In Normal, Hard, and Very Hard difficulties, they spit a toxic ball that poisons any Human or Newman it touches. In Ultimate, they spit Megid, requiring 66EDK in Ep.1 and 72EDK in Ep. 2 for immunity. At mid-range, they can generate a paralyzing wave that causes Paralysis in Humans or Newmen in range. At close range they will rapidly snap at targets.
Episode 1 Monsters | |
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Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |
Episode 2 Monsters | |
---|---|
VR Temple | Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |