Random Attack Xrd REV 2: Difference between revisions

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==Routing==
==Routing==
In this quest, the player(s) will progress through four out of ten possible areas (chosen randomly) in order. The full order is the same as the intended area progression through Episode 2, which is as follows:
In this quest, the player(s) will progress through 4 out of 10 possible areas (chosen randomly) in order. The full order is the same as the intended area progression through Episode 2, which is as follows:
* VR Temple Alpha
* VR Temple Alpha
* VR Temple Beta
* VR Temple Beta
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|}
|}
{| class="wikitable" style="display:inline-table;vertical-align:top;"
{| class="wikitable" style="display:inline-table;vertical-align:top;"
! colspan="2" |Boxes
! colspan="14" |Boxes
|-
|-
!Box Type
!Count
!Box Type
!Count
!Box Type
!Count
!Box Type
!Count
!Box Type
!Count
!Box Type
!Count
!Box Type
!Box Type
!Count
!Count
|-
|-
! colspan="2" |[[Crater West|VR Temple Alpha]]
! colspan="2" |[[Crater West|VR Temple Alpha]]
! colspan="2" |[[Crater North|VR Spaceship Alpha]]
! colspan="2" |[[Subterranean Desert 1|Jungle East]]
! colspan="2" |[[Subterranean Desert 3|Seaside]]
! colspan="2" |[[Subterranean Desert 3|Seabed Lower]]
! colspan="2" |[[Subterranean Desert 3|VR Temple Final]]
! colspan="2" |[[Subterranean Desert 3|Cliffs of Gal Da Val]]
|-
|-
|[[Box]]
|[[Box]]
|3 + (<span style="color:#00FF00">7</span>/<span style="color:#EE4B2B">6</span>) &nbsp; [16]
|3 + (<span style="color:#00FF00">7</span>/<span style="color:#EE4B2B">6</span>) &nbsp; [16]
|-
! colspan="2" |[[Crater South|VR Temple Beta]]
|-
|[[Box]]
|4 + (<span style="color:#00FF00">7</span>/<span style="color:#EE4B2B">7</span>) &nbsp; [18]
|-
! colspan="2" |[[Crater North|VR Spaceship Alpha]]
|-
|[[Box]]
|[[Box]]
|4 + (<span style="color:#00FF00">8</span>/<span style="color:#EE4B2B">8</span>) &nbsp; [20]
|4 + (<span style="color:#00FF00">8</span>/<span style="color:#EE4B2B">8</span>) &nbsp; [20]
|-
! colspan="2" |[[Crater Interior|VR Spaceship Beta]]
|-
|[[Box]]
|4 + (<span style="color:#00FF00">8</span>/<span style="color:#EE4B2B">8</span>) &nbsp; [20]
|-
! colspan="2" |[[Subterranean Desert 1|Jungle East]]
|-
|[[Box]]
|[[Box]]
|22
|22
|-
! colspan="2" |[[Subterranean Desert 2|Mountain]]
|-
|[[Box]]
|2 + (<span style="color:#00FF00">8</span>/<span style="color:#EE4B2B">13</span>) [23]
|-
! colspan="2" |[[Subterranean Desert 3|Seaside]]
|-
|[[Box]]
|[[Box]]
|4 + (<span style="color:#00FF00">9</span>/<span style="color:#EE4B2B">8</span>) &nbsp; [21]
|4 + (<span style="color:#00FF00">9</span>/<span style="color:#EE4B2B">8</span>) &nbsp; [21]
|-
! colspan="2" |[[Subterranean Desert 3|Seabed Upper]]
|-
|[[Box]]
|4 + (<span style="color:#00FF00">12</span>/<span style="color:#EE4B2B">5</span>) [21]
|-
! colspan="2" |[[Subterranean Desert 3|Seabed Lower]]
|-
| colspan="1" |[[Box]]
| colspan="1" |[[Box]]
|4 + (<span style="color:#00FF00">6</span>/<span style="color:#EE4B2B">6</span>) &nbsp; [16]
|4 + (<span style="color:#00FF00">6</span>/<span style="color:#EE4B2B">6</span>) &nbsp; [16]
|-
! colspan="2" |[[Subterranean Desert 3|Control Tower]]
|-
| colspan="1" |[[Box]]
|17
|-
! colspan="2" |[[Subterranean Desert 3|VR Temple Final]]
|-
| colspan="1" |[[Box|Box (Weapon)]]
| colspan="1" |[[Box|Box (Weapon)]]
|7
|7
| colspan="1" |[[Box|Box (Weapon)]]
|8
|-
|-
! colspan="2" |[[Crater South|VR Temple Beta]]
! colspan="2" |[[Crater Interior|VR Spaceship Beta]]
! colspan="2" |[[Subterranean Desert 2|Mountain]]
! colspan="2" |[[Subterranean Desert 3|Seabed Upper]]
! colspan="2" |[[Subterranean Desert 3|Control Tower]]
|[[Box|Box (Armor)]]
|[[Box|Box (Armor)]]
|7
|7
|[[Box|Box (Armor)]]
|4
|-
|-
|[[Box]]
|4 + (<span style="color:#00FF00">7</span>/<span style="color:#EE4B2B">7</span>) &nbsp; [18]
|[[Box]]
|4 + (<span style="color:#00FF00">8</span>/<span style="color:#EE4B2B">8</span>) &nbsp; [20]
|[[Box]]
|2 + (<span style="color:#00FF00">8</span>/<span style="color:#EE4B2B">13</span>) [23]
|[[Box]]
|4 + (<span style="color:#00FF00">12</span>/<span style="color:#EE4B2B">5</span>) [21]
| colspan="1" |[[Box]]
|17
! colspan="2" |[[Subterranean Desert 3|VR Spaceship Final]]
! colspan="2" |[[Subterranean Desert 3|VR Spaceship Final]]
! colspan="2" |[[Subterranean Desert 3|Test Subject Disposal Area]]
|-
|-
! colspan="2" |
!
!
!
!
!
!
!
!
| colspan="1" |[[Box|Box (Weapon)]]
| colspan="1" |[[Box|Box (Weapon)]]
|12
|12
| colspan="1" |[[Box|Box (Weapon)]]
|10
|-
|-
! colspan="2" |
! colspan="2" |
! colspan="2" |
! colspan="2" |
! colspan="2" |
|[[Box|Box (Armor)]]
|[[Box|Box (Armor)]]
|12
|12
|-
! colspan="2" |[[Subterranean Desert 3|Cliffs of Gal Da Val]]
|-
| colspan="1" |[[Box|Box (Weapon)]]
|8
|-
|[[Box|Box (Armor)]]
|4
|-
! colspan="2" |[[Subterranean Desert 3|Test Subject Disposal Area]]
|-
| colspan="1" |[[Box|Box (Weapon)]]
|10
|-
|[[Box|Box (Armor)]]
|[[Box|Box (Armor)]]
|10
|10
|}
|}


==Quest Maps==
==Quest Maps==

Latest revision as of 22:41, 17 February 2026

Quest icon.pngRandom Attack Xrd REV 2
Episode 2
Category: Quest category icon.pngMaximum Attack
Info: Fight off swarms of monsters in various areas. Can you make it to the end?
Description: Venture through a randomized series of maps.
Reward: ??? Meseta
Author: Ender
Languages: English
Total XP

N H VH U
??? ??? ??? ???

N H VH U
??? ??? ??? ???

Routing

In this quest, the player(s) will progress through 4 out of 10 possible areas (chosen randomly) in order. The full order is the same as the intended area progression through Episode 2, which is as follows:

  • VR Temple Alpha
  • VR Temple Beta
  • VR Spaceship Alpha
  • VR Spaceship Beta
  • Jungle Area East
  • Mountain Area
  • Seaside Area
  • Seabed Upper Levels
  • Seabed Lower Levels
  • Control Tower

When selecting areas, it is not possible for a later area to come before an earlier one. For example, this means that if the first two areas the quest selects are VR Temple Alpha, then VR Spaceship Beta, neither of VR Temple Beta or VR Spaceship Alpha can be selected, as VR Spaceship Beta is later than both of those.

Each area contains a randomized split, so the player(s) will never fight the full number of enemies that spawn in a given area. The exception to this rule is the Control Tower, which has no randomized split, thus, the player(s) will fight all enemies listed below.

The last selection of each area that appears has a 1/3 chance of spawning the Boss Teleporter before proceeding to the next area. For example, if the quest selects VR Temple Alpha and VR Temple Beta, only VR Temple Beta will perform the random roll for the boss. If only VR Temple Alpha is selected, the random roll can be performed for VR Temple Alpha.

Each boss on the selected route provides an additional Meseta icon.png10,000 Meseta to the base 20,000 reward on Ultimate.

Enemy Counts

Note: Each area that you encounter has two routes which only one route will be used per run. The enemy count is color coded with the quest maps below.
VR Temple Alpha
Enemy Count
Dimenian 5 + (11/9) [25]
La Dimenian 4 + (11/8) [23]
So Dimenian 0 + (6/5)   [11]
Rag Rappy 2 + (6/4)   [12]
Poison Lily 2 + (8/17) [27]
Hildebear 1 + (11/4) [16]
Grass Assassin 0 + (4/6)   [10]
Dark Belra 2 + (3/5)   [10]
Monest 0 + (2/2)   [4]
VR Temple Beta
Enemy Count
Dimenian 3 + (5/10) [18]
La Dimenian 1 + (11/8) [20]
So Dimenian 4 + (12/6) [22]
Rag Rappy 4 + (3/9)   [16]
Poison Lily 4 + (5/10) [19]
Hildebear 3 + (8/4)   [15]
Grass Assassin 2 + (3/5)   [10]
Dark Belra 2 + (9/9)   [20]
Monest 0 + (0/2)   [2]
VR Spaceship Alpha
Enemy Count
Gillchic 3 + (15/25) [43]
Dubchic 2 + (9/11)   [22]
Savage Wolf 2 + (6/2)     [10]
Barbarous Wolf 2 + (7/5)     [14]
Delsaber 1 + (10/9)   [20]
Pan Arms 0 + (5/1)     [6]
Garanz 1 + (14/5)   [20]
VR Spaceship Beta
Enemy Count
Gillchic 11 + (11/4) [28]
Dubchic   3 + (6/12) [21]
Savage Wolf   3 + (15/4) [22]
Barbarous Wolf   2 + (6/6)   [14]
Delsaber   4 + (9/9)   [22]
Pan Arms   3 + (5/3)   [11]
Chaos Sorcerer   4 + (12/5) [21]
Jungle East
Enemy Count
Merillia 13 + (0-8)   [21]
Meriltas 11 + (3-11) [25]
Ul Gibbon   8 + (2-10) [20]
Zol Gibbon   3 + (0-5)   [8]
Gee 12 + (3-6)   [21]
Sinow Berill   7 + (2-7)   [16]
Sinow Spigell   2 + (0-4)   [6]
Mericarol   2 + (0-2)   [4]
Merikle   3 + (0-2)   [5]
Mericus   3 + (0-0)   [3]
Gibbles   0 + (0-1)   [1]
Gi Gue   0 + (0-1)   [1]
Random Mericarol   3 + (0-0)   [3]
Mountain
Enemy Count
Merillia 0 + (8/9)     [18]
Meriltas 2 + (4/3)     [11]
Ul Gibbon 3 + (18/15) [36]
Zol Gibbon 0 + (10/15) [25]
Gee 6 + (10/27) [37]
Sinow Berill 0 + (8/5)     [13]
Sinow Spigell 0 + (4/2)     [6]
Mericarol 0 + (1/0)     [1]
Mericus 0 + (1/0)     [1]
Gibbles 1 + (5/5)     [11]
Gi Gue 0 + (1/1)     [2]
Random Mericarol 0 + (0/1)     [1]
Seaside
Enemy Count
Merillia 0 + (3/7)     [10]
Meriltas 3 + (6/2)     [11]
Ul Gibbon 0 + (7/7)     [14]
Zol Gibbon 3 + (6/3)     [12]
Gee 2 + (15/29) [46]
Sinow Berill 1 + (5/7)     [13]
Sinow Spigell 0 + (5/4)     [9]
Mericarol 0 + (1/0)     [1]
Merikle 0 + (0/1)     [1]
Mericus 0 + (1/0)     [1]
Gibbles 0 + (3/1)     [4]
Gi Gue 2 + (7/6)     [15]
Random Mericarol 0 + (1/1)     [2]
Seabed Upper
Enemy Count
Dolmolm   9 + (11/16) [36]
Dolmdarl   0 + (16/10) [26]
Recobox   4 + (12/13) [29]
Recon 20 + (60/65) [145]
Sinow Zoa   3 + (9/11)   [23]
Sinow Zele   0 + (3/6)     [9]
Morfos   2 + (3/10)   [15]
Deldepth   2 + (2/5)     [9]
Delbiter   1 + (7/4)     [12]
Seabed Lower
Enemy Count
Dolmolm 4 + (18/14) [36]
Dolmdarl 4 + (7/18)   [29]
Recobox 0 + (18/4)   [22]
Recon 0 + (??/??)  [140]
Sinow Zoa 1 + (14/6)   [21]
Sinow Zele 0 + (7/2)     [9]
Morfos 2 + (6/8)     [16]
Deldepth 4 + (6/5)     [15]
Delbiter 1 + (7/8)     [16]
VR Temple Final
Enemy Count
Barba Ray 1
VR Spaceship Final
Enemy Count
Gol Dragon 1
Cliffs of Gal Da Val
Enemy Count
Gal Gryphon 1
Test Subject Disposal Area
Enemy Count
Olga Flow 1
Control Tower
Enemy Count
Recobox 4
Recon 20
Mericarol 4
Merikle 3
Mericus 3
Gibbles 7
Gi Gue 9
Delbiter 9
Del Lily 14
Ill Gill 22
Epsilon 6
Random Mericarol 2
Total Bosses
Enemy Count Enemy Count Enemy Count Enemy Count Enemy Count Enemy Count
Dimenian 0-29 [43] Gillchic 0-50 [71] Merillia 0-37 [49] Dolmolm 0-47  [72] Mericarol 0-10 [10] Barba Ray 1
La Dimenian 0-27 [43] Dubchic 0-28 [43] Meriltas 0-37 [47] Dolmdarl 0-38  [55] Merikle 0-10 [10] Gol Dragon 1
So Dimenian 0-22 [33] Savage Wolf 0-26 [32] Ul Gibbon 0-46 [70] Recobox 0-35  [55] Mericus 0-8   [8] Gal Gryphon 1
Rag Rappy 0-21 [28] Barbarous Wolf 0-17 [28] Zol Gibbon 0-32 [45] Recon 0-??? [305] Gibbles 0-17 [24] Olga Flow 1
Poison Lily 0-33 [46] Delsaber 0-24 [42] Gee 0-82 [104] Sinow Zoa 0-29  [44] Gi Gue 0-20 [27]
Hildebear 0-23 [31] Pan Arms 0-13 [17] Sinow Berill 0-30 [42] Sinow Zele 0-13  [18] Delbiter 0-26 [38]
Grass Assassin 0-13 [20] Garanz 0-15 [20] Sinow Spigell 0-15 [21] Morfos 0-22  [31] Del Lily 0-14 [14]
Dark Belra 0-18 [30] Chaos Sorcerer 0-16 [21] Deldepth 0-17  [24] Ill Gill 0-22 [22]
Monest 0-4   [6] Epsilon 0-6   [6]
Random Mericarol 0-5   [8]
Boxes
Box Type Count Box Type Count Box Type Count Box Type Count Box Type Count Box Type Count Box Type Count
VR Temple Alpha VR Spaceship Alpha Jungle East Seaside Seabed Lower VR Temple Final Cliffs of Gal Da Val
Box 3 + (7/6)   [16] Box 4 + (8/8)   [20] Box 22 Box 4 + (9/8)   [21] Box 4 + (6/6)   [16] Box (Weapon) 7 Box (Weapon) 8
VR Temple Beta VR Spaceship Beta Mountain Seabed Upper Control Tower Box (Armor) 7 Box (Armor) 4
Box 4 + (7/7)   [18] Box 4 + (8/8)   [20] Box 2 + (8/13) [23] Box 4 + (12/5) [21] Box 17 VR Spaceship Final Test Subject Disposal Area
Box (Weapon) 12 Box (Weapon) 10
Box (Armor) 12 Box (Armor) 10

Quest Maps