Gillchic: Difference between revisions

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===Episode 1===
===Episode 1===
The following quests are recommended for hunting this enemy in Episode 1:
The following quests are recommended for hunting this enemy in Episode 1:
* [VR] [[Endless: Episode 1]]: Clear 2 Spawns (12)
*[Government] [[3-1:The Facility]]: Clear Quest (115)
*[Government] [[3-1:The Facility]]: Clear Quest (115)
* [Retrieval] [[Lost SOUL BLADE]]: Clear 2 Spawns (10), Clear Mine 1 (59)
* [Retrieval] [[Lost SOUL BLADE]]: Clear 2 Spawns (8), Clear Mine 1 (59)
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear Quest (108)
* [Extermination] [[Endless Nightmare 3|Endless Nightmare #3]]: Clear Quest (104)
* [Extermination] [[Mop-up Operation 3|Mop-up Operation #3]]: Clear Quest (59)
* [Extermination] [[Mop-up Operation 3|Mop-up Operation #3]]: Clear Quest (59)
===Episode 2===
===Episode 2===
The following quests are recommended for hunting this enemy in Episode 2:
The following quests are recommended for hunting this enemy in Episode 2:
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Gillchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.
Gillchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.


Gillchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack that can cause slow.
Gillchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack with a 1/6 chance to inflict slow, but only if the attacker is a Gillchic/Gillchich. In Episode 1, many Gillchics will not use their laser attack (see [[Gillchic#Additional info|below]]).


Gillchics can be knocked down, unlike most enemies. If they take enough damage from an attack, they will fall backwards, then slowly recover. This makes dealing with large groups of them fairly easy, but it can also push them outside of weapon range. In Ultimate mode, it takes far more damage to knock a Gillchich down.
In Normal through Very Hard difficulties, Gillchics are always knocked down when hit. In Ultimate difficulty, a Gillchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Gillchic or Gillchich, the status effect has priority over knockdown.
 
Attacks that do not knock down a Gillchich will only stun it for an instant, and will not interrupt any attack it is making. Gillchichs are therefore very dangerous to engage in melee distance.
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Mine Enemies]]
[[Category:Mine Enemies]]
[[Category:VR Spaceship Enemies]]
[[Category:VR Spaceship Enemies]]
==Fixed damage==
{|
|
{{#tag:tabber|
Normal=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Laser || 45
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Laser || 38
|}
</tabber>
{{!}}-{{!}}
Hard=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Laser || 114
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Laser || 96
|}
</tabber>
{{!}}-{{!}}
Very Hard=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Laser || 190
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Laser || 160
|}
</tabber>
{{!}}-{{!}}
Ultimate=
<tabber>
Normal=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Laser || 420
|}
|-|
One Person=
{| class="wikitable sticky"
|- class="sticky-main"
! Attack
! Damage
|-
| Laser || 390
|}
</tabber>
}}
|-
|}
==Additional info==
* Dubchics and Gillchics have a 35% chance to fire their laser from range in a certain AI state.
* Dubchics and Gillchics have an initialization parameter that defines the maximum number of consecutive laser shots. This parameter is in the data for each Dubchich/Gillchic placed on the map in a quest or free field. When this value is 0, they default to a maximum of 2 shots. When it's negative, they will never fire.
* Dubchics and Gillchics will sometimes fire even when close to a player, and/or when a player gets close to any door in a room. This might be related to room IDs and/or flawed proximity detection.
* Functionally, the game treats Dubchics and Gillchics as the same entity, with only their subtype variable determining the actual outcome monster at spawn.
==Rare Drops==
===Episode 1===
{{EnemyDropTable|Gillchic (E1)}}
===Episode 2===
{{EnemyDropTable|Gillchic (E2)}}


{{Episode1Enemies}}{{Episode2Enemies}}
{{Episode1Enemies}}{{Episode2Enemies}}

Latest revision as of 06:23, 9 September 2024

Gillchic (E1)
ギルチック (E1)
Gillchic (E1).png
Attribute:
Machine
Location: Mine

HPXPSet DropWeakness
17618Sword icon.pngZonde
ATPDFPMSTATAEVPLCK
280470110908
EFREICETHEDKELTESP
90901525205

HPXPSet DropWeakness
13018Sword icon.pngZondeGrants
ATPDFPMSTATAEVPLCK
225370110908
EFREICETHEDKELTESP
808002505

Gillchic (E1)
ギルチック (E1)
Gillchic (E1).png
Attribute:
Machine
Location: Mine

HPXPSet DropWeakness
54161Sword icon.pngZondeGrants
ATPDFPMSTATAEVPLCK
622188017019716
EFREICETHEDKELTESP
909030453020

HPXPSet DropWeakness
46361Sword icon.pngZondeGrants
ATPDFPMSTATAEVPLCK
529134017012616
EFREICETHEDKELTESP
80803045020

Gillchic (E1)
ギルチック (E1)
Gillchic (E1).png
Attribute:
Machine
Location: Mine

HPXPSet DropWeakness
1063116Sword icon.pngZondeGrants
ATPDFPMSTATAEVPLCK
1020335024534428
EFREICETHEDKELTESP
909042604035

HPXPSet DropWeakness
813116Sword icon.pngZondeGrants
ATPDFPMSTATAEVPLCK
812258024518728
EFREICETHEDKELTESP
80803560035

Gillchich (E1)
ギルチッチ (E1)
Gillchich (E1).png
Attribute:
Machine
Location: Mine

HPXPSet DropWeakness
2996321Sword icon.pngFoie
ATPDFPMSTATAEVPLCK
1989718026865135
EFREICETHEDKELTESP
5588100806040

HPXPSet DropWeakness
1997312Sword icon.pngFoie
ATPDFPMSTATAEVPLCK
1640542026550535
EFREICETHEDKELTESP
3088100805035

Gillchic (E2)
ギルチック (E2)
Gillchic (E2).png
Attribute:
Machine
Location: VR Spaceship

HPXPSet DropWeakness
15814Sword icon.pngBartaGrants
ATPDFPMSTATAEVPLCK
142470110958
EFREICETHEDKELTESP
7010702505

HPXPSet DropWeakness
10814Sword icon.pngBartaGrants
ATPDFPMSTATAEVPLCK
110470110858
EFREICETHEDKELTESP
700702505

Gillchic (E2)
ギルチック (E2)
Gillchic (E2).png
Attribute:
Machine
Location: VR Spaceship

HPXPSet DropWeakness
76868Sword icon.pngBartaGrants
ATPDFPMSTATAEVPLCK
542163021316423
EFREICETHEDKELTESP
706070354020

HPXPSet DropWeakness
53468Sword icon.pngBartaGrants
ATPDFPMSTATAEVPLCK
452155019113623
EFREICETHEDKELTESP
702570351020

Gillchic (E2)
ギルチック (E2)
Gillchic (E2).png
Attribute:
Machine
Location: VR Spaceship

HPXPSet DropWeakness
1179139Sword icon.pngBartaGrants
ATPDFPMSTATAEVPLCK
962311026622138
EFREICETHEDKELTESP
806080605035

HPXPSet DropWeakness
901139Sword icon.pngBartaGrants
ATPDFPMSTATAEVPLCK
788293025218838
EFREICETHEDKELTESP
704570453035

Gillchich (E2)
ギルチック (E2)
File:Gillchich (E2).png
Attribute:
Machine
Location: VR Spaceship

HPXPSet DropWeakness
2427436Sword icon.pngGrants
ATPDFPMSTATAEVPLCK
1676620031056658
EFREICETHEDKELTESP
807580806235

HPXPSet DropWeakness
1770396Sword icon.pngBartaGrantsMegid
ATPDFPMSTATAEVPLCK
1330590029048553
EFREICETHEDKELTESP
806080604035

Hunting[edit | edit source]

Episode 1[edit | edit source]

The following quests are recommended for hunting this enemy in Episode 1:

Episode 2[edit | edit source]

The following quests are recommended for hunting this enemy in Episode 2:

Mechanics[edit | edit source]

Gillchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.

Gillchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack with a 1/6 chance to inflict slow, but only if the attacker is a Gillchic/Gillchich. In Episode 1, many Gillchics will not use their laser attack (see below).

In Normal through Very Hard difficulties, Gillchics are always knocked down when hit. In Ultimate difficulty, a Gillchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Gillchic or Gillchich, the status effect has priority over knockdown.

Attacks that do not knock down a Gillchich will only stun it for an instant, and will not interrupt any attack it is making. Gillchichs are therefore very dangerous to engage in melee distance.

Fixed damage[edit | edit source]

Attack Damage
Laser 45

Attack Damage
Laser 38

Attack Damage
Laser 114

Attack Damage
Laser 96

Attack Damage
Laser 190

Attack Damage
Laser 160

Attack Damage
Laser 420

Attack Damage
Laser 390

Additional info[edit | edit source]

  • Dubchics and Gillchics have a 35% chance to fire their laser from range in a certain AI state.
  • Dubchics and Gillchics have an initialization parameter that defines the maximum number of consecutive laser shots. This parameter is in the data for each Dubchich/Gillchic placed on the map in a quest or free field. When this value is 0, they default to a maximum of 2 shots. When it's negative, they will never fire.
  • Dubchics and Gillchics will sometimes fire even when close to a player, and/or when a player gets close to any door in a room. This might be related to room IDs and/or flawed proximity detection.
  • Functionally, the game treats Dubchics and Gillchics as the same entity, with only their subtype variable determining the actual outcome monster at spawn.

Rare Drops[edit | edit source]

Episode 1[edit | edit source]

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
S-Parts ver2.01 S-Parts ver2.01 S-Parts ver2.01 Brionac M&A60 Vise Fire Scepter: Agni S-Parts ver2.01 S-Parts ver2.01 DB's Saber S-Parts ver2.01
1/10639 1/10639 1/10639 1/14629 1/16718 1/14629 1/10639 1/10639 1/14629 1/10639
Hard
Secret Gear Club of Laconium Club of Laconium Secret Gear Varista Fire Scepter: Agni Secret Gear Secret Gear Secret Gear Secret Gear
1/457 1/457 1/457 1/457 1/457 1/457 1/229 1/457 1/457 1/457
Very Hard
Proto Regene Gear Proto Regene Gear Graviton Plate Proto Regene Gear DB's Shield Proto Regene Gear Proto Regene Gear Proto Regene Gear Proto Regene Gear H&S25 Justice
1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427
Ultimate
Final Impact Yasminkov 3000R Justy-23ST Vjaya Flowen's Sword (3073) Heart of Izmaela Heart of Sorcerer's Cane S-Parts ver2.01 Gae Bolg L&K14 Combat
1/213 1/1050 1/213 1/213 1/33608 1/9102 1/9102 1/10923 1/213 1/213

Episode 2[edit | edit source]

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Monogrinder - - Monogrinder - - - - - -
1/6068 1/6068
Hard
DB's Saber Varista DB's Saber DB's Saber Varista Club of Laconium Varista DB's Saber Club of Laconium Varista
1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427
Very Hard
Brave Knuckle Wals-MK2 Last Survivor Vjaya H&S25 Justice Ice Staff: Dagon Diska of Liberator Bloody Art Wals-MK2 H&S25 Justice
1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427
Ultimate
Heavenly/Power Cross Scar Agito (1975) Guilty Light Anti Android Rifle Liberta Kit Electro Frame Sting Tip Gae Bolg Electro Frame
1/1050 1/213 1/33608 1/213 1/1050 1/4201 1/1050 1/213 1/213 1/1050