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{{Enemy|name=Rag Rappy (E1)}}
{{Enemy|name=Rag Rappy (E1)}}
{{Enemy|name=Rag Rappy (E2)}}
{{Enemy|name=Rag Rappy (E2)}}
[[Category:Enemies]]
[[Rag Rappy]] is an enemy native to the [[Forest]]. It also appears in [[VR Temple]].
[[Category:Forest Enemies]]
==Behavior/Mechanics==
[[Category:VR Temple Enemies]]
Rag Rappies will remain stationary until a player is in their vicinity. They will then approach the player directly and attempt to attack the player with a short-ranged peck.
'''Rag Rappy''' is an enemy native to the [[Forest]], and also appears in Episode 2's [[VR Temple]].
 
==Overview==
Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players nearby, the Rag Rappy will stand up and run away. If struck again while it is running, it will drop an item.
Rag Rappies will remain stationary until a player is in its nearby vicinity. It will then approach the player directly and attempt to attack the player with a short-ranged strike.
 
If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated. Rappies struck in this manner will not drop event-related items.


Rag Rappies are unique in that they can never be defeated. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players in the nearby vicinity, the Rag Rappy will get up and run off the play field. If struck again while it is running, it will drop an item.
===Attack damage===
Rag Rappy's attacks all deal physical damage, varying based on its ATP and the target's DFP.


If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated.
===Special activation===
===Attack Damage===
All attacks by this enemy are based off its ATP.
===Elemental Weakness===
* An enemy which has at least 70% resistance to all 3 basic elements is considered weak to none of them, otherwise it is weak to the lowest of the 3.
* An enemy is weak to light if its ELT is less than or equal to the lowest EFR, EIC or ETH stat.
* An enemy is weak to dark if its EDK allows level 30 [[Megid]] to have a success rate of at least 30%. Weakness to dark is only considered in Ultimate difficulty.
====Episode 1====
====Episode 1====
{{EnemyWeakness
{{EnemySpecial|Rag Rappy (E1)}}
|nefron=y
|nefroff=y
|hefron=y
|hefroff=y
|vhefron=y
|vhefroff=y
|ueicon=y
|uefroff=y
|ueicoff=y}}
====Episode 2====
====Episode 2====
{{EnemyWeakness
{{EnemySpecial|Rag Rappy (E2)}}
|nefron=y
 
|neicon=y
|nefroff=y
|neicoff=y
|hefron=y
|heicon=y
|hefroff=y
|heicoff=y
|vhefron=y
|vheicon=y
|vhefroff=y
|vheicoff=y
|uefron=y
|ueicon=y
|uedkon=y
|uefroff=y
|ueicoff=y
|uedkoff=y}}
===Special Activation===
====Episode 1====
{{EnemySpecial|name=Rag Rappy (E1)}}
====Episode 2====
[In Progress]
==Strategy==
==Strategy==
Rag Rappies are best dealt with any long-ranged attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are handgun attacks, [[Power Maser]] or techniques such as [[Gizonde]] and [[Rafoie]].
* Rag Rappies are best handled with any long-range attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are [[Handguns|handgun]] attacks, {{Gun|rare|Power Maser}}, or techniques such as {{Gizonde}} and {{Rafoie}}.
* Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as {{Gifoie}}.
* A damage trap used under a Rag Rappy spawning in from above will cause it to run away immediately as if it had been struck from afar. Note that Rag Rappies dispatched in this manner will ''not'' run away on other players' clients, but the game ''will'' track them as though they were killed for the purpose of spawning in the next wave of enemies in a room, or clearing a room.
* In Episode 2, Rag Rappies have low EDK, making them susceptible to {{Megid}} and [[Weapons#Instant kill|Hell]].


Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as [[Gifoie]].
==Rare spawn==
In Episode 1, a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]]. In Episode 2, a Rag Rappy can spawn as a [[Love Rappy]] with the same probability.


In Episode 2, they have low EDK so are also susceptible to Megid and Hell.
==Hunting==
 
==Location / Hunting==
===Episode 1===
===Episode 1===
The following quests are recommended for hunting this enemy in Episode 1:
The following quests are recommended for hunting this enemy in Episode 1:
* [Side Story] [[The Fake in Yellow]]: Clear quest (47)
{{HuntingTableHead}}
{{HuntingTableRow|category=Side Story|quest=The Fake in Yellow|details=Clear quest|count=47}}
{{HuntingTableRow|category=VR|catspan=3|quest=Tyrell's Ego|questspan=3|details=First spawn|count=5}}
{{HuntingTableRow|details=First room|count=9}}
{{HuntingTableRow|details=Clear Forest|count=28}}
{{HuntingTableRow|category=Event|quest=Maximum Attack E: Forest|details=Clear quest|count=16}}
{{HuntingTableRow|category=Maximum Attack|quest=Maximum Attack E: Episode 1|details=Clear Forest|count=12}}
{{HuntingTableRow|category=Retrieval|quest=Rescue from Ragol|details=First set of rooms|count=7}}
|}
<!--* [Side Story] [[The Fake in Yellow]]: Clear quest (47)
* [VR] [[Tyrell's Ego]]: First Spawn (5) / First Room (9) / Clear Forest (28)
* [VR] [[Tyrell's Ego]]: First Spawn (5) / First Room (9) / Clear Forest (28)
* [Event] [[Maximum Attack E: Forest]]: Clear Quest (16)
* [Event] [[Maximum Attack E: Forest]]: Clear Quest (16)
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12)
* [Maximum Attack] [[Maximum Attack E: Episode 1]]: Clear Forest (12)
* [Retrieval] [[Rescue from Ragol]]: Clear Area 1 (7)
* [Retrieval] [[Rescue from Ragol]]: First set of rooms (7)-->
 
===Episode 2===
===Episode 2===
The following quests are recommended for hunting this enemy in Episode 2:
The following quests are recommended for hunting this enemy in Episode 2:
* [Extermination] [[Sweep-up Operation 5|Sweep-up Operation #5]]: Clear Quest (28)
{{HuntingTableHead}}
* [Retrieval] [[Lost SHOCK RIFLE]]: Clear 3 rooms (11) / Clear Alpha (18) / Clear Quest (55)
{{HuntingTableRow|category=Retrieval|catspan=3|quest=Lost SHOCK RIFLE|questspan=3|ep=2|details=Clear three rooms|count=11}}
* [Halloween] [[Hollow Reality: Temple]]: Clear Quest (24)
{{HuntingTableRow|ep=2|details=Clear Temple Alpha|count=29}}
* [Event] [[Maximum Attack E: Temple]]: Clear Quest (22)
{{HuntingTableRow|ep=2|details=Clear quest|count=55}}
* [Maximum Attack] [[Maximum Attack E: VR]]: Clear Temple (17)
{{HuntingTableRow|category=Extermination|catspan=2|quest=CAL's Clock Challenge|ep=2|details=Clear Temple|count=12}}
* [Extermination] [[CAL's Clock Challenge]]: Clear Temple (12)
{{HuntingTableRow|ep=2|quest=Sweep-up Operation 5|details=Clear quest|count=30}}
* [Government] [[5-2:Test/VR Temple 2]]: Clear to Bridge in Beta (12)
{{HuntingTableRow|ep=2|category=Halloween|quest=Hollow Reality: Temple|details=Clear quest|count=24}}
* [VR] [[Respective Tomorrow]]: Clear Temple (10)
{{HuntingTableRow|ep=2|category=Event|quest=Maximum Attack E: Temple|details=Clear quest|count=22}}
==Rare Spawns==
{{HuntingTableRow|ep=2|category=Maximum Attack|quest=Maximum Attack E: VR|details=Clear Temple|count=17}}
In Episode 1, a Rag Rappy has a {{RareEnemyRate}} chance of spawning as an [[Al Rappy]]. In Episode 2, a Rag Rappy can spawn as a [[Love Rappy]] with the same probability.
{{HuntingTableRow|ep=2|category=Government|quest=5-2:Test/VR Temple 2|details=Clear up to bridge in Temple Beta|count=12}}
==Rare Drops==
{{HuntingTableRow|ep=2|category=VR|quest=Respective Tomorrow|details=Clear Temple|count=10}}
|}
 
==Rare drops==
===Episode 1===
===Episode 1===
{{DropEnemyHead}}
{{EnemyDropTable|Rag Rappy (E1)}}
{{DropEnemyDiff|Normal}}
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}
{{DropEnemyRate|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281|1/7281}}
{{DropEnemyDiff|Hard}}
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}
{{DropEnemyDiff|Very Hard}}
{{DropEnemyRow|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing|Rappy's Wing}}
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}
{{DropEnemyDiff|Ultimate}}
{{DropEnemyRow|Angry Fist|Angry Fist|Angry Fist|Angry Fist|Red Handgun|Stag Cutlery|Sacred Cloth|Cross Scar|Cross Scar|Flowen's Sword (3079)}}
{{DropEnemyRate|1/64|1/64|1/64|1/64|1/315|1/64|1/512|1/64|1/64|1/64}}
|}
===Episode 2===
===Episode 2===
{{DropEnemyHead}}
{{EnemyDropTable|Rag Rappy (E2)}}
{{DropEnemyDiff|Normal}}
 
{{DropEnemyRow|Monogrinder|Monogrinder|Monogrinder| | |Monogrinder| |Monogrinder|Mind Material| }}
{{Episode1Enemies}}
{{DropEnemyRate|1/1820|1/1820|1/1820| | |1/1820| |1/1820|1/744| }}
{{Episode2Enemies}}
{{DropEnemyDiff|Hard}}
{{DropEnemyRow|Varista|Custom Ray ver.OO|Kaladbolg|Club of Laconium|Club of Laconium|Mace of Adaman|DB's Saber|Club of Laconium|DB's Saber|Club of Laconium}}
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}
{{DropEnemyDiff|Very Hard}}
{{DropEnemyRow|Stink Frame|Bloody Art|Combat Gear|Custom Barrier ver.OO|H&S25 Justice|Ice Staff: Dagon|Diska of Liberator|Bloody Art|Vjaya|Diska of Liberator}}
{{DropEnemyRate|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128|1/128}}
{{DropEnemyDiff|Ultimate}}
{{DropEnemyRow|Windmill|Suppressed Gun|Parts of Egg Blaster|Suppressed Gun|Suppressed Gun|Parts of Egg Blaster|Suppressed Gun|DB's Saber (3070)|Cross Scar|DB's Saber (3077)}}
{{DropEnemyRate|1/315|1/315|1/315|1/315|1/315|1/315|1/315|1/315|1/64|1/10082}}
|}


{{Episode1Enemies}}{{Episode2Enemies}}
[[Category:Enemies]]
[[Category:Forest Enemies]]
[[Category:VR Temple Enemies]]

Latest revision as of 17:14, 1 March 2025

Rag Rappy (E1)
ラグ・ラッピー (E1)
Rag Rappy (E1).png
Attribute:
Native
Location: Forest

HP XP DAR Set Drop Weakness
56 4 100 Frame icon.png Foie
ATPDFPMSTATAEVPLCK
88100708510
EFREICETHEDKELTESP
0306010450

Rag Rappy (E2)
ラグ・ラッピー (E2)
Rag Rappy (E2).png
Attribute:
Native
Location: VR Temple

HP XP DAR Set Drop Weakness
56 5 100 Frame icon.png FoieBarta
ATPDFPMSTATAEVPLCK
921507010015
EFREICETHEDKELTESP
101040102015

Rag Rappy is an enemy native to the Forest. It also appears in VR Temple.

Behavior/Mechanics

Rag Rappies will remain stationary until a player is in their vicinity. They will then approach the player directly and attempt to attack the player with a short-ranged peck.

Rag Rappies are unique in that they can never be killed. When their HP is depleted to 0, they will grant the player EXP and play dead on the ground. After a set amount of time, or if there are no players nearby, the Rag Rappy will stand up and run away. If struck again while it is running, it will drop an item.

If attacked from far away, the Rag Rappy will immediately begin running and grant no EXP. The Rag Rappy can be struck during this run for a drop as if it had been defeated. Rappies struck in this manner will not drop event-related items.

Attack damage

Rag Rappy's attacks all deal physical damage, varying based on its ATP and the target's DFP.

Special activation

Episode 1

Special Base Rate With Unit icon.pngV501 With Unit icon.pngV502
Paralysis & Freezing
Ice, Bind 32% 48%
Frost, Hold 48% 72%
Freeze, Seize 64% 96%
Blizzard, Arrest 80% 120%
Confusion
Panic 28% 42%
Riot 44% 66%
Havoc 60% 90%
Chaos 76% 114%
Instant kill
Dim 38% 57% 76%
Shadow 56% 84% 112%
Dark 68% 102% 136%
Hell 83% 124.5% 166%

Episode 2

Special Base Rate With Unit icon.pngV501 With Unit icon.pngV502
Paralysis & Freezing
Ice, Bind 17% 25.5%
Frost, Hold 33% 49.5%
Freeze, Seize 49% 73.5%
Blizzard, Arrest 65% 97.5%
Confusion
Panic 13% 19.5%
Riot 29% 43.5%
Havoc 45% 67.5%
Chaos 61% 91.5%
Instant kill
Dim 38% 57% 76%
Shadow 56% 84% 112%
Dark 68% 102% 136%
Hell 83% 124.5% 166%

Strategy

  • Rag Rappies are best handled with any long-range attack to make them run away immediately, followed up with another attack to make them drop items. Examples of this are handgun attacks, Gun icon.pngPower Maser, or techniques such as Gizonde.pngGizonde and Rafoie.pngRafoie.
  • Rag Rappies do not have any invincibility frames upon spawning in, so they are susceptible to lingering attacks such as Gifoie.pngGifoie.
  • A damage trap used under a Rag Rappy spawning in from above will cause it to run away immediately as if it had been struck from afar. Note that Rag Rappies dispatched in this manner will not run away on other players' clients, but the game will track them as though they were killed for the purpose of spawning in the next wave of enemies in a room, or clearing a room.
  • In Episode 2, Rag Rappies have low EDK, making them susceptible to Megid.pngMegid and Hell.

Rare spawn

In Episode 1, a Rag Rappy has a 1/500 chance of spawning as an Al Rappy. In Episode 2, a Rag Rappy can spawn as a Love Rappy with the same probability.

Hunting

Episode 1

The following quests are recommended for hunting this enemy in Episode 1:

Category Quest Details Count
Quest category icon.pngSide Story Quest icon.pngThe Fake in Yellow Clear quest 47
Quest category icon.pngVR Quest icon.pngTyrell's Ego First spawn 5
First room 9
Clear Forest 28
Quest category icon.pngEvent Quest icon.pngMaximum Attack E: Forest Clear quest 16
Quest category icon.pngMaximum Attack Quest icon.pngMaximum Attack E: Episode 1 Clear Forest 12
Quest category icon.pngRetrieval Quest icon.pngRescue from Ragol First set of rooms 7

Episode 2

The following quests are recommended for hunting this enemy in Episode 2:

Category Quest Details Count
Quest category icon.pngRetrieval Quest icon.pngLost SHOCK RIFLE Clear three rooms 11
Clear Temple Alpha 29
Clear quest 55
Quest category icon.pngExtermination Quest icon.pngCAL's Clock Challenge Clear Temple 12
Quest icon.pngSweep-up Operation 5 Clear quest 30
Quest category icon.pngHalloween Quest icon.pngHollow Reality: Temple Clear quest 24
Quest category icon.pngEvent Quest icon.pngMaximum Attack E: Temple Clear quest 22
Quest category icon.pngMaximum Attack Quest icon.pngMaximum Attack E: VR Clear Temple 17
Quest category icon.pngGovernment Quest icon.png5-2:Test/VR Temple 2 Clear up to bridge in Temple Beta 12
Quest category icon.pngVR Quest icon.pngRespective Tomorrow Clear Temple 10

Rare drops

Episode 1

Episode 2

Viridia Greenill Skyly Bluefull Purplenum Pinkal Redria Oran Yellowboze Whitill
Normal
Monogrinder Monogrinder Monogrinder - - Monogrinder - Monogrinder Mind Material -
1/1820 1/1820 1/1820 1/1820 1/1820 1/745
Hard
Varista Custom Ray ver.OO Kaladbolg Club of Laconium Club of Laconium Mace of Adaman DB's Saber Club of Laconium DB's Saber Club of Laconium
1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128
Very Hard
Stink Frame Bloody Art Combat Gear Custom Barrier ver.OO H&S25 Justice Ice Staff: Dagon Diska of Liberator Bloody Art Vjaya Diska of Liberator
1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128 1/128
Ultimate
Windmill Suppressed Gun Vivienne Suppressed Gun Suppressed Gun Vivienne Rambling May DB's Saber (3070) Cross Scar Rambling May
1/315 1/315 1/1024 1/315 1/315 1/1024 1/1024 1/315 1/64 1/1024