Delsaber: Difference between revisions
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===Episode 1=== | ===Episode 1=== | ||
The following quests are recommended to hunt this enemy in Episode 1: | The following quests are recommended to hunt this enemy in Episode 1: | ||
* [Retrieval] [[Lost HELL PALLASCH]]: <span style="color:red">1P</span>/<span style="color:green">2P</span> Route - Clear 3 rooms (8) | * [Retrieval] [[Lost HELL PALLASCH]]: <span style="color:red">1P</span>/<span style="color:green">2P</span> Route - Clear 3 rooms (8) | ||
* [Side Story] [[Doc's Secret Plan]]: Clear first room (5) | * [Side Story] [[Doc's Secret Plan]]: Clear first room (5) | ||
*[Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Quest (44) | |||
* [Retrieval] [[Fragments of a Memory]]: Clear Ruins 1 (41) | * [Retrieval] [[Fragments of a Memory]]: Clear Ruins 1 (41) | ||
===Episode 2=== | ===Episode 2=== | ||
The following quests are recommended to hunt this enemy in Episode 2: | The following quests are recommended to hunt this enemy in Episode 2: | ||
Line 16: | Line 16: | ||
* [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (24) | * [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (24) | ||
* [Extermination] [[Gal Da Val's Darkness]]: Clear Quest (28) | * [Extermination] [[Gal Da Val's Darkness]]: Clear Quest (28) | ||
*[Extermination] [[Penumbral Surge 2]]: Clear Quest (67) | |||
* [Government] [[6-3:Test/Spaceship 3]]: Clear Quest (26) | * [Government] [[6-3:Test/Spaceship 3]]: Clear Quest (26) | ||
* [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (23) | * [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (23) | ||
==Mechanics== | |||
Delsabers are particularly dangerous enemies, equipped with a sword and a shield. Upon spawning in, they will walk toward their target to engage in melee. If they are far enough away, they may execute a jumping attack to close the distance. Once in melee range, they will attack with a 3-hit combo using their sword arm. | |||
When attacked at close range, a Delsaber will block the attack with its shield arm. It can block up to three attacks before the glowing light in its shield arm goes out, disabling its ability to block. Once this happens, instead of using its sword arm for a 3-hit combo, it will attempt to re-ignite the light in its shield arm by striking a target with a quick swipe. If it connects, its blocking ability will become active again. | |||
Delsabers share a unique targeting mechanism with Gibbles. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). If this parameter is 0, then Delsabers will target any male character within a 250 unit radius. If this parameter is nonzero, then Delsabers will target any FO character within a 250 unit radius. The radius for activating a Delsaber spawn is less than this value, which can cause them to sometimes have a significantly delayed spawn until their target is within range. | |||
Qedit has a default of 7.0 for this parameter in the Delsaber initialization data. This means most Delsaber in practice will prioritize FO characters when searching for a target. | |||
[[Category:Enemies]] | [[Category:Enemies]] | ||
[[Category:Ruins Enemies]] | [[Category:Ruins Enemies]] | ||
[[Category:VR Spaceship Enemies]] | [[Category:VR Spaceship Enemies]] | ||
==Rare Drops== | |||
===Episode 1=== | |||
{{EnemyDropTable|Delsaber (E1)}} | |||
===Episode 2=== | |||
{{EnemyDropTable|Delsaber (E2)}} | |||
{{Episode1Enemies}}{{Episode2Enemies}} | {{Episode1Enemies}}{{Episode2Enemies}} |
Latest revision as of 21:39, 20 February 2023
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Hunting[edit | edit source]
Episode 1[edit | edit source]
The following quests are recommended to hunt this enemy in Episode 1:
- [Retrieval] Lost HELL PALLASCH: 1P/2P Route - Clear 3 rooms (8)
- [Side Story] Doc's Secret Plan: Clear first room (5)
- [Extermination] Endless Nightmare #4: Clear Quest (44)
- [Retrieval] Fragments of a Memory: Clear Ruins 1 (41)
Episode 2[edit | edit source]
The following quests are recommended to hunt this enemy in Episode 2:
- [Event] Christmas Fiasco: Clear Spaceship (36)
- [Retrieval] Lost BIND ASSAULT: Clear Alpha (30) / Clear Quest (69)
- [Event] Maximum Attack E: Spaceship: Clear Quest (29)
- [Halloween] Hollow Reality: Spaceship: Clear Quest (24)
- [Extermination] Gal Da Val's Darkness: Clear Quest (28)
- [Extermination] Penumbral Surge 2: Clear Quest (67)
- [Government] 6-3:Test/Spaceship 3: Clear Quest (26)
- [Solo Only] Knight of Coral Advent: Clear Spaceship (23)
Mechanics[edit | edit source]
Delsabers are particularly dangerous enemies, equipped with a sword and a shield. Upon spawning in, they will walk toward their target to engage in melee. If they are far enough away, they may execute a jumping attack to close the distance. Once in melee range, they will attack with a 3-hit combo using their sword arm.
When attacked at close range, a Delsaber will block the attack with its shield arm. It can block up to three attacks before the glowing light in its shield arm goes out, disabling its ability to block. Once this happens, instead of using its sword arm for a 3-hit combo, it will attempt to re-ignite the light in its shield arm by striking a target with a quick swipe. If it connects, its blocking ability will become active again.
Delsabers share a unique targeting mechanism with Gibbles. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). If this parameter is 0, then Delsabers will target any male character within a 250 unit radius. If this parameter is nonzero, then Delsabers will target any FO character within a 250 unit radius. The radius for activating a Delsaber spawn is less than this value, which can cause them to sometimes have a significantly delayed spawn until their target is within range.
Qedit has a default of 7.0 for this parameter in the Delsaber initialization data. This means most Delsaber in practice will prioritize FO characters when searching for a target.
Rare Drops[edit | edit source]
Episode 1[edit | edit source]
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
Delsaber's Right Arm | Delsaber's Right Arm | Delsaber's Right Arm | Delsaber's Right Arm | Delsaber's Right Arm | Delsaber's Right Arm | Delsaber's Right Arm | Delsaber's Right Arm | Delsaber's Right Arm | Delsaber's Right Arm |
1/5851 | 1/5851 | 1/5851 | 1/5851 | 1/5851 | 1/5851 | 1/5851 | 1/5851 | 1/5851 | 1/5851 |
Hard | |||||||||
Delsaber's Left Arm | Delsaber's Left Arm | Delsaber's Left Arm | Monogrinder | Delsaber's Left Arm | Delsaber's Left Arm | Delsaber's Left Arm | Delsaber's Left Arm | Delsaber's Left Arm | Monogrinder |
1/183 | 1/183 | 1/183 | 1/183 | 1/183 | 1/183 | 1/183 | 1/183 | 1/183 | 1/183 |
Very Hard | |||||||||
Delsaber's Right Arm | Delsaber's Right Arm | Delsaber's Right Arm | Delsaber's Right Arm | Delsaber's Left Arm | Delsaber's Right Arm | Delsaber's Left Arm | Last Survivor | Delsaber's Right Arm | Delsaber's Right Arm |
1/142 | 1/142 | 1/142 | 1/142 | 1/142 | 1/142 | 1/142 | 1/142 | 1/142 | 1/142 |
Ultimate | |||||||||
Swordsman Lore | Agito (1975) | Swordsman Lore | Morning Glory | Delsaber's Left Arm | Swordsman Lore | Delsaber's Left Arm | Delsaber's Left Arm | Delsaber's Left Arm | Morning Glory |
1/1300 | 1/22405 | 1/1300 | 1/700 | 1/455 | 1/1300 | 1/455 | 1/455 | 1/455 | 1/700 |
Episode 2[edit | edit source]
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer | Sol Atomizer |
1/7.11 | 1/7.11 | 1/7.11 | 1/7.11 | 1/7.11 | 1/7.11 | 1/7.11 | 1/7.11 | 1/7.11 | 1/7.11 |
Hard | |||||||||
Crush Bullet | Visk-235W | Flowen's Sword | Brionac | M&A60 Vise | Fire Scepter: Agni | Slicer of Assassin | Blade Dance | M&A60 Vise | Slicer of Assassin |
1/256 | 1/256 | 1/256 | 1/256 | 1/256 | 1/256 | 1/256 | 1/256 | 1/256 | 1/256 |
Very Hard | |||||||||
Meteor Smash | Justy-23ST | Attribute Wall | Flowen's Shield | Combat Gear | Vjaya | Flowen's Shield | Bloody Art | Heart of Delsaber's Buster | Diska of Liberator |
1/256 | 1/256 | 1/256 | 1/256 | 1/256 | 1/256 | 1/256 | 1/256 | 1/6554 | 1/256 |
Ultimate | |||||||||
Agito (1977) | Handgun: Guld | Guren | V501 | Rage de Foudre | Agito (1980) | Flowen's Shield | Daylight Scar | Lavis Cannon | Guren |
1/1260 | 1/40330 | 1/1260 | 1/1024 | 1/1260 | 1/1260 | 1/1260 | 1/1260 | 1/40330 | 1/1260 |
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |
Episode 2 Monsters | |
---|---|
VR Temple | Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |