Class comparison

From Ephinea PSO Wiki

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HUcaseal Banner.pngRAcaseal Banner.pngFOnewearl Banner.png

Stat Comparison Tables

Legend:

  • Green Background = Highest Overall
  • Red Background = Lowest Overall
  • Green Text = Best In-Class (Hunter, Ranger, Force)
  • Red Text = Worst In-Class (Hunter, Ranger, Force)

Level 1

HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
HP 40 38 44 44 29 29 33 31 29 29 27 27
TP 29 40 - - 20 20 - - 79 79 90 87
ATP 45 40 45 45 23 23 30 25 16 16 16 13
DFP 17 22 18 18 13 18 18 23 10 10 7 13
MST 29 40 - - 20 20 - - 53 53 60 58
ATA 68 63 64 71 80 72 75 77 63 63 61 61
EVP 45 60 35 35 36 36 31 31 35 35 61 53

Level 200

HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
HP 1420 1308 1762 1380 1520 1315 1964 1890 1175 1273 1232 1148
TP 793 1084 - - 704 931 - - 1783 1699 1945 2098
ATP 943 835 1146 901 806 743 859 775 753 721 613 483
DFP 422 538 501 399 359 426 505 562 321 351 408 334
MST 594 885 - - 505 732 - - 990 934 1098 1200
ATA 174 147 158 184 230 216 199 208 138 144 128 133
EVP 682 666 585 777 639 798 626 713 551 513 531 735

Maximum Stats

HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
HP 1670 1558 2012 1630 1770 1565 2214 2140 1425 1523 1482 1398
TP 1181 1626 - - 1114 1480 - - 2558 2474 2798 3173
ATP 1397 1237 1639 1301 1260 1145 1350 1175 1002 872 814 583
DFP 579 589 601 525 515 577 606 688 470 498 463 390
MST 732 1177 - - 665 1031 - - 1340 1284 1500 1750
ATA 200 199 191 218 249 241 224 231 163 170 180 186
EVP 756 811 660 877 715 900 699 787 651 588 679 883

Solo ATP

The below table displays each class' ATP with their highest level of self-Shifta and maximum ATP.

HUmr HUnl HUct HUcl RAmr RAml RAct RAcl FOmr FOml FOnm FOnl
Shifta Lv. 3 20 3 3 15 20 0 0 30 30 30 30
ATP 1574 1666 1845 1464 1615 1542 1350 1175 1479 1287 1202 861

Technique Usage

HUmr HUnl RAmr RAml FOs
Attack/Resta 15 20 15 20 30
Grants/Megid - 30
Shifta/Deband - 20 15 20 30
Jellen/Zalure 15 20 - 20 30
Anti 5 7 5 7 7
Ryuker Yes
Reverser - Yes

Trap Growth

All androids start with 2 of each trap at level 1, and then gain traps based on their level/x. This means you can calculate trap count by the formula 2 + (level/x). Trap count cannot go higher than 20.

The below table references x for each class. The max rows are what level the class maxes out their trap count.

HUct HUcl RAct RAcl
Damage 11 9 7 7
Freeze 7 10 9 11
Confuse 7 10 11 9
Damage Max 198 162 126 126
Freeze Max 126 180 162 198
Confuse Max 126 180 198 162