Gillchic

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(Redirected from Gillchich (E1))

Gillchich (E1)
ギルチッチ (E1)
Gillchich (E1).png
Attribute:
Machine
Location: Mine

HP XP DAR Set Drop Weakness
2996 321 30 Sword icon.png Foie
ATPDFPMSTATAEVPLCK
1989718026865135
EFREICETHEDKELTESP
5588100806040

Gillchich (E2)
ギルチック (E2)
Gillchich (E2).png
Attribute:
Machine
Location: VR Spaceship

HP XP DAR Set Drop Weakness
2427 436 30 Sword icon.png Grants
ATPDFPMSTATAEVPLCK
1676620031056658
EFREICETHEDKELTESP
807580806235

Behavior/Mechanics[edit | edit source]

Gillchics are slow-moving robotic sentries. When a target enters their aggro radius, they will stand up and start marching toward the enemy.

Gillchics have two attacks: a laser bolt and a double punch. When firing the laser bolt, they will stop, bring up their arm, and a purple light will appear on their raised wrist. After a short time, they'll fire the laser from their wrist for significant damage. Later difficulties reduce the charge time for this laser and increase the likelihood that they will chain several shots together. The double punch is a two-stage melee attack with a 1/6 chance to inflict slow, but only if the attacker is a Gillchic/Gillchich. In Episode 1, many Gillchics will not use their laser attack (see below).

In Normal through Very Hard difficulties, Gillchics are always knocked down when hit. In Ultimate difficulty, a Gillchich has a 20% chance of being knocked down. This includes 0 damage attacks. If an attack will shock a Gillchic or Gillchich, the status effect has priority over knockdown.

Attacks that do not knock down a Gillchich will only stun it for an instant, and will not interrupt any attack it is making. Gillchichs are therefore very dangerous to engage in melee distance.

Fixed damage[edit | edit source]

Attack Damage
Laser 420

Additional info[edit | edit source]

  • Dubchics and Gillchics have a 35% chance to fire their laser from range in a certain AI state.
  • Dubchics and Gillchics have an initialization parameter that defines the maximum number of consecutive laser shots. This parameter is in the data for each Dubchich/Gillchic placed on the map in a quest or free field. When this value is 0, they default to a maximum of 2 shots. When it's negative, they will never fire.
  • Dubchics and Gillchics will sometimes fire even when close to a player, and/or when a player gets close to any door in a room. This might be related to room IDs and/or flawed proximity detection.
  • Functionally, the game treats Dubchics and Gillchics as the same entity, with only their subtype variable determining the actual outcome monster at spawn.

Hunting[edit | edit source]

Episode 1[edit | edit source]

The following quests are recommended for hunting this enemy in Episode 1:

Episode 2[edit | edit source]

The following quests are recommended for hunting this enemy in Episode 2:

Rare Drops[edit | edit source]

Episode 1[edit | edit source]

Episode 2[edit | edit source]

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Monogrinder - - Monogrinder - - - - - -
1/6068 1/6068
Hard
DB's Saber Varista DB's Saber DB's Saber Varista Club of Laconium Varista DB's Saber Club of Laconium Varista
1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427
Very Hard
Brave Knuckle Wals-MK2 Last Survivor Vjaya H&S25 Justice Ice Staff: Dagon Diska of Liberator Bloody Art Wals-MK2 H&S25 Justice
1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427 1/427
Ultimate
Heavenly/Power Cross Scar Agito (1975) Guilty Light Anti Android Rifle Liberta Kit Electro Frame Sting Tip Gae Bolg Electro Frame
1/1050 1/213 1/33608 1/213 1/1050 1/4201 1/1050 1/213 1/213 1/1050