Hildebear: Difference between revisions
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* [Event] [[Maximum Attack E: Forest]]: Clear quest (32) | * [Event] [[Maximum Attack E: Forest]]: Clear quest (32) | ||
* [VR] [[Tyrell's Ego]]: Clear Forest (52) | * [VR] [[Tyrell's Ego]]: Clear Forest (52) | ||
*[VR] [[Simulator 2.0]]: Clear Forest (10) | |||
*[VR] [[Towards the Future]]: Clear First 2 Rooms (4) | |||
* [Retrieval] [[Rappy's Holiday]]: Clear Forest 2 (75) | * [Retrieval] [[Rappy's Holiday]]: Clear Forest 2 (75) | ||
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (17) | * [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (17) | ||
* [Story] [[Forest of Sorrow]]: Clear quest (16) | * [Story] [[Forest of Sorrow]]: Clear quest (16) | ||
===Episode 2=== | ===Episode 2=== | ||
Line 24: | Line 25: | ||
* [Event] [[Maximum Attack E: Temple]]: Clear Temple (22) | * [Event] [[Maximum Attack E: Temple]]: Clear Temple (22) | ||
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (21) | * [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (21) | ||
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha ( | * [Retrieval] [[Lost SHOCK RIFLE]]: Clear Alpha (20) / Clear Quest (41) | ||
==Strategy== | ==Strategy== | ||
Line 35: | Line 36: | ||
===Forces=== | ===Forces=== | ||
Hildebears in Ep. 1 are weak to Barta until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Barta and Megid in all difficulties. | Hildebears in Ep. 1 are weak to Barta until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Barta and Megid in all difficulties. | ||
==Fixed Damage== | |||
{| | |||
| | |||
{{#tag:tabber| | |||
Normal= | |||
<tabber> | |||
Normal= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Spawn Damage|| 5 | |||
|- | |||
| Jump Attack || 24 | |||
|- | |||
| {{Foie}} || 22 | |||
|} | |||
|-| | |||
One Person= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Spawn Damage || 5 | |||
|- | |||
| Jump Attack || 14 | |||
|- | |||
| {{Foie}} || 22 | |||
|} | |||
</tabber> | |||
{{!}}-{{!}} | |||
Hard= | |||
<tabber> | |||
Normal= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Spawn Damage || 5 | |||
|- | |||
| Jump Attack || 120 | |||
|- | |||
| {{Foie}} || 22 | |||
|} | |||
|-| | |||
One Person= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Spawn Damage || 5 | |||
|- | |||
| Jump Attack || 60 | |||
|- | |||
| {{Foie}} || 22 | |||
|} | |||
</tabber> | |||
{{!}}-{{!}} | |||
Very Hard= | |||
<tabber> | |||
Normal= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Spawn Damage || 5 | |||
|- | |||
| Jump Attack || 240 | |||
|- | |||
| {{Foie}} || 22 | |||
|} | |||
|-| | |||
One Person= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Spawn Damage || 5 | |||
|- | |||
| Jump Attack || 140 | |||
|- | |||
| {{Foie}} || 22 | |||
|} | |||
</tabber> | |||
{{!}}-{{!}} | |||
Ultimate= | |||
<tabber> | |||
Normal= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Spawn Damage|| 5 | |||
|- | |||
| Jump Attack || 300 | |||
|- | |||
| {{Gizonde}} || 136 | |||
|} | |||
|-| | |||
One Person= | |||
{| class="wikitable sticky" | |||
|- class="sticky-main" | |||
! Attack | |||
! Damage | |||
|- | |||
| Spawn Damage || 5 | |||
|- | |||
| Jump Attack || 300 | |||
|- | |||
| {{Gizonde}} || 136 | |||
|} | |||
</tabber> | |||
}} | |||
|} | |||
<nowiki>*</nowiki>Elemental Attack is the Damage number Multiply by [(100 - Your Resistance)/100]. Example: Gizonde deals 136 Damage x [(100-20)/100]= 108.8 which PSO always rounds down. So in this case it deals 108 damage if you have 20 ETH. | |||
==Rare Spawns== | ==Rare Spawns== | ||
Line 40: | Line 164: | ||
==Rare Drops== | ==Rare Drops== | ||
===Episode 1=== | ===Episode 1=== | ||
{{ | {{EnemyDropTable|Hildebear (E1)}} | ||
===Episode 2=== | ===Episode 2=== | ||
{{ | {{EnemyDropTable|Hildebear (E2)}} | ||
{{Episode1Enemies}}{{Episode2Enemies}} | {{Episode1Enemies}}{{Episode2Enemies}} |
Latest revision as of 10:46, 9 September 2024
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Hunting[edit | edit source]
Episode 1[edit | edit source]
The following quests are recommended for hunting this enemy in Episode 1:
- [Event] Maximum Attack E: Forest: Clear quest (32)
- [VR] Tyrell's Ego: Clear Forest (52)
- [VR] Simulator 2.0: Clear Forest (10)
- [VR] Towards the Future: Clear First 2 Rooms (4)
- [Retrieval] Rappy's Holiday: Clear Forest 2 (75)
- [Maximum Attack] Maximum Attack E: Episode 1: Clear Forest (17)
- [Story] Forest of Sorrow: Clear quest (16)
Episode 2[edit | edit source]
The following quests are recommended for hunting this enemy in Episode 2:
- [Maximum Attack] MAXIMUM ATTACK 2 Ver2: "Beginning of a legacy" route (15)
- [Extermination] CAL's Clock Challenge: Clear Temple (8)
- [Halloween] Hollow Reality: Temple: Clear Quest (21)
- [Event] Maximum Attack E: Temple: Clear Temple (22)
- [Maximum Attack] Maximum Attack E: VR: Clear Temple (21)
- [Retrieval] Lost SHOCK RIFLE: Clear Alpha (20) / Clear Quest (41)
Strategy[edit | edit source]
Hildebears are quite dangerous and can kill a weaker character in one hit. At range, they will either spit Foie (Zonde in Ultimate mode) at their targets or leap to them, dealing damage where they land.
Hunters[edit | edit source]
Hildebears have worse coverage on their right, so try to attack them from that side. Their punches seem to have better coverage on their left, so it's inadvisable to attack from that side. At range, they'll spit fireballs, but those are relatively easy to dodge and don't do as much damage.
Rangers[edit | edit source]
Once the Hildebear has closed the gap, attacking from its right is a good idea. If range can be maintained, Mechguns are a good option for quick damage.
Forces[edit | edit source]
Hildebears in Ep. 1 are weak to Barta until Ultimate, where they are weak to Grants. In Ep.2, they are weak to Barta and Megid in all difficulties.
Fixed Damage[edit | edit source]
|
*Elemental Attack is the Damage number Multiply by [(100 - Your Resistance)/100]. Example: Gizonde deals 136 Damage x [(100-20)/100]= 108.8 which PSO always rounds down. So in this case it deals 108 damage if you have 20 ETH.
Rare Spawns[edit | edit source]
A Hildebear has a 1/500 chance of spawning as a Hildeblue.
Rare Drops[edit | edit source]
Episode 1[edit | edit source]
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate |
1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 |
Hard | |||||||||
Crush Bullet | Visk-235W | Flowen's Sword | Brionac | M&A60 Vise | Fire Scepter: Agni | Slicer of Assassin | Flowen's Sword | Flowen's Sword | Slicer of Assassin |
1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 |
Very Hard | |||||||||
Hildebear's Head | Hildebear's Head | Dragon Slayer | Hildebear's Head | Hildebear's Head | Hildebear's Head | Custom Frame ver.OO | Hildebear's Head | Hildebear's Head | Varista |
1/43 | 1/43 | 1/43 | 1/43 | 1/43 | 1/43 | 1/43 | 1/43 | 1/43 | 1/43 |
Ultimate | |||||||||
Star Amplifier | Star Amplifier | Flowen's Sword (3064) | Elysion | Elysion | Smartlink | Heavenly/Battle | Elysion | Luminous Field | Red Saber |
1/371 | 1/371 | 1/75.3 | 1/371 | 1/371 | 1/1205 | 1/371 | 1/371 | 1/1205 | 1/371 |
Episode 2[edit | edit source]
Normal | |||||||||
---|---|---|---|---|---|---|---|---|---|
Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate | Trimate |
1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 | 1/2.22 |
Hard | |||||||||
Meteor Smash | Wals-MK2 | Last Survivor | Vjaya | H&S25 Justice | Ice Staff: Dagon | Diska of Liberator | Bloody Art | Ice Staff: Dagon | Diska of Liberator |
1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 |
Very Hard | |||||||||
Crush Bullet | Magic Rock "Moola" | Dragon Slayer | Vjaya | H&S25 Justice | Ice Staff: Dagon | Diska of Liberator | Cross Scar | Last Survivor | Diska of Liberator |
1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 | 1/45.7 |
Ultimate | |||||||||
Asuka | Flowen's Sword (3060) | Ancient Saber | Flowen's Sword (3067) | Ancient Saber | Technical Crozier | Flowen's Sword (3082) | Ancient Saber | Agito (1977) | Victor Axe |
1/394 | 1/80 | 1/394 | 1/80 | 1/394 | 1/394 | 1/80 | 1/394 | 1/394 | 1/80 |
Episode 1 Monsters | |
---|---|
Forest | Rag Rappy • Al Rappy • Savage Wolf • Barbarous Wolf • Booma • Gobooma • Gigobooma • Mothmant • Monest • Hildebear • Hildeblue |
Cave | Evil Shark • Pal Shark • Guil Shark • Poison Lily • Nar Lily • Nano Dragon • Pan Arms • Hidoom • Migium • Grass Assassin • Pofuilly Slime • Pouilly Slime |
Mine | Gillchic • Dubchic • Dubwitch • Canadine • Canane • Sinow Beat • Sinow Gold • Garanz |
Ruins | Dimenian • La Dimenian • So Dimenian • Claw • Bulclaw • Delsaber • Chaos Sorcerer • Dark Belra • Dark Gunner • Chaos Bringer • Darvant |
Bosses | Dragon • De Rol Le • Vol Opt • Dark Falz |
Episode 2 Monsters | |
---|---|
VR Temple | Rag Rappy • Love Rappy • St Rappy • Hallo Rappy • Egg Rappy • Dimenian • La Dimenian • So Dimenian • Poison Lily • Nar Lily • Mothmant • Monest • Grass Assassin • Hildebear • Hildeblue • Dark Belra |
VR Spaceship | Savage Wolf • Barbarous Wolf • Pan Arms • Hidoom • Migium • Gillchic • Dubchic • Dubwitch • Delsaber • Garanz • Chaos Sorcerer |
Central Control Area | Merillia • Meriltas • Gee • Ul Gibbon • Zol Gibbon • Sinow Berill • Sinow Spigell • Gi Gue • Gibbles • Mericarol • Merikle • Mericus |
Seabed | Dolmolm • Dolmdarl • Sinow Zoa • Sinow Zele • Morfos • Deldepth • Recobox • Recon • Delbiter |
Control Tower | Del Lily • Ill Gill • Epsilon |
Bosses | Barba Ray • Gol Dragon • Gal Gryphon • Olga Flow |