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|  | [[Ryuker]] is a [[Support]] [[Technique]] that createsportals back to [[Pioneer 2]].
 |  | {{Item | 
|  |  | |title = Ryuker | 
|  |  | |jp = リューカー | 
|  |  | |romaji = Ryūkā | 
|  |  | |icon = Disk | 
|  |  | |image = Ryuker.png | 
|  |  | |imagealt = Ryuker | 
|  |  | |type = Support | 
|  |  | |class = VVVVVVVV | 
|  |  | |desc = Opens a teleport gate to the city until the creator returns through it. | 
|  |  | }} | 
|  |  | {{Ryuker}} is a support [[technique]] that creates a portal back to [[Pioneer 2]]. It creates a teleport gate that leads back to Pioneer 2. Like a {{Tool|Telepipe}}, it only lasts until its user returns through it. | 
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|  | *[[File:Ryuker.png|30px]] '''[[Ryuker]] Creates a [[Telepipe]] that allows the user toteleport to Pioneer 2, andreturn back tothe spot it was castonce.'''  
 |  | Unlike most other techniques, it has only a single level. It requires 150 MST to learn, and 10 TP to cast. | 
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|  | Unlike most other [[Techniques]],it has only a single level.
 |  | {{Ryuker|n}} cannot be used in certain areas, such as area warps, boss rooms and during certain quests. | 
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|  | Cannot be used in many areas, such as in boss portals, boss rooms and certain quests.
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|  | ==Details==
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|  | === Classification ===
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|  | 
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|  | {| class="wikitable" style="font-weight:bold; text-align:center;"
 |  | 
|  | |-
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|  | ! Category
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|  | ! colspan="4" | Role
 |  | 
|  | |- style="font-weight:normal;"
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|  | | [[Support]]
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|  | | colspan="4" | Return To Town
 |  | 
|  | |}
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|  | 
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|  | ===Usable By:===
 |  | 
|  | {| class="wikitable" style="font-weight:bold; text-align:center;"
 |  | 
|  | |-
 |  | 
|  | ! colspan="4" style="font-size:medium;" | Hunters
 |  | 
|  | ! colspan="4" style="font-size:medium;" | Rangers
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|  | ! colspan="4" style="font-size:medium;" | Forces
 |  | 
|  | |- style="font-size:small;"
 |  | 
|  | | HUmar
 |  | 
|  | | HUcast
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|  | | HUnewerl
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|  | | HUcaseal
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|  | | RAmar
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|  | | RAcast
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|  | | RAmarl
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|  | | RAcasel
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|  | | FOmar
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|  | | FOmarl
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|  | | FOnewm
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|  | | FOnewerl
 |  | 
|  | |- style="font-size:small; background-color:#90ff00;"
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|  | | Lv15
 |  | 
|  | | style="background-color:#ff8d8a;" | No
 |  | 
|  | | Lv20
 |  | 
|  | | style="background-color:#ff8d8a;" | No
 |  | 
|  | | Lv15
 |  | 
|  | | style="background-color:#ff8d8a;" | No
 |  | 
|  | | Lv20
 |  | 
|  | | style="background-color:#ff8d8a;" | No
 |  | 
|  | | Lv30
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|  | | Lv30
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|  | | Lv30
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|  | | Lv30
 |  | 
|  | |}
 |  | 
|  | 
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|  | ===Level Progression===
 |  | 
|  | {| class="wikitable" 
 |  | 
|  | |-
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|  | ! rowspan="2" | Lv
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|  | ! rowspan="2" | Tech Power
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|  | ! rowspan="2" | TP Cost
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|  | ! colspan="2" | Targeting Range
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|  | ! colspan="2" | Targeting Angle
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|  | |-
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|  | | Horizontal
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|  | | Vertical
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|  | | Horizontal
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|  | | Vertical
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|  | |-
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|  | | 1
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|  | |}
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|  | {{Techs}} |  | {{Techs}} | 
|  |  | [[Category:Techniques]] |