Monest: Difference between revisions

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{{Enemy|name=Monest (E1)}}
{{Enemy|name=Monest (E1)}}
{{Enemy|name=Monest (E2)}}
{{Enemy|name=Monest (E2)}}
[[Category:Enemies]]
==Behavior/Mechanics==
[[Category:Forest Enemies]]
Monests spawn [[Mothmant|Mothmants]], which have quick jabbing attacks, but do very little damage and are fragile. Other than that, they are completely stationary and have no attacks of their own. Monests take around 380 frames (over 12 seconds) after reaching zero HP to die for purposes of advancing the quest.
[[Category:VR Temple Enemies]]
===Melee===
It is recommended to use a strong single-target weapon to quickly destroy the nest before it spawns extra Mothmants. If necessary, use a wide-range weapon such as [[Slicers]] or [[Swords]] to attack the nest and any Mothmants at the same time.
===Ranged===
Spread weapons, such as [[Shots]] or {{Gun|rare|Spread Needle}}, are ideal for controlling the Mothmants while doing damage to the nest.
===Techniques===
Monests can be defeated quickly on spawn by pre-emptive {{Gifoie}} stacks.


==Location / Hunting==
If this is not possible, Monests are weak to lightning in Episode 1, and Fire/Dark in Episode 2. Mothmants are weak to lightning in Episode 1, and Ice/Dark in Episode 2.
The following quests are recommended for hunting Monests:
 
* [[Tyrell's Ego]] (16)
==Hunting==
===Episode 1===
The following quests are recommended for hunting this enemy in Episode 1:
* [VR] [[Tyrell's Ego]]: First Room (3) / First 2 Rooms (6) and side room (7) / Clear Forest (16)
* [Government] [[1-3:Subterranean Den]]: Clear quest (3)
===Episode 2===
The following quests are recommended for hunting this enemy in Episode 2:
* [Extermination] [[Penumbral Surge 1|Penumbral Surge #1]]: Clear Alpha (6 - Requires 4 Players)
* [Retrieval] [[Revisiting Darkness]]: Clear Temple Beta (4)


==Strategy==
Monests spawn [[Mothmant]]s, which have quick jabbing attacks, but do very little damage and are fragile.
===Hunters===
If you're pushing content, you might want to use your best single-target weapon to destroy the nest before the spawns get out of hand. Alternately, it can be more efficient to use a spread weapon to deal with the spawns and the nest at the same time.
===Rangers===
Spread weapons will give you the space to eliminate spawns while also dealing with the nest, just be sure to avoid the surround.
===Forces===
Monests are weak to Zonde in Ep.1, but Foie and Megid in Ep.2. Mothmants are weak to Zonde in Ep.1, but Barta in Ep.2.
==Rare Drops==
==Rare Drops==
===Episode 1===
===Episode 1===
Monests do not have any rare drops in Episode 1. They can only drop common drops.
Monests do not have any rare drops in Episode 1.
===Episode 2===
===Episode 2===
Monests do not have any rare drops in Episode 2. They can only drop common drops.
Monests do not have any rare drops in Episode 2.


{{Episode1Enemies}}{{Episode2Enemies}}
{{Episode1Enemies}}
{{Episode2Enemies}}
[[Category:Enemies]]
[[Category:Forest Enemies]]
[[Category:VR Temple Enemies]]

Latest revision as of 20:30, 7 February 2025

Monest (E1)
モネスト (E1)
Monest (E1).png
Attribute:
Native
Location: Forest

HP XP DAR Set Drop Weakness
400 6 0 - FoieZonde
ATPDFPMSTATAEVPLCK
000000
EFREICETHEDKELTESP
040010200

Monest (E2)
モネスト (E2)
Monest (E2).png
Attribute:
Native
Location: VR Temple

HP XP DAR Set Drop Weakness
420 7 0 - Foie
ATPDFPMSTATAEVPLCK
000000
EFREICETHEDKELTESP
10502020500

Behavior/Mechanics

Monests spawn Mothmants, which have quick jabbing attacks, but do very little damage and are fragile. Other than that, they are completely stationary and have no attacks of their own. Monests take around 380 frames (over 12 seconds) after reaching zero HP to die for purposes of advancing the quest.

Melee

It is recommended to use a strong single-target weapon to quickly destroy the nest before it spawns extra Mothmants. If necessary, use a wide-range weapon such as Slicers or Swords to attack the nest and any Mothmants at the same time.

Ranged

Spread weapons, such as Shots or Gun icon.pngSpread Needle, are ideal for controlling the Mothmants while doing damage to the nest.

Techniques

Monests can be defeated quickly on spawn by pre-emptive Gifoie.pngGifoie stacks.

If this is not possible, Monests are weak to lightning in Episode 1, and Fire/Dark in Episode 2. Mothmants are weak to lightning in Episode 1, and Ice/Dark in Episode 2.

Hunting

Episode 1

The following quests are recommended for hunting this enemy in Episode 1:

Episode 2

The following quests are recommended for hunting this enemy in Episode 2:

Rare Drops

Episode 1

Monests do not have any rare drops in Episode 1.

Episode 2

Monests do not have any rare drops in Episode 2.