Pan Arms: Difference between revisions
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* [Maximum Attack] [[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]]: If North, clear 2 rooms (2) / If East, clear 2 rooms (5), continue if North for (9) | * [Maximum Attack] [[Random Attack Xrd Stage (E1)|Random Attack Xrd Stage]]: If North, clear 2 rooms (2) / If East, clear 2 rooms (5), continue if North for (9) | ||
* [VR] [[Towards the Future]]: Clear Cave (4) | * [VR] [[Towards the Future]]: Clear Cave (4) | ||
*[Government] [[2-3:The Mutation]]: Clear Quest (13) | |||
* [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (8) | * [Extermination] [[Sweep-up Operation 2|Sweep-up Operation #2]]: Clear Quest (8) | ||
===Episode 2=== | ===Episode 2=== | ||
The following quests are recommended for hunting this enemy in Episode 2: | The following quests are recommended for hunting this enemy in Episode 2: |
Revision as of 15:13, 22 April 2022
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Hunting
Episode 1
The following quests are recommended for hunting this enemy in Episode 1:
- [Maximum Attack] Random Attack Xrd Stage: If North, clear 2 rooms (2) / If East, clear 2 rooms (5), continue if North for (9)
- [VR] Towards the Future: Clear Cave (4)
- [Government] 2-3:The Mutation: Clear Quest (13)
- [Extermination] Sweep-up Operation #2: Clear Quest (8)
Episode 2
The following quests are recommended for hunting this enemy in Episode 2:
- [Extermination] Gal Da Val's Darkness: Clear Spaceship (18)
- [Event] Christmas Fiasco: Clear Spaceship (16)
- [Solo Only] Knight of Coral Advent: Clear Spaceship (13)
- [Government] 6-3:Test/Spaceship 3: Clear 4 Rooms (8) / Clear Area 1 (9) / Clear Quest (15)
- [Extermination] Sweep-up Operation #6: Clear Quest (8)
- [Event] Maximum Attack E: Spaceship: Clear Quest (8)
Mechanics
Pan Arms in Ep.1 are generally immune to physical attacks, due to their colossal DFP. However, they can be damaged with Techniques and Special attacks like normal. In Ep.2 their DFP is lower so they can be attacked regularly.
Pan Arms can launch one of two attacks: a purple cone of shots with a slightly wider hit box, or a red beam with a slightly longer hitbox. After firing two shots, the Pan Arms will split apart, forming Hidoom and Migium.
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |
Episode 2 Monsters | |
---|---|
VR Temple | Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |