Delsaber: Difference between revisions

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{{Enemy|name=Delsaber (E1)}}
{{Enemy|name=Delsaber (E1)}}
{{Enemy|name=Delsaber (E2)}}
{{Enemy|name=Delsaber (E2)}}
==Behavior/Mechanics==
Delsabers are particularly dangerous enemies, equipped with a sword and a shield. Upon spawning in, they will walk toward their target to engage in melee. If they are far enough away, they may execute a jumping attack to close the distance. Once in melee range, they will attack with a 3-hit combo using their sword arm.
When attacked at close range, a Delsaber will block the attack with its shield arm. It can block up to three attacks before the glowing light in its shield arm goes out, disabling its ability to block. Once this happens, instead of using its sword arm for a 3-hit combo, it will attempt to re-ignite the light in its shield arm by striking a target with a quick swipe. If it connects, its blocking ability will become active again.
===Targeting===
Delsabers share a unique targeting mechanic with [[Gibbles]]. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). The prioritization follows these values:
{| class="wikitable" style="text-align:center"
|+Delsaber targeting
!Value
!Player Type
|-
|0
|Male
|-
|1
|Female
|-
|2
|Human
|-
|3
|Newman
|-
|4
|Android
|-
|5
|Hunter
|-
|6
|Ranger
|-
|7
|Force
|}
Target searching considers players within 250 units. The radius for activating a Delsaber's spawn is smaller than this target search radius, which can cause them to sometimes have a significantly delayed spawn until their target is within range.
Qedit has a default of 7 for this parameter in the Delsaber initialization data. This means most Delsabers in practice will prioritize forces when searching for a target.
==Hunting==
==Hunting==
===Episode 1===
===Episode 1===
The following quests are recommended to hunt this enemy in Episode 1:
The following quests are recommended to hunt this enemy in Episode 1:
* [Retrieval] [[Dark Research 2.0]]: Clear Ruins 2 (42)
* [Retrieval] [[Lost HELL PALLASCH]]: <span style="color:red">1P</span>/<span style="color:green">2P</span> Route - Clear 3 rooms (8)
* [Retrieval] [[Lost HELL PALLASCH]]: <span style="color:red">1P</span>/<span style="color:green">2P</span> Route - Clear 3 rooms (8)
* [Side Story] [[Doc's Secret Plan]]: Clear first room (5)
* [Side Story] [[Doc's Secret Plan]]: Clear first room (5)
*[Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Quest (44)
* [Retrieval] [[Fragments of a Memory]]: Clear Ruins 1 (41)
* [Retrieval] [[Fragments of a Memory]]: Clear Ruins 1 (41)
* [Extermination] [[Endless Nightmare 4|Endless Nightmare #4]]: Clear Quest (37)
 
===Episode 2===
===Episode 2===
The following quests are recommended to hunt this enemy in Episode 2:
The following quests are recommended to hunt this enemy in Episode 2:
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* [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (24)
* [Halloween] [[Hollow Reality: Spaceship]]: Clear Quest (24)
* [Extermination] [[Gal Da Val's Darkness]]: Clear Quest (28)
* [Extermination] [[Gal Da Val's Darkness]]: Clear Quest (28)
* [Extermination] [[Penumbral Surge 2]]: Clear Quest (67)
* [Government] [[6-3:Test/Spaceship 3]]: Clear Quest (26)
* [Government] [[6-3:Test/Spaceship 3]]: Clear Quest (26)
* [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (23)
* [Solo Only] [[Knight of Coral Advent]]: Clear Spaceship (23)
==Mechanics==
Delsabers are particularly dangerous enemies, equipped with a sword and a shield. Upon spawning in, they will walk toward their target to engage in melee. If they are far enough away, they may execute a jumping attack to close the distance. Once in melee range, they will attack with a 3-hit combo using their sword arm.


When attacked at close range, a Delsaber will block the attack with its shield arm. It can block up to three attacks before the glowing light in its shield arm goes out, disabling its ability to block. Once this happens, instead of using its sword arm for a 3-hit combo, it will attempt to re-ignite the light in its shield arm by striking a target with a quick swipe. If it connects, its blocking ability will become active again.
==Rare Drops==
===Episode 1===
{{EnemyDropTable|Delsaber (E1)}}
===Episode 2===
{{EnemyDropTable|Delsaber (E2)}}
 
{{Episode1Enemies}}
{{Episode2Enemies}}
[[Category:Enemies]]
[[Category:Enemies]]
[[Category:Ruins Enemies]]
[[Category:Ruins Enemies]]
[[Category:VR Spaceship Enemies]]
[[Category:VR Spaceship Enemies]]
{{Episode1Enemies}}{{Episode2Enemies}}

Latest revision as of 18:27, 21 May 2025

Delsaber (E1)
デルセイバー (E1)
Delsaber (E1).png
Attribute:
Dark
Location: Ruins 1, Ruins 2

HP XP DAR Set Drop Weakness
590 30 40 Frame icon.png Barta
ATPDFPMSTATAEVPLCK
44880013520010
EFREICETHEDKELTESP
702590356015

Delsaber (E2)
デルセイバー (E2)
Delsaber (E2).png
Attribute:
Dark
Location: VR Spaceship

HP XP DAR Set Drop Weakness
480 19 25 Frame icon.png Barta
ATPDFPMSTATAEVPLCK
38881012521010
EFREICETHEDKELTESP
603090356015

Behavior/Mechanics

Delsabers are particularly dangerous enemies, equipped with a sword and a shield. Upon spawning in, they will walk toward their target to engage in melee. If they are far enough away, they may execute a jumping attack to close the distance. Once in melee range, they will attack with a 3-hit combo using their sword arm.

When attacked at close range, a Delsaber will block the attack with its shield arm. It can block up to three attacks before the glowing light in its shield arm goes out, disabling its ability to block. Once this happens, instead of using its sword arm for a 3-hit combo, it will attempt to re-ignite the light in its shield arm by striking a target with a quick swipe. If it connects, its blocking ability will become active again.

Targeting

Delsabers share a unique targeting mechanic with Gibbles. Both monsters have a parameter configurable in their initialization data that determines which of their player targeting prioritizations to use when they are searching for a target (target searching does not occur while attacking or within melee range of a player). The prioritization follows these values:

Delsaber targeting
Value Player Type
0 Male
1 Female
2 Human
3 Newman
4 Android
5 Hunter
6 Ranger
7 Force

Target searching considers players within 250 units. The radius for activating a Delsaber's spawn is smaller than this target search radius, which can cause them to sometimes have a significantly delayed spawn until their target is within range.

Qedit has a default of 7 for this parameter in the Delsaber initialization data. This means most Delsabers in practice will prioritize forces when searching for a target.

Hunting

Episode 1

The following quests are recommended to hunt this enemy in Episode 1:

Episode 2

The following quests are recommended to hunt this enemy in Episode 2:

Rare Drops

Episode 1

Episode 2

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer Sol Atomizer
1/7.11 1/7.11 1/7.11 1/7.11 1/7.11 1/7.11 1/7.11 1/7.11 1/7.11 1/7.11
Hard
Crush Bullet Visk-235W Flowen's Sword Brionac M&A60 Vise Fire Scepter: Agni Slicer of Assassin Blade Dance M&A60 Vise Slicer of Assassin
1/256 1/256 1/256 1/256 1/256 1/256 1/256 1/256 1/256 1/256
Very Hard
Meteor Smash Justy-23ST Attribute Wall Flowen's Shield Combat Gear Vjaya Flowen's Shield Bloody Art Heart of Delsaber's Buster Diska of Liberator
1/256 1/256 1/256 1/256 1/256 1/256 1/256 1/256 1/6554 1/256
Ultimate
Agito (1977) Handgun: Guld Guren V501 Rage de Foudre Agito (1980) Flowen's Shield Daylight Scar Lavis Cannon Guren
1/1260 1/40330 1/1260 1/1024 1/1260 1/1260 1/1260 1/1260 1/40330 1/1260